The Palm.

"Palm a card!" exclaims the reader, "how can one possibly palm a card?" Not after the manner of a coin, certainly; but, after the proper method, the palming of a card—i.e., the concealing it unnoticed in the hand—is not at all difficult. It is as important as, and, next to the pass, more used than, the other sleights with cards, there being a continual demand for its assistance. To palm a card in the right hand, take it in the left, across the middle, and place it in the right, so that the top left-hand corner is against the inside of the little finger, and the bottom right-hand corner against the fleshy part of the thumb. This pressure is quite sufficient to hold the card, but other parts of the hand and fingers will render a slight assistance. This, unless one possessed an enormous hand, would be impossible of accomplishment with the ordinary playing-cards, hence the necessity for using those of smaller dimensions. When the learner can palm the card tolerably well, he should learn to secrete it from its position on the top of the pack, under which circumstances the palm is mostly used. The right hand must press upon the pack, and when it is felt that the card is in position it must be slid off sideways, not lifted. The hand containing the card should not be held unnaturally flat, but considerably curved, care being taken not to bend the corners of the card to any extent. The wand will, as usual, be of use here, as, if held between the finger and thumb, it will assist in disabusing the minds of the audience of the idea that anything is contained in the hand. It is not very likely that they will think so, for the idea that it is even possible to hold a card in the hand, without its being discovered, never occurs to anyone. The wand can also be held flat in the hand across the card, which is as good a way as any. Palming is not by any means confined to a single card, any number, up to a whole pack, being rendered invisible by this method. When two or more cards are to be palmed from the surface of the pack, they must be first slightly dislodged by the thumb of the hand holding them, and held a very little—not more than a quarter of an inch—above the others, just sufficient to enable the other hand to palm them rapidly without disturbing the pack. The palm is, of course, executed right in front of the audience, who never dream of what is going on. To entirely vanish a pack, take it in the right hand, across the back, lengthways, the thumb being at one end and the fingers at the other. Stand sideways to the audience, and, bringing the hands together, make a perpendicular swinging motion once or twice, as if about to toss the pack towards the ceiling. Make a final and vigorous toss, as if you had done so, and, with the left hand, press the cards into the right hand. The wand should be under the arm during this operation, in order that it may be at once seized by the thumb of the hand concealing the cards. If it be not handy, the lappel of the coat must be brought into requisition. It causes a good effect if the cards are afterwards found inside the coat of one of the audience, with whom you affect to be displeased thereat. You can also go down among the audience, and pretend to give someone the pack with the left hand, which must, of course, be so disposed as if it really contained the cards. To do this requires a little confidence, and care must be taken to hold the inside of the hand well towards the body, or detection may easily ensue when one is quite surrounded by eager, prying eyes. The simplest trick performed with the use of the palm is to ask someone to look at the top card on the pack held in your left hand, and to replace it. In the right hand you have a card palmed. Ask the name of the card just looked at, and, on being told it, affect surprise, and say that you fancy there must be some little mistake—you feel quite certain that the card is not what it is stated to be. Of course, the party who looked at the card, and who probably allowed it to be seen by others, will be positive, so you say that you will show that you are right. Bring the right hand over the cards in a similar manner to that employed when about to perform the third change ([Fig. 38]), and, with one movement, leave the one palmed on the top and pick it off again. The picking off will be done very slowly, to show that you really do take the top card. Finish up by palming the card originally looked at, and remarking that you cannot understand how the mistake occurred, "for here is the card in my pocket." Produce it from thence, the hand containing the card being merely plunged into the pocket, and slowly withdrawn, holding the card in the tips of the fingers.

Another very effective method is to stand sideways to the audience, and hold the pack perpendicularly (the length being horizontal) in the left hand, with the faces visible. In the right hand have a few cards palmed, with the faces towards the hand. Suppose the seven of hearts to be at the bottom of the pack in the left hand. Say that you can change it by simply passing the hand across it, which you then do, leaving one behind. If two or three are left by accident it does not matter, the chief object aimed at being smoothness. Care will have to be taken to have the end of the fingers of the left hand protruding well, so as to be in readiness to take the card thus left on the seven of hearts. The motion of passing the right hand over the left should be an upward one, and the performer should practise to dwell as little as possible over the pack.

The palm is also invaluable when anyone insists upon shuffling the pack, so as to make sure of mingling the cards well. The card secure in the performer's hand, the pack may be shuffled for a whole week without much harm being done. With the palm and the pass shown at [Fig. 35] combined, a very pretty trick can be performed. It is somewhat similar to one already described. Take four cards of any denomination, and, cutting the pack into two halves, place one of the four at the bottom of one half. Place the remaining three at the top of the other half, which give to be held by a spectator, the three cards being previously palmed, and put on the top of the other cards, as you take them up to show the card at the bottom. Tell the person holding the cards, which are supposed to contain the three, to keep a very tight hold, and, tapping his pack with the wand, affect to take one of the cards away and pass it into your pack. Give a flourish, and pass one card to the front. The slight noise made by the pass will not signify if you say, "Ah! you heard it go?" Repeat this operation with each of the cards, when you will show all four at the bottom of your pack, whilst the three will be found to have vanished from the one given to be held by one of the audience.

The Royal Marriages.—This is a very pretty variety of the foregoing trick. Take the four queens from the pack, and place them on the table, remembering the order in which the suits run. Take the four kings (in the same order as the queens), and have them put in one portion of the pack, which you have divided as before. If the kings are placed in the centre, you can make the usual pass, palm them, and put them, unperceived, on the top of the other portion of the cards, and then let someone shuffle till he is tired. The trick now proceeds very much as before, except that you commence operations by placing one of the queens on the bottom of the pack held by you, which has the four kings on the top. The lady is then supposed to call for her husband, who, as in duty bound, arrives with all despatch. Then place another queen at the bottom, and cause another king to arrive; and so on until all have appeared. The effect of this trick will be lost if the king of clubs arrives to console the queen of hearts, and so on. They must come together in suits.

As the pass employed in this trick becomes difficult to execute when many cards are held in the hands, eight or ten only should be taken up in the first instance, as eight will be added during the performance of the trick.

The Slide.

Fig. 39.

