TOPOGRAPHY OF THE PAWN

From the point of view of the Pawn, the surface of the Chess-board takes on the topographical aspect of a country which as it is entered, constantly becomes wilder and more rugged.

The march of the Pawn always is along a valley situated between impracticable natural barriers, and the possible movements of the Pawn always decrease as the distance traveled increases.

Unhindered by either kindred or hostile corps, the Pawn may reach any point of junction in the kindred Logistic Horizon, which is contained within its altitude, in a minimum of five and in a maximum of six moves. It may march only in one direction, except in capturing, when it may acquire the option of acting in three directions.

The weakness of the topographical horizon of the Pawn originates in its inability to command the adjacent country. Therefore, it is exposed to unopposed attack along verticals and horizontals by the hostile King, Queen and Rooks; along diagonals by the adverse King, Queen and Bishops, and along obliques by the adverse Knights.