Teapot.
This game centers about words that have two meanings like “can.” It is used to best advantage with a small informal group. The leader starts it by saying “I teapot teapot peaches when I teapot get them,” and the neighbor to her right is to take up the conversation if she can think of the word in the place of which teapot was used. She guesses correctly so she says, “Most teapots are made of tin, but I teapot show you a teapot made of glass.” Her right-hand neighbor has not the slightest inkling of what word they are thinking about, so she is obliged to pass, and so it goes around the circle, anyone who passes being obliged to pay a forfeit. When each one has had a turn and it comes back to the leader she tells what word she had in mind, “can.”
Then she starts another one, this one perhaps, “see,” and as before, she omits the word “see” and uses “teapot” instead. For example, “I did teapot the teapot when a fearful storm was up, and I am sure that I shall never again teapot such a raging teapot.”
Sometimes the leader will call upon someone else to start a new word, and in each case, anyone who is unable to “catch on” pays a forfeit.