This is a very simple, but not, therefore, any the less useful, little deception, which deserves to be brought more into use by conjurors than it is. It consists merely in sliding back, in a particular manner, the bottom card of a pack, with the fingers of one hand, so that the other hand may remove the one next to it, and yet appear to actually remove the bottom card. The particular method of holding the pack is shown at [Fig. 39]. The cards are taken, face downwards, in one hand, and the first and second fingers push back the bottom card to the extent of from half an inch to an inch. Damp a finger of the other hand, and apply it to the bottom of the pack, drawing away the last card but one instead of the last. Thus, if, as in the illustration, the seven of hearts is at the bottom, and the seven of clubs next it, the red card will be exhibited to the audience at the bottom of the pack, which is then turned over. The seven of hearts is then ostensibly taken from the bottom of the pack (the seven of clubs being taken instead), and then made to change, whilst covered by the hand of a spectator, from the heart to the club suit. This is the simplest form in which the deception can be employed. It is very useful in demonstrating to the audience that a chosen card is neither at the top nor the bottom of a pack, when it is actually at the bottom. A card or two can be taken from the top, and then a few from the bottom, the actual bottom card being slipped aside. After taking off cards in this manner, always ask whether you shall take any more away, and so disarm the suspicion that you know the position of the card, and have only removed a certain number of cards so as to ultimately reach it. Should anyone not be satisfied, but demand to have the pack turned over, you must comply, making the pass as you turn the cards over. This will bring another card to the bottom; but, if you do not remove the finger from between the two portions, the pass can afterwards be repeated, and the cards brought back to their former positions. This is a ruse which will naturally occur to most conjurors when performing.

The Force.

This is the last of the elementary principles to be learnt, and in a highly important one. It is hardly a feat of sleight of hand, although requiring considerable practice and determination to carry out properly. The act of forcing a card consists in inducing the chooser of a card to select from those proffered by you any particular card you please. As will hereafter transpire, it is highly essential for some tricks that a particular card, and none other, be chosen. The best method is as follows: Have the card which you desire to have selected at the bottom of the pack, in which the finger is inserted ready for the pass. As you advance for the purpose of presenting the cards, make the pass and allow the middle finger to remain under what was the bottom card, now somewhere in the middle. Spread out the cards, keeping them in constant motion, and as the chooser's hand is put forward to select a card, the middle finger should run the desired card into it. This action must be performed as naturally as possible. There must be no distinct motion of pushing the card into the hand, the cards being so manipulated that it always appears as if they were only just ready as the chooser's hand reaches them. Usually the difficulty of forcing a card is very small indeed, persons unacquainted with the ruse taking the first card that reaches their fingers with charming simplicity. In the event of a failure, do not appear in the least degree disconcerted, but "force" the card on some more tractable person, and then ask a third party to choose between the two cards selected. You will explain that your reason for having two cards chosen is to prove that you do not "force" any card, and then say, "Now, which card shall I take?" If the card you want is indicated, say, "This one, then, I am to use for my trick;" but if the other card is pointed at, then say, "This card I am to take away," and suit the action to the word. By this means you will appear to have given the audience a free choice, and at the same time obtained your own private ends. The beginner is sure to be nervous in forcing a card, and he must endeavour to overcome the feeling as quickly as possible. Some performers (I won't say conjurors) use what is called a "forcing pack," viz., a pack consisting entirely of cards of one particular kind, which will, of course, be that which is required for the trick. As, however, it is utterly impossible to allow such a pack to be examined, and highly disastrous to allow any number of the cards to fall or otherwise become seen, the conjuror should disdain to seek such adventitious aid as that afforded by a "forcing pack," the possession of which generally causes the appellation of "duffer" to attach itself to the owner.

With a command of the foregoing "elementary principles" the performer may attempt anything with the cards, taking care, however, always to rehearse any new combination carefully, lest it prove too much for him in the hour of trial. As previously stated, tricks with cards are without end, and the conjuror may vary his causes and effects at will. I give, however, a few of the most favourite tricks, so as to afford an idea of what may be attempted by the learner.

La Carte Générale.—This is, perhaps, as pretty a trick as can well be conceived. Force a card, say the eight of hearts, have it replaced in the pack, and re-force it on someone else so far removed from the first chooser that the possibility of their seeing that they have both selected the same card is avoided. Have the card replaced in the pack and re-force, repeating the operation four, five, or six, or even more times, according to the size of the room and number of the audience. Now and then it is as well to pass the card to the top, palm it, and then have the pack shuffled by one of the audience, or, at least, to shuffle it yourself. When you have forced the card a sufficient number of times, bring it finally to the top of the pack, from which select haphazard a card. Show this card to one of the choosers, and ask if it was the one selected. A negative will of course be given. Look neither surprised nor satisfied, merely exclaiming "No?" inquiringly. Show the card in turn to each of the persons who selected, asking if it belongs to them. When you have completed the round, turn to the first chooser, changing the card unperceived for the one (the eight of hearts) on the top of the pack, and holding it in front of the person, face downwards, so that no one can see what it is, say, "Well, since this card belongs to nobody, will you kindly tell it to go away?" As the words "go away" are uttered, run the thumb sharply along the edges of the cards held in the left hand, and "flip" the eight of hearts with a finger of the right hand, so leading the audience to believe that some miraculous change had taken place. Now hold the eight of hearts to the person whom you addressed, saying, "Is not that your card?" On receiving, as you will, a reply in the affirmative, turn the card face downwards and proceed to the next chooser of a card, and so on, until all are satisfied. As all are supposed to have chosen different cards it is imagined that each card is invisibly changed for the next one required. Commence another trick immediately, or otherwise divert the attention of the audience, or the drawers of cards will begin to "compare notes," and so discover that they all drew the same card. Although this discovery does not actually spoil the trick, it diminishes the effect immensely. It adds to the effect of the trick if the performer pretends to place each card, as chosen, upon a table, or other prominent place. Upon each occasion, however, he must change the forced card for an indifferent one. The last time the eight of hearts is actually placed with the rest. The supposed chosen cards are then held up, fanwise, together, and the choosers asked if they do not see their cards amongst them. As they all see the eight of hearts, they reply in the affirmative, and thus the idea that only one card has been selected is very unlikely to be entertained. To effect this valuable addition to the trick, great facility with the change is absolutely necessary, as it has to be so frequently executed.

