A PUSSY CAT PARTY

When Billy's mother decided to give him a birthday party, she pounced upon the pussy cat plan, partly because pussy-willows are still flourishing in April, but mostly because she knew that kittens and cats are favorites with nine and ten year olds.

The invitations were folded kitty-cornered and inside of each appeared a fat fuzzy little gray puss taken from a real pussy-willow branch. "Puss" had pen and ink ears, whiskers and tail, and likewise a tiny red-painted fence post upon which to sit.

The first game was a good romp at "Puss-in-the-Corner." That was followed by the foolish but funny "Poor Pussy."

While the children were still in a circle for that, Billy's mother explained a new game. It was called "Kitty Kitty" and was carried out on the lines of "Spin the Platter." In every child's ear Billy whispered the name of some sort of cat, as for instance, tiger, "yaller," green-eyes, double-toes, maltese, Angora, black and white, gray.

He then occupied the center of the circle and spun a tin pieplate. As he did so he called out one of the names he had assigned and counted rapidly out loud up to ten. Thus, "Green-eyes, one, two, three, four, five, six, seven, eight, nine, ten."

The child who had been given the name "green-eyes" was supposed to jump up and snatch the pie tin before Billy had finished counting to ten. If "green-eyes" failed, then he had to take Billy's place. Billy, too, of course, had a pussy cat label.

Another circle game that was fun was called "Pussy's Prowlings." It was on the order of stage-coach. Billy's mother told the story of a kitty's wanderings and before she started to tell it, she whispered to each child the name of something which was to appear in the story. For instance, she gave out "haymow," "milk dish," "mouse hole," "catnip."

Every time she mentioned any such name in the process of telling the story, the child who had it was expected to rise from his chair, turn around three times and sit down again. When the words "pussy's prowlings" were mentioned, all the players jumped up and exchanged seats. The story teller also tried to get a seat, and if she succeeded the child who was finally left without one had to continue the story.