How to Behave and How to Amuse: A Handy Manual of Etiquette and Parlor Games
HOW TO BEHAVE AND HOW TO AMUSE.
A HANDY MANUAL OF ETIQUETTE AND PARLOR GAMES. IN TWO PARTS. COMPILED BY G. H. Sandison. ————— PUBLISHED BY THE CHRISTIAN HERALD. Louis Klopsch, Proprietor, BIBLE HOUSE, NEW YORK.
——————————————— Copyright 1895, By Louis Klopsch. ——————————————— Press and Bindery of HISTORICAL PUBLISHING CO., PHILADELPHIA.
Etiquette has been tersely defined as “the art of doing the proper thing in the proper way.” An acquaintance with the rules of etiquette is of the greatest service to all who are brought into contact with Society, and in these days few, if any, are wholly outside of the world of social usage and convention.
In this little Manual, it is not intended to lay down, in the fullest sense, rules for the guidance of the reader in all stations of social life, but rather to furnish hints that may prove useful in dealing with those social events that are of most frequent occurrence. The etiquette of the parlor, the assembly chamber, the street, the social function, is something all should know, since to be ignorant concerning such matters is to class one’s self as uninformed on many things that go to make up the sum total of everyday life, and to know and practice which adds greatly to the pleasure of living. The well-bred man or woman is always welcomed, whereas the person who has no acquaintance with even the most ordinary social rules is quite differently regarded by the majority of people.
Nor is there any reason why an acquaintance with social usages should longer be confined, as in the past, to certain classes. The farmer’s boy, the intelligent mechanic and the humblest clerk or artisan, in these days of widely-diffused knowledge, may familiarize themselves with the customs and observances of polite society to an extent that will go far toward placing them on a level with those who would otherwise be regarded as their superiors. Refined manners are the boundary line between the ignorant and the cultured, and it is within the power of all to aspire to belong to that class of men and women whose presence is always agreeable, and who combine, in rare degree, that charm of manners and morals which is always allied with true nobility of character.
George H. Sandison
HOW TO BEHAVE AND HOW TO AMUSE.
PREFACE.
CONTENTS.
HOW TO BEHAVE.
Introductions.
Bowing and Salutations.
Calls and Calling Cards.
Style of Cards.
Cards for Ladies.
Men’s Dress.
A Young Lady’s Début.
Dinner Parties.
How to Set the Dinner Table.
The Wine Question.
Notes for Diners.
Breakfasts, Luncheons, Teas and Suppers.
Luncheons.
The Kettle-Drum.
“High Teas.”
Dancing.
Wedding Etiquette.
Church Weddings.
Wedding Breakfasts.
Home Weddings and Private Weddings.
Wedding Gifts and Other Gifts.
Wedding Anniversaries.
Notes About Weddings.
New Year’s Day Calls.
Christenings and Birthdays.
Mourning Etiquette.
The Etiquette of Correspondence.
Behavior in Church.
VARIOUS POINTS ON DEPORTMENT.
Polite Terms of Address.
Faulty Social Training.
Tactful Hostesses.
A Young Girl’s Social Life.
Innocent and Sinful Pleasures.
Treatment of Servants.
Management of the Hands.
Posing for Effect.
Winking and Dozing in Public.
Beautifying the Hands.
Causes of Deformed Feet.
Care of the Teeth.
Awkwardness in Sitting.
About Blushing.
STRAY HINTS.
Enjoy the Present Hour.
Make Home Attractive.
A Sunny Temper.
Value of Female Society to Man.
Home Maxims.
True Politeness.
Mock Modesty.
The Art of Conversation.
When “Small-Talk” is Timely.
Monopolizing Talkers.
A Point on Being Well Dressed.
Enjoy Your Youth.
The Superior Hostess.
A Useful Hint.
HOW TO AMUSE.
The Dancing Egg.
The Old Family Coach.
The Game of Quotations.
Crambo.
Pictured Quotations.
Cross Questions.
The Game of Rhymes.
The Five-Straw Puzzle.
French Rhymes.
Where’s Your Letter Going?
The Divided Pear.
The Game of Bouquet.
The All-Around Story Game.
Tongue-Twisters.
To Balance a Pencil on its Point.
My Grandfather’s Trunk.
How, When and Where.
“I Love My Love.”
To Drive a Needle Through a Cent.
Proverbs.
Tossing The Rings.
Magic Figures.
The Force of the Breath.
Hunt the Ring.
Shadow Buff.
Magic Music.
Going to Jerusalem.
Bean-Bags.
Throwing the Handkerchief.
Blind-Man’s Buff.
A Queer Candlestick.
To Weigh a Letter with a Broomstick.
The Tailless Donkey.
Boston.
What is Your Age?
What, Sir? Me, Sir?
Horse.
Rooster.
Consequences.
Mesmerizing.
Guessing Eyes and Noses.
Beast, Bird or Fish.
Truth.
Needles and Pins Made to Float.
Shadows on the wall.
Hit or Miss.
Going Shopping.