The Sympathetic Cards.—Palm a few (say, four) cards, and ask one of the audience to take any number, without any reference to their specification, from the pack. Suppose eight are taken: how many is quite immaterial. Borrow a handkerchief; and after satisfying all that there is nothing whatever in it, ask for the eight cards, to which number add, unperceived, those you have palmed, and place the whole in the handkerchief with great deliberation. Fold the handkerchief up, and ask someone to hold it very firmly. Now have some cards drawn from the pack. "Any number you please," you will say carelessly, taking particular care that neither more nor less than four are chosen, the "force" being here brought into play. You now ask the person who selected the first batch how many are in the handkerchief, and the answer in this instance will be eight. "Eight, and four I have here, will make twelve, will they not? Now, sir," addressing the party holding the handkerchief containing the cards, "please to keep a firm hold whilst I pass these four cards into the handkerchief to join the other eight." Make a movement as though you threw the cards towards the handkerchief, palming them, and then have the handkerchief opened and the cards counted. The beauty of the trick is that the audience apparently selects the number of cards in each instance, the idea of any previous calculation on your part taking place being thereby precluded. Be careful to call attention to the number of cards in the handkerchief, and to the number to be passed into it, or the effect of the trick will be lost. This trick is sometimes performed without a handkerchief, the cards being given to be held in the hand only. Which method is the better is purely a matter of opinion, and the learner may follow which he pleases. Do not allow the drawer of the second batch of cards to examine the faces of them, or it will be noticed that they did not pass into the handkerchief, should anyone be 'cute enough to look for them. This possible contretemps can be avoided by having duplicate cards palmed in the first instance, in which case the faces of the cards should be shown to the audience, who will be asked to remember them. This is decidedly an additional feature to the trick, but it entails far more trouble. It is for the learner to try these little things, and then retain or relinquish their use as he finds it assist or trouble him.

Another way of performing this trick is to ask one of the company to count thirty cards from the pack, and then to cut them roughly into two parts. Taking one of the parts, ask a spectator to count them. Suppose the number is sixteen. Taking them momentarily in the hands, for the implied purpose of describing exactly what you wish done, you place the four palmed cards upon the sixteen, and then instruct the spectator to hold them very securely. Now count the other heap. There will be fourteen cards, which number you announce to be quite correct, sixteen and fourteen together making thirty. Pick the cards from the table, and, in giving them to someone to hold, palm off four, taking the wand in the hand to cover the constrained position of it. Now you command four cards to pass from the heap last picked up to the one first given to be held, and, when the cards are counted, this will be found to have taken place. The trick may be reversed with success; the ten heap having the palmed cards secretly put back, and given to be held again, the twenty cards heap having four abstracted before being finally parted with. The cards are then commanded to go back to their original places. This method will possibly be found more difficult than the first one, in which a handkerchief is used.

The Permeating Card.—Have a card chosen, and, bringing it to the top, palm it. Ask someone who is seated to hold the cards in two hands, over the head, holding the pack in the desired position, and about six inches beyond the person's reach. This will cause him to rise slightly from his seat, when you instantly slip the card beneath him, saying at the same, "No, don't stand up; pray be seated," and allow the pack to reach his hands. The attention of the audience must be directed to the pack, or the action of placing the card beneath the holder will, perhaps, be perceived. The manœuvre requires a little care in execution, and it will be necessary to be as close as possible to the person operated upon, and at his side. Ask for the name of the card, and then command it to pass through the holder of the pack, who, on rising at your request, will find that he has been seated upon it. This trick usually causes much hilarity.

Divination of Thought.—This is an ambitious and daring experiment. Hold the cards upright, and fanwise, before one of the audience (a lady for choice), and run them rapidly from right to left, or vice versâ, in such a manner that only a very small portion of each card, one excepted, is visible. The bottom, or front, card is carefully concealed by the hand, so that it cannot be seen. The cards are run so rapidly across that it is impossible to recognise any of them by the very small portions of them exhibited by you; but one you allow to be very much exposed, and on that one you place a finger, and continue pushing the rest over in a rapid manner. Whilst thus running the cards across, you ask the lady to kindly think of any one of the cards she sees. As you take good care to show only one card, you may rest assured that that is the one thought of, although it is advisable, on being told that a card has been thought of, to inquire if it were actually seen in the pack. Keeping the finger on the card, turn the pack over, and then make the pass. The card can then be produced after any method the performer pleases, but he should first ask the name of the card (at which he has taken a glance), as there is considerable uncertainty about forcing a card upon a person's notice in this manner. In the event of the chooser naming a card other than that manipulated by the performer, he must at once look through the pack for it, and first palming it, boldly declare that it is not in the pack, which he will give to be inspected. The card named can then be produced from someone's pocket, &c. The method of passing the cards fanwise from side to side, so as to expose the face of one card only, should be practised in front of a looking-glass until the learner is perfect. Perfection is the only degree in which it is allowed to exhibit conjuring tricks, especially those with cards.

To Cause a Card to Appear in any Position in the Pack, Counting either from the Top or from the Bottom.—This, a very favourite diversion in card tricks, is capable of being performed in many ways, the best of which are given here. The method of procedure is to bring the card either to the top or the bottom of the pack, after due shuffling, &c., and then to ask one of the audience to name the position in which it is to appear. If you have brought the card to the bottom, then say, "At what number from the bottom shall the card appear?" It will not answer to count it from the top. Suppose the fifth card is decided upon, all you have to do is to slide back ([Fig. 39]) the bottom card, which is the selected one, and draw away the next card instead. When four have been thus extracted, draw away the card itself, and the trick is done. This is the only method used when the cards are counted from the bottom. In counting from the top proceed as follows:

Method 1: Bring the card to the top and then make the pass in such a manner that the two halves of the pack are facing each other, after the method previously described in dealing with a single card. This will cause nothing but the backs of the cards to be visible at both top and bottom. Hold the pack in the left hand with the thumb turned underneath it, and the fingers curled round the front side. The selected card is at the bottom, and it is required to produce it fifth. (For the sake of simplicity, I will suppose that the card is required in this position in each of the methods given.) Count off, one by one, four cards from the top, and then, whilst affecting to examine the last one, or to recount those taken off "to make sure," thus drawing attention away from the left hand, turn the pack rapidly over. This will bring the chosen card atop, and you have then only to take it off and show it. The reversion of the pack must be very rapidly and quite noiselessly made, and care must be taken that the cards set evenly at the edges, or the audience will perceive that one half of them are reversed: and although the elucidation of the trick will not of necessity follow, yet it is just as well to avoid the discovery if possible. If the pack be at the same moment handed to one of the company, with a request to have the next card looked at, to see if it be the right one, the action of reversing will be less likely to be remarked.

Method 2: Bring the card to the top, and hold the cards in the left hand as if about to deal them. Do not hold them quite squarely, but let the thumb push off the upper ones in such a manner that each card overhangs slightly the one beneath it. Now commence to take off apparently the top card, but in reality the one immediately beneath it. This is accomplished by exerting more power with the first finger of the right hand than with the thumb thereof, the thumb of the left hand at the same time putting sufficient pressure on to the top card to detain it in its position. The top card is taken off with much ostentation, when it is required for production. This deception is capable of immense development, if assiduously practised, it being possible to deceive those who actually know what is taking place. If the learner has this method at his command, he need never resort to any other, for he will never be discovered. This practice of dealing the second card in lieu of the first is a common dodge amongst card-sharpers, who are thereby able to retain all the good cards, which they have previously marked, for themselves. I strongly recommend the adoption of this method in preference to all others, but it must be well executed.

