JUDGE AND JURY.
Draw lots for a Judge and five Jurymen. Pass six numbered paper slips in a fancy bag. Whoever draws number one is Judge, and the others the Jury. All the other players take the name of a celebrated musician or composer, as Beethoven, De Pachmann, or Schubert, etc.
The Judge now takes a seat at one end of the room. The Jurymen sit at one side in a row, and the rest of the people sit at a distance. The Judge calls one of the other players up to the bar and proceeds to question him or her. The prisoner is bound to answer any question the Judge may see fit to ask, and the business of the Jury is to decide the name of the musician the prisoner has assumed.
Ten questions are all that may be asked. At the end of those the prisoner seats himself and awaits the Jury’s verdict. If the first decision of the Jury is incorrect, the prisoner is released. But if correct, the prisoner takes the place of one of the Jurymen, who must draw to determine which one is relieved. The ex-Juryman then takes his place among the waiting prisoners and assumes a character.
After three trials the Judge must be a Juryman, and one of them must take his place. This, too, is decided by lot.
By so doing all are on duty all the time, and the end of the game is when the players are tired.