Railway Whist
This is a kind of "Roadside Whist," the rules for which will be found on [page 163]. As has been said there, most players will prefer to draw up their own scoring table; but the following things and figures may be found useful as a foundation:—
If you see
| A church | it counts | 3 |
| A field with sheep | " | 3 |
| A field with cows | " | 2 |
| A field with horses | " | 4 |
| A field with rabbits | " | 3 |
| A man | " | 1 |
| A woman | " | 2 |
| A stile | " | 4 |
| An open gate | " | 5 |
| A shut gate | " | 2 |
| An ordinary dog | " | 2 |
| A sheep dog | " | 6 |
| A horse and cart | " | 5 |
| A hay-wagon | " | 2 |
| A pond | " | 4 |
If you see
| A waving handkerchief | you lose | 6 |
| A hay-stack | " | 1 |
| A red barn | " | 5 |
| A grocer's wagon | " | 1 |
| Children on a gate | " | 10 |
Whichever side first sees a black sheep wins, no matter what the score is. Otherwise the scorer of the greatest number of marks is the winner. In "Railway Whist" it is necessary for the players to be on different sides of the train.