The Three Matches.
To Spin a Cent Upon a Needle Point.
Counting Apple-seeds.
Spin the Plate.
Lighting the Candle.
A Problem in Gymnastics.
Redeeming Forfeits.
The Game of Location.
The Game of Clumps.
Ant and Cricket.
Gussing Characters.
The Magic Candle Extinguisher.
The Broken Mirror.
A Parlor Zoetrope.
A Wonderful Pin.
Shadows on the Wall.
The Rotation of the Globe.
Through the Water Dry.
Hanging Without a Cord.
The Magic Scorpion.
Amusing the Children.
GAMES OF ARITHMETIC.
HOW TO TELL ANY NUMBER THOUGHT OF.
ANOTHER WAY.
A THIRD WAY.
A FOURTH WAY.
How to Tell Numbers Thought of.
Gold and Silver Game.
The Number Bag.
The Mystical Number Nine.
The Magic Hundred.
To Guess The Missing Figure.
The King and the Counselor.
The Nails in the Horse’s Shoe.
The Dinner Party Puzzle.
Basket and Stones.
LIVING PICTURES.
i. Dignity and Impudence.
ii. The Fortune-Teller.
iii. Faith.
iv. Hope.
v. Charity.
vi. Single Life.
vii. The Sailor’s Farewell.
viii. Home Again.
Various Tableaux.
THE WAXWORKS GALLERY.
i. The Chinese Giant.
ii. The Two-Headed Girl.
iii. The Sewing Woman.
iv. Captain Kidd and his Victim.
v. The Siamese Twins.
vi. The Celebrated Dwarf.
vii. The Vocalist.
viii. The Yankee.
ix. The Cannibal.
x. Babes in the Wood.
xi. Little Red Riding-Hood.
xii. Lady with Golden Locks.
OPTICAL ILLUSIONS.
Raising a Ghost.
A Magic Lantern Trick.
The Phantasmagoria.
Chinese Shadows.
A Wonderful Mirror.
The Disappearing Paper.
Multiplied Money.
SLEIGHT OF HAND.
To Balance an Egg.
The Juggler’s Lunch.
Ring and Ribbon.
The Changing Ball Trick.
A Sensitive Goblet.
To Light a Candle by Smoke.
The Magic Re-illumination.
Fascinated by a Feather.
The Moving Ball.
The Paper Furnace.
Storm and Calm.
The Knotted Thread.
The Imps of the Bottle.
The Bird in the Box.
The Multiplying Mirror.
The Half-dollar Upheld.
The Bowing Beau.
The Vanishing Wafers.
The Cut Lace Joined.
Vanishing Dime.
The Adhesive Stick.
The Magic Thread.
The Long Pudding.
The Changeable Watch.
The Vanishing Ring.
The Handkerchief Trick.
The Canary in the Egg.
The Money Box Trick.
A Startling Metamorphosis.
A Volcano Under Water.
The Magic Spoon.
Magic Dyes.
Incombustible Paper.
Visible and Invisible Portraits.
The Dancing Egg.
To Put an Egg in a Bottle.
The Ice Candle.
The Changing-Colored Ribbon.
Consulting the Oracle.
The Witch’s Cave.
The Four Elements.
Phosphoric Oyster Shells.
Flaming Phosphorus.
A Mask of Flame.
A Miniature River on Fire.
The Illuminator and Extinguisher.
To Light a Candle by a Glass of Water.
PUNCH AND JUDY.
THE “ART” EXHIBITION.
Explanation.
CONJURING WITH COIN.
Passes.
Palming.
The Vanishing Trick.
Heads or Tails.
Odd or Even; or, the Mysterious Addition.
To Rub One Dime Into Three.
The Capital Q.
The Wandering Dime.
The Magic Cover and Vanishing Pennies.
The Pepper-Box, for Vanishing Money.
A Nest of Boxes.
The Ball of Berlin Wool.
MISCELLANEOUS TRICKS.
The Raisin Tortoise.
The Lemon Pig.
The Seasick Passenger.
The Enchanted Raisins.
The Demon Lump of Sugar.
The Mysterious Production.
The Family Giant.
The Animated Telescope.
“The What-do-you-Think?”
The Giraffe.
The Dwarf.
The Two Hats.
The Knight of the Whistle.
“He Can Do Little.”
“Throwing Light.”
Multiplying Shadows.
The Vanishing Knots.
The Dancing Sailor.
CONUNDRUMS AND RIDDLES.
Conundrums.
Enigmas.
Answers to Conundrums, Enigmas, Etc.
REBUSSES.
ANAGRAMS.
LOGOGRIPHS.
SOLUTIONS TO REBUSSES.
SOLUTIONS TO ANAGRAMS.
SOLUTIONS TO LOGOGRIPHS.
CHARADES.
JUVENILE GAMES.
“What d’ye Buy?”
“A Trip To Paris.”
The Cook who Doesn’t Like Peas.
Word-making.
The “Young Folks’ Concert.”
Mary’s Little Lamb.
Funny Outlines.