EMILY MAYER HIGGINS.GAMES AND STORIES.CONTENTS.
- [CHAPTER I.]
- The Gathering.—Christmas Eve.—"Consequences."—"How do you like it?"
- [CHAPTER II.]
- Christmas Day.—"Rhymes."—"Cento."—"Genteel Lady."—The Fairy Wood.
- [CHAPTER III.]
- "The Rhyming Game."—Orikama, or the White Water-Lily; an Indian Tale.
- [CHAPTER IV.]
- "Proverbs."—"Twenty Questions."—The Spectre of Alcantra, or the Conde's Daughters; a Tale of Spain.
- [CHAPTER V.]
- A Skating Adventure.—"What is my Thought like?"—"Questions."—The
Orphan's Tale, or the Vicissitudes of Fortune.
- [CHAPTER VI.]
- Sunday.—Bible Stories.—"Capping Bible Verses."—Bible-Class.
- [CHAPTER VII.]
- Sequel to the Orphan's Tale.—"Who can he be?"—"Elements."—The Astrologers.
- [CHAPTER VIII.]
- "Confidante."—"Lead-Merchant."—"Trades."—The Rose of Hesperus; a Fairy Tale.
- [CHAPTER IX.]
- New-Year's Day.—"Characters, or Who am I?"—"Quotations."—"Acting Charades."—"Riddles."
- [CHAPTER X.]
- Whispering Gallery.—Potentates.—Three Young Men.