Method 3: Bring the card to the top, and count the cards off in regular order one by one. As the first card removed (now the lowest of those dealt off) is the selected one, the fifth will naturally be a wrong card. You appear surprised, and say that you must have made some mistake in the counting. Gather up the five cards, the selected one being at the bottom, replace them on the top of the pack, and ask the chooser of the card to count them off himself. This time, the card will, of course, turn up in its proper place. This is the simplest of all the methods, and is now and then seen through; but not often. On counting the cards off for the first time, they must on no account be turned face upwards. If this were done, it would be at once perceived that the chosen card was on the top in the first instance.

Method 4: Bring the card to the top, and hold the pack in the left hand, in a position similar to that shown at [Fig. 38], the little finger being in this instance not curled up behind the cards. Place all four fingers of the right hand well over the top card, almost covering it, and the thumb well under the bottom card. Draw the hand sharply away, bringing with it the bottom card by means of the thumb, which it will be as well to damp a little unperceived. The rapid motion will prevent the audience from noticing what has actually taken place. When the time has arrived for so doing, show the chosen card very slowly indeed, or even ask one of the audience to remove it, to show that it really is in the desired position. In counting off the underneath cards, use a fair amount of rapidity, and be careful not to draw away more than one card at a time. The action of drawing off the cards must be made towards the body, and not outwards.

Method 5: Bring the card to the centre of the pack, keeping the finger upon it, and, when you have counted off four cards, make the pass, thus bringing the card to the top. This method should only be used when some sharp person insists upon looking to see if the card is at the top or bottom of the pack.

After bringing the card to any number from the top or bottom, you can offer to perform the still more surprising feat of causing it to appear at any place indicated by the insertion of a pen or paper knife between two cards. To perform this feat, which, by the way, is a variation of my own, hold the pack as in [Fig. 39], face downwards, and, presenting the end to one of the audience, ask to have indicated the place in which the card is to appear. When this is done, hold the bottom portion by the finger and thumb of the left hand, across the cards; and insert the first finger of the right hand, which is, of course, holding the upper portion, into the space made by the instrument of indication, from the front. Ask whether the person is quite sure that the place indicated is the right one, and whether another would not be preferred. This is to show that it really does not matter what position is indicated. On receiving a reply in the affirmative, draw off the top half rapidly, bringing with it, by means of the ends of the fingers, as taught in describing the "[slide]," the bottom card also, and hold the whole up to the audience. This manœuvre defies detection, and possesses the advantage of bearing a fair amount of repetition. Before commencing, it as well to show that the card is neither at the top nor the bottom. As it is at the bottom all the time, the slide will have to be brought into play, in order to enable another card to be drawn away from the bottom and exhibited. What lends great finish to the trick is the bringing the first finger over the ends of the upper cards, as by this means the slipped card can be immediately brought close against the others, and not allowed to stand out away from them, which would give the audience the idea that the trick had been clumsily performed, even if it did not afford a clue to the secret of it.

Card-boxes.—A well-known, but, when well executed, very effective, trick is performed with the aid of one or two boxes, known as "card-boxes." They are about half an inch deep, and sufficiently large to hold a card very easily indeed; that is to say, there is a good eighth of an inch to spare all round the card when it is in the box. The boxes are black inside, and are furnished with a thin piece of wood, also blackened, which is placed loosely within and fills up the entire interior space. This piece of wood is the secret of the box, for by its means a card is made to appear and disappear. Suppose that the box is wide open, and in the right-hand half is placed the card, whilst the left-hand half contains the piece of wood. If, on the box being closed (which movement must be rapidly executed, or the wood may unexpectedly fall out) the left-hand half is turned over on to the right-hand half, the card contained in the latter will necessarily be covered by the blackened piece of wood, and will appear to have vanished entirely when the box is re-opened. By simply turning the box over, the card will be made to appear.

The trick is performed by means of a duplicate card, which can either be forced, and, after being placed in the box, made to return invisibly into the pack whilst the latter is being held by one of the audience, or the box may contain one of the duplicate cards in the first instance. The other one can then be forced, replaced in the pack, brought to the top, and palmed. The pack may then be examined, after the card has been shown to be in the box, to prove that it really has gone from it. The proper time for replacing the card in the pack is immediately after the person has finished the examination. You take the cards from him, and, placing the palmed card on the top of the pack, make the pass, and so bring it to the middle; you can then perform the operation of passing it invisibly from the box back again to the pack, where it will, of course, be found. Opinion is divided on the question of handing the box or boxes round for examination. If this is done, the trick decidedly attains lustre thereby, but, of course, the false wooden bottoms must be concealed about the performer's person, and slipped in whilst retiring to his table. In showing the boxes round with the false bottoms in them, keep a finger on the latter, and knock the boxes about a good deal with the wand to show they are solid, &c. In "passing" the card, either from box to pack, or vice versâ, make a great show of taking it from either place by means of the wand, on the end of which you seriously declare you can distinctly see it. Conjurors are able to make great capital out of doing simply nothing at all; and as it is impossible, when performing with nothing, to make any mistakes, then is the time to do the most extraordinary things. The trick with the boxes can be varied by having two duplicate cards of different denominations, one of each kind being concealed in a box. Say the cards are the six of clubs and king of hearts. Force these cards from the pack and place the drawn king in the box containing the six, and the drawn six in the box containing the king. You have only to turn the boxes over to effect the change, although you of course affect to bring it about by magical means. You may then remove one six and one king from the boxes, leaving one of each still concealed, and, placing them in the pack, bring them to the top, palming them and proceeding as directed for one card only. This makes a very pretty trick. The boxes are best purchased from a conjuring repository, where they can be obtained cheaply.

To Throw a Card.—In a large room, throwing cards from one end to the other has a very good effect. It is astonishing how few people can throw a card, seeing how easy the feat becomes with a little practice. But I suppose it is just this practice which stands in the way. The card should be held across its end, the end of the first finger just turning the outside corner. When in position for throwing, it should rest upon the middle finger, which will be curved slightly for the purpose. Bend the arm back until the card almost touches the chest, and then throw it with considerable force from you, taking care to give it a spin with the end of the first finger. If this spin, the secret of the feat, is not given, the card will not travel three yards, whereas a good thrower can send one thirty or forty. For long throws, ordinary heavy cards should be used, but care must be taken to elevate the trajectory, as such cards hurt severely when they strike the face with full force, and serious injury might result if one struck the eye. Mehây used to place one card across the back of the left hand, and flick it off with the first finger of the right. People with strong fingers may try this method, which will, however, never send the cards farther than eight or ten yards. Some throwers merely seize a corner of the card between the finger and thumb, whilst others hold it between the first and second fingers—the latter being a favourite method.

