An Inexpensive “Stock in Trade”

Let us study the tools and qualities essential to the quick-change artist. His stock and properties are all inexpensive, save the wigs. It is not advisable to purchase cheap ones, as they soon show the signs of wear; while hair in good condition, and carefully kept, lasts for years.

His wardrobe contains garments of the cheapest material, and here the old clothes-bag of the house, in which articles doomed for a jumble sale are placed, is invaluable. A clever needle and a little ingenious manipulation result in splendid effects.

Fig. 1.—Front view of “one-piece” garment; dotted lines denote springs.

Fig. 1a.—Back view of “one-piece” garment.

Every garment is made in one piece, and fastens at the back of the performer by means of clock springs, which may be purchased from any clockmaker ([Figs. 1] and [1a]). The springs are pliable bands of steel, cut and rounded, according to the size required, and punched with small holes, by means of which they are fixed with stitches to neck, waist, legs and wrists. These springs should be carefully concealed in the hem, with sufficient material over to hide the opening at the back.

There is no time for fastening of buttons, tying of strings, adjusting of pins, or plastering of gum. Even the mustaches used are fixed by means of small silver springs, which adhere to the interior of the nostrils as firmly as the springs of eyeglasses pinch the top of the nose ([Fig. 2]).

Fig. 2.—Back and front view of mustache fixed by spring.

The scenery required is also easily manufactured at home by the amateur carpenter. Thick brown paper, light wooden frames, or, better still, samples of wallpaper, fixed with small brass hinges, will serve excellently as an interior.

Until the student is far advanced in dexterity, it is wisest to limit his production to one environment.

The first thing, of course, is to choose a suitable piece. If you are clever with your pen, you may compose a sketch to please yourself. This is a good plan, for you will be governed in your production by what is most suitable and easy to your limitations. If, however, no suitable idea presents itself to you, go to any good dramatic firm, and spend a morning in looking through plays until you alight on something answering to your purpose.

In choosing a play, avoid an elaborate cast, complicated plot, or speeches. Long monologues are wearisome and monotonous; while, on the other hand, conversations of too rapid a character will be impossible to manage satisfactorily, however skillful your manipulation.

The novice should begin with a curtain raiser, containing two or three persons, and the movement should be brisk and interesting. Having fixed on his play, he studies his scenery.

He must have sufficient entrances and exits. To use only one, so that the audience always knows through which door he is about to appear, spoils the effect of his cunning. It is far more dramatic to burst upon them from a direction least expected, and, to do this successfully, as many doors or windows are necessary, as in a production played by several persons; but these should not be so placed as to be aggressively prominent,—curtains, palms, screens, a sham cupboard or fireplace, by means of which sudden comings and goings lend a thrilling reality to every movement. [Fig. 3] depicts a suggested plan.

The different costumes to be used should be numbered in the order required, and this is where a cool-headed and reliable dresser is absolutely essential.

Fig. 3.—Suggested plan of scenery arrangement for the quick-change artist.

To robe oneself by means of picking up garments and wigs from chair or different pegs is slow work, and leaves the stage empty for too long a time to keep the spectators interested in one’s movements. The swiftest manipulation will be too slow to those awaiting the re-appearance, and, unless the movement is kept jogging, there will be no semblance of reality in the performance.