The Revolution.—This, as an interlude, has a very pretty effect. Take a full pack of ordinary cards, and throw them obliquely on the table, so that they spread nearly across it, each card resting upon the one next it. Run the eye along the cards, and see they are all even, as a break will spoil the feat. Place the hand well under the first (the lowest) card, taking care not to disturb the position of those immediately next to it, and turn it suddenly over in the direction of the other cards, which will, each in its turn, be made to reverse their positions on the table. The first card must be more pushed than lifted over; indeed, that end of it which is towards the other cards must always remain on the table as if hinged there. If they have turned over in good order, they may be turned back again by the same means. The success of the feat depends upon the neatness with which the cards are thrown down in the first instance. Simple as it appears, very few persons can execute it neatly, or with many cards. When the line is very long, considerable force will have to be applied in turning over the first card. The cards may also be spread in the shape of an arc, which has a still prettier effect, but considerable practice will be required in laying the cards out. A more difficult method still is to lay the cards along the forearm, and turn them over there. Many will be the spills, however, in practising this feat.

Prepared Cards.—Under the heading of "Sleight of Hand," the words "prepared cards" may seem out of place; but one of the chief articles in my creed is that a conjuror should know everything appertaining to his art. Besides this, many tricks with prepared cards require considerable sleight of hand in their performance; and not infrequently their introduction is the means of defeating an antagonistic and inquisitive element which will sometimes introduce itself into an audience, members of which possess just that "little knowledge" which is said to be "a dangerous thing."

Cut Packs.—In some instances, it is very useful to have the edges of the cards shaved off obliquely, so that one end is broader than the other. When a card is taken from the pack, the performer should watch and see if it is turned round whilst in the possession of the drawer. If it be not turned, then he must reverse the position of the pack before the card is returned to it. The cards may then be shuffled any number of times, and the performer will always be able to find the card by the fact of its broad end being where the other cards are narrow. This ruse is but little known among amateurs. It saves a good deal of passing, but it will not obviate the necessity for forcing.

Long and Broad Cards.—This, a most useful preparation, consists merely in having one or more cards in the pack a shade longer or broader than the others. I, myself, never use more than one card so prepared. When not forced, or otherwise actually in use itself, it is very useful to place over or beneath other chosen cards, which will, by its means, be easily found when wanted. My preference is in favour of a broad card, as opposed to a long one: it is more easily found by the finger when preparing to make the pass. As one cannot procure single cards longer or broader than others, it will be necessary to have the other cards shaved down a little, omitting, of course, those intended to be longer or broader than the rest. It is not necessary to go to a card manufacturer in order to have these operations of cutting and shaving performed; any stationer or card-plate engraver, who possesses a paper-cutting machine, will be able to do all that is desired.

Pricked Cards.—An excellent method for detecting given cards is to have them pricked in the corners, very nearly through, with a needle. The hole, or, more properly speaking, the indentation, should be made on the back of the card, so that the face presents a little mound to the touch. The card should be marked in each corner, so that it will not matter which end of it comes to hand first. When it is desired to mark more than one card in the same pack by this method, one card should have one hole in each corner, another card two holes, another card three holes in a triangular form, another card a line of holes along each end, and so on. It will, however, be seldom necessary to mark many. Card cheating is to this day often practised by this means, cards of value of a certain suit being detected by the dealer as he deals them out.

The Chameleon Card.—Have two cards chosen, and bring one to the top and one to the bottom. Take the pack, face upwards, and make the single card slip pass from top to bottom, reversing the card during the process. This will bring the two chosen cards back to back. Openly take them up by one corner, but show only one card. Ask the name of the other card, and, blowing on the two in the hand, turn them rapidly round, and thus show the one at the back. Replace the cards at once in the centre of the pack. Care will have to be taken that the cards are very even when back to back, or it will transpire that two cards are in the fingers, and not one only. This trick is sometimes performed with the aid of prepared cards, the two—duplicates of which must, in this instance, be "forced" from the pack—being gummed together back to back. Supposing the cards to be queen of hearts and ten of spades, the performer would thus proceed: Bring the ten to the top, and the queen to the bottom, unknown to the audience. Produce, as a single card, as if taken from the pack (you will, of course, have them concealed about you), the prepared cards, showing the audience the ten. In the left hand you will hold the pack, displaying the queen. Prepare for passing the ten (vide [Fig. 35]), which is at the back, to the front, and then say, "Hey, presto, pass!" Turn the prepared cards rapidly round, and at the time execute the pass, when the change will have been effected. Palm the prepared cards, and give the pack round to be examined. This method is useful when the performer is able to execute the pass peculiar to the trick with one hand only. As this is a very pretty effect, which may be introduced in all manner of emergencies, two illustrations are given (see [Figs. 40] and [41]).

Fig. 40.

Fig. 41.

A very excellent variety of this trick is that described by Houdin in his work on "Conjuring," and communicated to me by Professor Hoffmann, to whose research the conjuring world is not a little indebted. Most of us have seen the three cards forming a portion of the marvellous and heterogeneous pennyworth offered to the public by a versatile itinerant vendor. When spread open one way, the seven of spades only is visible, and on being shut up and opened the reverse way, graceful female figures or donkeys' heads meet the view; Houdin's trick is framed upon this model, but, of course, very much elaborated and improved. Indeed, it was a peculiarity of Houdin's that he never did touch anything without improving it. The directions for the trick under notice are as follows: Have a pack made with plain white backs, each card being divided by a line diagonally from corner to corner. Of the halves thus formed, one is to represent queen of spades, and the other the ten of hearts. On the back of each card paint the ace of clubs. Have a heap of cards near you, the three uppermost cards of which are duplicates of those in the prepared pack, arranged in an order which is known to you. If you prefer it, these cards can at first be forced from an ordinary pack, and then given to be held in the audience, which heightens the effect of the trick. Take one of the three cards—for example, the ten of hearts—and, after showing it to the audience, say that the fact of placing it with those held in your hand (the prepared pack) will change them all into tens of hearts. Taking care that the ten of hearts halves are farthest from you when the cards are held faces downwards, as they must be, place the card at the bottom, and, after a little nonsense, spread them all out fanwise, with the faces towards the audience. Close them again, and remove the ten of hearts. Then take up next card, the queen of spades, and place that at the bottom, having previously taken care to turn the pack round so as to bring the court card halves to the fore. Repeat the operation of opening the cards as before, and reclose them, discarding the queen. Now take up the ace of clubs and place it at the bottom, or anywhere else you please. Give the cards a flourish, so as to enable you to turn them completely over, and then open them once more, this time displaying the backs to the audience. It is as well to have the top card of the prepared pack quite plain at the back, as it is not always possible to avoid showing it whilst performing the trick. When the aces are shown, this card can be passed to the middle, where the absence of an ace on its centre will not be noticed. The beauty of this trick is considerably enhanced if the prepared pack be palmed, and another ordinary one shown round for examination. When this pack is returned to you, you place upon it the hand in which the prepared cards are palmed, and, saying, "Now I take a few cards from this pack," affect to do so. This at once disarms all suspicion of any preparation. There is no necessity for using more than eighteen or twenty prepared cards, and that number can easily be palmed with a little practice. Some advise changing the packs altogether, but this method I cannot recommend, as it entails a deal of extra trouble, without a commensurate meed of effect. In "[Grand Magic]," a method for changing packs of cards will be described in its place, and the learner can then choose for himself. When well executed, there is no prettier trick than the one described above.

The Travelling Cards.—This is a pretty trick, and one that is always much commented upon by spectators who have seen it neatly performed. The performer has a couple of cards chosen, which he brings to the top of the pack; then, addressing the company, he refers to the notion that the sleeve of the coat is employed by conjurors for their concealment. He deprecates the attempt, made by many performers, to deny the immense aid afforded by this portion of the attire, especially for the effective concealment of eggs, pigeons, cannon-balls, and other articles equally easy of manipulation (this as sarcastically as he pleases), and says he will now proceed to demonstrate, conclusively, in what way the sleeve is employed. "So far from there being any difficulty, ladies and gentlemen, in concealing cards, in the sleeve, for instance, it is a very easy matter to cause them to travel up or down with great rapidity, and invisibly. My waistcoat, as you see, contains nothing." The performer cannot very well unbutton and open his waistcoat before the company, so, to show it is empty, he places his hand inside, and performs the action of emptying sufficiently vigorously to dislodge anything that might be there. He next palms a dozen or more cards from the top of the pack, and then, extending the left arm, ruffles the edges of the remaining cards. This act, he explains, has had the effect of sending a card up his sleeve, and he affects to watch its progress. A jerk of the arm is made, the contraction being caused, the performer says, by the passage, by the card, of the elbow. Plunging the right hand into the vest, the cards palmed are dropped there, one card only, taken from the bottom, being slowly extracted. A second card is made to pass in the same way, and another indifferent card extracted. The performer now asks the choosers of the two cards on the top at what numbers they shall pass up the sleeve. This feat is easy of accomplishment, as the cards are taken from the bottom until the proper number has been reached. When the cards in the vest have been exhausted, more can be palmed, and the operation continued until all the pack has been employed; but this finish is by no means necessary to the success of the trick, which may be considered concluded when the two selected cards have been withdrawn, although it is as well to continue passing cards until no more are left in the vest.

The Assembly.—In this trick, four cards are laid separately on the table, in a row, and upon each card three more are placed from the pack, making four heaps of four cards each. The company themselves select one of the four heaps, which is found to consist entirely of the four cards that were only just previously laid upon the table, apart from each other, the remaining three heaps consisting of four different cards each. To accomplish this, the performer commences operations by picking out of the pack four cards of any one denomination, say, the knaves. This is far better than having four different cards selected, as the trick is one of startling effect, and four picture cards are better for the purpose, apart from the fact that no one in the company is called upon for an effort of memory. The performer gives the four knaves to one of the company, and seizes an opportunity for palming three cards. He now allows the four knaves to be placed upon the top of the pack, which he holds in the left hand, supplementing secretly the three palmed cards. He then proceeds to deal off the four topmost cards, one by one, placing them in a row, divided by a few inches, saying, as he does so, "Here I place one knave, here a second, here a third, here a fourth." After he has placed the fourth card, which will naturally be the only one of the four that is really a knave, upon the table, he pauses for a moment or two, and then turning it over remarks, pensively, "Ah! the knave of diamonds," or whichever it may be. This is really to let the spectators see the only knave there is, in order to convey the impression that all the rest are knaves also, they being led to fancy the performer looks at the suit of it for the purposes of the trick. The remaining three knaves are now, of course, on the top of the pack, the three palmed cards and one knave having been removed from above them. It is open to the performer to place these three at once on the top of the fourth knave, and this is generally done, but I do not at all advise it. Invariably make a pass at this point, so as to bring the three knaves to the centre of the pack, keeping the place where they are well defined by a finger, or by a break in the pack. I then place the three cards now on the top upon one of the three ordinary cards, emphasising the fact that they come from the top. I then open the pack a little lower down, and taking three cards from there, place them upon another ordinary card. The middle of the pack, where the three knaves are, is now reached unsuspiciously enough, and they are, of course, placed upon the fourth knave. Three more ordinary cards, from still deeper down in the pack, are placed upon the remaining ordinary card, as much deliberation being paid to this last card as to any other, or the conjuror's manner may reveal that he has accomplished what he wanted, however unknown its precise nature may be. The selection of a heap then proceeds precisely as described in [The Lady's Own Trick], first two, and then one being removed. The four knaves are then shown together in the supposed selected heap.

A second method depends upon the neat execution of the pass, and is to be commended because, each time three cards are placed upon one of the four lying upon the table, they are first shown to be ordinary mixed cards, and not knaves. Three cards are palmed, and placed upon top of the four knaves, as in the first method, and the three ordinary cards and one knave are placed in a row, as before. Three mixed cards are then taken from any part of the pack, their faces shown casually, and they are then put upon an ordinary card. This is gone through three times, the knave being left till the last. As if by mistake, the performer places the three cards, which he has shown to be mixed ones, upon the cards in his left hand, instead of upon the knave on the table. At this instant the three are passed to the bottom, the right thumb at once taking off the three knaves, as though they were the cards just placed there by mistake. On no account must the performer make any apology; he need merely say, "Oh! that's wrong; they must go here," and place the cards upon the knave. One must be perfect in making the pass before attempting this method; but it is very easy indeed to pass so few cards as three from top to bottom.

A third method is also accomplished by means of the pass, and is preferred by many conjurors. The four cards are shown, and, as they are being put upon the pack, the little finger is passed between the third and fourth, three cards thus being above it. The insertion of the little finger is in all cases greatly facilitated if the cards are spread a little, fanwise, at the moment of placing them on the pack. The three topmost cards (knaves) are immediately passed to the bottom, leaving one knave on the top, and the little finger kept between them and the rest of the pack. This card is then placed upon the table, its face being accidentally (?) shown to the spectators, and three others (ordinary cards) successively laid beside it. Three ordinary cards, always taken from the top, are then placed upon each of the ordinary ones lying singly upon the table, the audience seeing their faces each time, and then the pass is made, bringing the three knaves from the bottom back again to the top. These three cards are then placed upon the other knave, which brings about the desired state of affairs. As these three knaves cannot be shown to be ordinary cards, as was each preceding set of three cards, I here recommend the conjuror to make use of a little ruse of mine. It is to take off from the pack four, instead of three, cards, the three knaves thus having an ordinary card beneath them. Holding the edges even, so that only the lowest card can be seen, the performer says, "Now I once more take three cards, and"—here he turns them over, and, spreading them slightly, discovers four cards, so he continues, "Oh! I see, I have taken one card too many." He then removes the underneath card, and places the remaining three upon the knave. To show the faces of three out of four heaps of cards and not those of a fourth, causes suspicion to be thrown upon the latter. By adopting the ruse described, this is ostensibly done; at any rate, sufficiently so to satisfy the spectators, which is all that is desired.

A fourth method is bolder still, and calls for a masterly execution of the change. Matters progress precisely as in the second method, except that the three knaves are always slightly pushed off the top of the pack, ready to be exchanged at any moment. It is just as easy to change three cards as one by the method illustrated at [Fig. 36]. The fourth time is perhaps again the most favourable for the substitution, as the performer may cover the action of changing by handing the pack to be held. Holding the pack, with the knaves on the top, in the left hand, and the three ordinary cards in the right, he should turn round suddenly to someone on his extreme left, and somewhat behind him, when every opportunity will be afforded for executing the sleight. Or the act may be gone through by giving the last three cards to someone on the performer's left to place upon the remaining uncovered knave, when the same facility for an exchange will be afforded.

Yet a fifth method remains, which is a very fine one indeed, if the performer should happen to be an adept at changing. To attempt this method, he must be absolutely perfect in this sleight. The four knaves are first thrown down upon the table, faces upwards. One is then taken in the right hand, and three cards put upon it from the top of the pack, held in the left hand. That is what the performer appears to do, but, in reality, as he approaches the pack with the knave, the change is effected, the knave being thereby placed at the bottom of the pack. As he executes the change, the performer says, "I will now take three more cards from the pack," and, under cover of the quite natural action of bringing the knave into proximity to the pack, the change, if only adroitly executed, will pass unnoticed. The three cards required are drawn off by means of the right thumb, and the heap of four placed at a corner of the table. A second knave is similarly treated, followed by a third. Three knaves are now at the bottom of the pack. The performer may now either make the pass, bringing the three knaves to the top, and then place them upon the fourth, or else he may say that he will take three cards from the bottom of the pack, to show that it is immaterial to him from whence they come. As the feat of changing three times in succession is materially assisted by some freedom of movement, it is as well to place the four heaps at the corners of the table, wide apart, the performer being thereby compelled, in the eyes of the company, to move about a good deal. The one great feature connected with this method is, that the four knaves are shown faces upwards, until the very moment of their being placed in a heap. In each of the last three methods, the selection of the knave heap proceeds as described in the first method.

The five methods described give the conjuror his choice according to his greater facility with the pass, the palm, or the change; and he will also find that they are capable of far wider application, in connection with other card tricks.

Thought-reading.—Give the pack into the hands of a spectator, and allow one card to be secretly chosen. Replaced in the pack, it is passed to the top (or bottom), and a furtive glance taken at it, the palm being employed, if necessary. Let three cards be chosen in this manner, a fourth being forced, consequently previously known. The object of this diversion is in order that the last card selected may be placed in the pack by the chooser, and the cards immediately shuffled, which will distract attention from the fact that this was not done in the other cases, which, however, could be done after the performer had glanced at the card, if necessary, which it is not, as it draws out any trick too long to have the cards frequently shuffled. The performer must be careful to remember the cards, and by whom drawn. Taking the pack in his hand, he presents one end of it to a card drawer, explaining that he is about to give an exposition of thought-reading. Although there is no reason for failing, it is as well not to make this announcement any earlier, in case of anything going not quite rightly. The performer makes a great fuss about the necessity for looking full in the eyes of the person drawing the card, and pretends to arrive at the designation of the card by slow degrees, saying to himself, but audibly enough to be heard, for instance, "A red card—hearts—one, two, three, four, five, six, seven spots;" and then, loudly, "The seven of hearts." Every incidental occurrence in the behaviour of the persons whose thoughts are being read must be taken advantage of; a want of alacrity in obeying instructions, for example, tending to make the reading more difficult, the subject being even left for the time being, and returned to after other cards have been revealed. This trick has the advantage of bearing considerable repetition.

A second method is as follows: The performer holds the cards in one hand, and presents them to a spectator to cut, with the injunction that the underneath card of the cut shall be removed, looked at, and remembered. It is immaterial how many cards are thus chosen. As they are selected they are replaced in the pack by the person choosing, the performer turning his head away, if necessary, whilst this is being done; or they may be put back together, and the pack shuffled by the company. Simply by placing one end of the pack in the chooser's hand, whilst holding the other end himself, the performer is enabled to name the cards as before. This phase of the trick is accomplished by means of a "cut force." Glancing at the bottom card, the performer makes the pass, keeping the two packets apart by means of the little finger. The card which the performer has seen is now at the bottom of the upper half, and the pack is presented for cutting. As the four fingers are along one side of the pack, and the thumb along the other, the cut must be made lengthwise; and, as the little finger keeps the pack open at the back, it must be made there. The person cutting will notice nothing. Whilst the card is being examined, the performer glances at the fresh bottom card, and, when the upper half of the pack is returned to him, once more makes the pass, and presents the cards to another person to be cut. Four cards are quite sufficient for the effect; but, if the performer can remember others, he is quite at liberty to increase the number. The finish of the trick will depend upon the performer's ability to simulate the possession of thought-reading powers. If he has been showing any card tricks previously, with success, he may commence this one by saying, "I have an idea that many here fancy I have a method for forcing certain cards upon persons, such cards being previously known to me. Now, in order to render such a proceeding quite impossible, I will ask this gentleman to shuffle the cards thoroughly, so that I cannot know the position of any one of them, and then have the cards cut haphazard." This explains why the cut is used, and at once makes the trick appear stupendously difficult.

The "cut force" here described may be successfully employed for the purpose of reproducing cards that have been previously chosen, thought of, &c.; one of the company being made to cut the pack at the very spot where that card is situated, after shuffling, &c.

If the company appears still sceptical about the powers of mind claimed by the performer, he may give a final convincing proof. Placing the pack entirely in the hands of the company, he desires them to select two or three cards. These cards are gathered by a spectator, and given to another to hold, and afterwards placed by him in the pack. The performer then presents his hand to each chooser, and reads the cards as before. Unless the performer can execute the change with certainty, he must not attempt this method, or ruinous exposure may await him. About the first portion of the trick all is fair and above board, the company selecting the cards as they please. The performer, taking the pack in his left hand, then says, "Now, in order that I may not get a sight of the cards, will some gentleman kindly gather them in his hand?" Whilst this is being done, the performer must watch narrowly whose card is placed first, whose second, &c. Taking the three cards from the hand of the collector, the performer turns to a spectator on his left, requesting him to hold them between his hands. As he turns, he makes the change, the three chosen cards being left at the bottom, and three indifferent ones removed from the top, and given to be held. Great caution is necessary to keep the cards well covered by the upper hand, so that the performer shall not see them—his actual anxiety, of course, being lest any one else should do so. By this time he has glanced at the bottom card, and, making the single card slip pass, sees the next also, and the third soon afterwards. Affecting to see mistrust in the faces of the company, the performer says that perhaps it would, after all, be better to have the three cards in the pack. For this purpose the pack is handed to the person holding the three cards, who is directed to shuffle them with the rest. The trick then proceeds as before. If the change is properly executed, the effect of this trick is extraordinary, because the three cards have, apparently, always been in full view of everyone; and even if the performer had accidentally seen the face of the lowest one, the others have certainly never been visible to him.

A Game at Napoleon.—The performer forces five cards in succession, as quickly as he can, and remembering the whole five. Practice in the preceding trick will enable him to accomplish this, at first, rather difficult task, in public, it being simple enough to remember five cards when one has nothing else on hand at the same time. It is best to force all five cards on one person, who retains them. If forced upon different people, they must be afterwards collected in one hand. Giving the pack to another of the company, the performer asks for any five cards to be given him. This done, he tells the holder of the forced cards that he is about to play a game at "Napoleon" with him. For the sake of effect, he may allow one half of the company to see his hand, the other half looking over the hand of his opponent. In this way, universal interest is excited. Should the opponent have a poor hand, the performer may give him the choice of saying how many tricks he will declare. Should the opponent have at all good cards, however, then the performer must say, "I declare first." What he declares will, of course, depend upon the cards; but, in nearly every case, he can go "Napoleon," one condition of the trick being, as he will explain just before playing the hand, that the opponent must play the cards as called for by the performer, who, of course, must not make his antagonist revoke. With this proviso, it is wonderful how often it is possible, even with the least promising cards, to win all five tricks; the cases in which four only are possible being very rare. A couple of sample hands will be instructive.

First Hand.—The opponent's cards are:

The performer's being:

He declares "Napoleon," and the hand is played as follows:

1. Performer plays

and calls for

2. Performer plays

and calls for

3. Performer plays

and calls for

4. Performer plays

and calls for

5. Performer plays

and calls for

Had the performer's highest diamond been less than the opponent's ten, then only four tricks would have been possible.

Second Hand.—The opponent's cards are:

The performer's being:

He declares "four," and the hand is played as follows:

1. Performer plays

and calls for

2. Performer calls for

and plays

3. Performer plays

and calls for

4. Performer plays

and calls for

5. Performer plays

and calls for

Should the opponent, by any chance, hold an overwhelmingly superior hand, such as, for instance, five high cards of one or two suits, and the performer low cards of the same suit or suits, the latter must say, as soon as he realises the state of affairs, "Ah! I see, I haven't the ghost of a chance against you with this hand; have I?" at the same time throwing down his cards, faces upwards, and demanding a fresh hand. Of course, the astonishing part of the trick to the spectators is the fact of the performer being able to call the opponent's hand, card for card, and no one cavils at the absurdity of permitting him to do so utterly regardless of the general rules of the game.

The performer can, of course, make sure of winning the whole five tricks every time, if he prearranges to give a poor hand to his opponent; but a great deal of the fun lies in the fact of good cards falling to insignificant ones. If the performer arranges to have five fairly good cards, three of them of one suit, with a big one at their head, on the top of the pack, it may be as well, as, when he asks for five cards, they are sure to be given him from that position ninety-nine times in a hundred. Should the five cards drawn prove, by accident, the masters of them, then, of course, shuffle the pack before asking for a hand from it. Personally, I like as little prearrangement as possible about the trick.

The Lightning Change.—This is an effective trick of my own, and the outcome of practice at the single-handed pass shown at [Figs. 31] and [32]. The performer has several cards selected haphazard. How many is not material, but four or five will be sufficient. These he has placed in the pack in the ordinary way, and brought to the bottom; an extra card, not one of those chosen, being added last of all. The order in which the cards were replaced in the pack should be noted. The performer stands sideways to the audience, with the left arm extended, the pack being held in that hand perpendicularly, and not horizontally—the faces of the cards, and not the backs, visible. The thumb should lie well across the centre of the undermost card, and the performer should ascertain by feel that he has it in his grip before continuing the trick. The card that is exposed to view is the added one, and it conceals the first card gathered in of the chosen ones, which is naturally the undermost. The chooser of this card is requested to name it, when the performer informs the company that, if they watch closely enough, they will see the one card change into the other. Anyhow, if they are unable to see it, they will infallibly hear it. As this pass cannot be made noiselessly, the latter is a very necessary remark to make. The change is not effected with the hand held stationary—no pass ever is—a rapid movement, some six inches in extent, and somewhat circular, being made towards the body and back again. It is only a fraction of a second in duration, but by the time it is completed the pass must be accomplished. Each card is made to appear in turn, the performer taking care not to attempt the pass until he feels the card well gripped by the root of the thumb; otherwise, a fiasco may easily result. The pass may also be effected whilst turning the pack face downwards and back again very rapidly, but I do not find this method quite as good as the partially circular movement towards the body, the cards sometimes flying out of the fingers in a body, which is destructive to the success of the trick, and highly disconcerting to the performer. The feat is ostensibly exhibited as one of skill, and, when properly executed, invariably affords astonishment; for, although the company are apprised of the actual moment at which the cards change, and even hear the movement, they can see nothing of what takes place.

This concludes the series of card tricks, and also the first part, Drawing-room Conjuring. I have not pretended to describe—and, indeed, the feat would be quite impossible—every trick capable of being performed with the various articles mentioned. Every conjuror who is what is popularly, if somewhat bluntly, termed "worth his salt," will find out little dodges and variations in the course of practice and exhibition; and I would advise no one who discovers a method for arriving at any given result which comes to him easier than any described by me, to follow my instructions in preference to his own ideas. This advice more particularly applies to card tricks. Conjuring, it must be borne in mind, is not like cricket, or rowing, or shooting, or anything else; there is no legitimate means of arriving at anything through its medium. The wished-for result must be produced by fair means or by foul.

Many tricks included in the first portion may be successfully introduced on the stage. This is essentially the case with the more showy card tricks.