The Rapid Dominance MCP

As a next step, we need to sketch out what a Rapid Dominance Force might look like for a corps-sized air, ground, sea, and space joint task force supported by necessary intelligence assets that can impose sufficient Shock and Awe to break the will of the adversary. First, this force will emphasize capabilities to maximize the core characteristics of knowledge of self, adversary, and environment; rapidity; brilliance in execution; and control of the environment.

Knowledge means more than dominant battlefield awareness. It means understanding the adversary's mind and anticipating his reactions. It means targeting those things that will produce the intended Shock and Awe. And, it means having feedback and good, timely battle assessment to enable knowledge to be used dynamically as well as to know how our forces will react.

Rapidity means moving and acting as quickly as necessary and always on a timely basis. Rapidity can be instant or as required.

Brilliance in operations means achieving the highest standards of operational competence and, through a superiority of knowledge, maintaining the ability to impose Shock and Awe through continuously surprising and psychologically and physically breaking the adversary's will to resist. This will require training and exercising of joint land, sea, air, space, and special forces to new standards of excellence and competence. It is mainly in training where the difference lies in achieving operational brilliance. This desired standard of performance can be achieved by making innovations to permit new levels of battlefield fidelity for training units and developing leaders.

Control of the environment would include complete signature control on the entire battle area out to hundreds of miles. We would control our signatures as well as what we wanted the adversary to see or hear and what we do not want the enemy to know. Destruction of the adversary's systems would begin with long-range stealthy, or "stand-off" Zero CEP weapons, extend to FOG-M type battlefield weapons to close-in systems. Small units would be able to call in "fires" for 360 degrees on a nearly instant basis.

Attacks from all aspects would be complemented by deception, disinformation, surveillance, targeting, and killing. "Pulse" weapons would be used to disarm and actively deceive the enemy through disrupting and attacking all aspects of the adversary's electronics, information, and C4I infrastructure. It is this "lay down" of total power across all areas in rapid and simultaneous actions that would impose the Shock and Awe.

The remainder, roughly a third of this Joint Task Force, would consist of traditional platforms including conventional ground, air, and amphibious forces, naval battle group forces, and the necessary supporting logistical, C4I, medical and other capabilities and ground forces to conduct and sustain conventional or traditional operations if needed and to support or defend traditionally vulnerable targets such as ports, roads, and other infrastructure.

Tactical employment is, of course, dependent on the conditions of the MRC. In general, the most rapidly deployable units of this corps, the future equivalent of the Eighteenth Airborne Corps, would be sent to secure or reinforce a limited area into which the remainder of the force would flow. This AOR would be self-protected. Our goal is that perhaps a Rapid Dominance force of as few as 2,000 troops could successfully defend against an enemy of 10-20,000 in an MRC and that a full corps can be deployed within 5 to 10 days.

These units would arrive quickly and, as directed, begin disarming, destroying, and disabling the enemy's military wherewithal using "stand-off" capabilities. Forward-based or long-range reconnaissance units could be employed/supported by UAVs and overhead surveillance.

Units would be forward deployed in accordance with their time phased plan. These units would be used either to complete the attack or to carry it to the adversary, occupy selective territory physically, or carry out the requirements of the post-war occupation campaign. Should traditional forces be needed, they would of course be available.

Protection and self-defense would partly be provided by controlling the environment. In effect, we would cast a cloak around the adversary and permit the adversary to see and know what we alone provided. This would leave an adversary blind, deaf, and dumb. With superior and rapid firepower, the blinded, deafened enemy would be destroyed and defeated as we saw fit. This would maximize Shock and Awe and help break the adversary's will.

In OOTW, the Rapid Dominance JTF might function as follows. First, the ability to deploy dominant force rapidly to attack or threaten to attack appropriate targets could be brought to bear without involving manpower-intense or manned sensors and weapons. Second, once deployed, since self-defense is likely to be required against small arms, mines, and shoulder carried or mortar weapons, certainly some form of "armor" or protective vehicles and shelters would be necessary. However, through the UAVs, C4I, and virtual reality systems, as well as through signature management and other Shock and Awe weapons including High Powered Microwave (HPM) and "stun-like" systems, this force would have more than dominant battlefield awareness.

There are, of course, caveats. Unless strategic or policy objectives are in line with operational capabilities, military force is unlikely to be a useful instrument. It is also unlikely that any operational construct, no matter how brilliantly conceived, could overcome such a disconnect. Vietnam and Somalia remind us of these limitations.

The assimilation of intelligence-strategically, culturally, and operationally-is a central thrust and component of the knowledge aspect of Rapid Dominance. Our forces must not only fight smarter; these forces, at all or most levels, must be educated and trained differently with far more emphasis on intelligence, broadly defined. This knowledge, when applied rapidly under conditions of brilliance and in a controlled environment, is a centerpiece of Rapid Dominance.

There must be full comprehension of the adversary across strategic, political, military, cultural, intellectual, and perceptual lines. This understanding must go beyond how an adversary might use military force. Those crucial values that motivate and underlie a nation or a group must be understood if the appropriate level of Shock and Awe is to be achieved.

There are also obvious questions that must be answered. Does Rapid Dominance apply only or mostly to the high end of the conflict spectrum involving more traditional applications of force to achieve political objectives, as envisioned in the MRC and LRC scenarios? Yet to be explored is the degree to which a concept of Rapid Dominance with Shock and Awe applies to OOTW, countering terrorism against U.S. interests, controlling rogue states/leaders, etc. What are the political and military prerequisites to apply Rapid Dominance? Are they applicable and realistically achievable in the increasingly complex interaction of national non-government organizations (PVOs/NGOs) present worldwide to provide health and humanitarian care to refugees and other disenfranchised people? Would the concept of Rapid Dominance with a degree of Shock and Awe offend and generate counterproductive public relations backlash from those who believe force should only be used as a last resort and then with a measurable degree of proportionality?

At this point, we can only raise questions and expect to have them answered at a later date. This line of questions, concerns, and issues as well as a host of others, needs to be examined up front and answered in the Rapid Dominance concept development process. We must be careful that we do not overvisualize Rapid Dominance versus the reality of credible/affordable capabilities to execute the concept. Rapid Dominance must still confront the fog of war. Decisions will still be made based on judgment and confidence in the intelligence provided, the estimate of threat intentions, knowledge of true center of gravity targets, and confidence in our own force capabilities to inflict Shock and Awe. In fact, the key will be the ability to penetrate this fog with increased clarity and to control events now unmanageable through more rapid gathering, analyzing, and distributing actionable information. Complicating the issue is the fact that the U.S. has not clearly defined its role in the post-Cold War era. As the world's only credible superpower, the U.S. cannot avoid a leadership role but neither can it avoid the focused criticism applied to all leaders. This is the classical "damned if you do and damned if you don't" syndrome.

At this stage, the concept of Rapid Dominance is a work in progress. It needs to be "operationalized." By designing a nominal MCP and fitting with it paper systems and capabilities, we can explore the answers to many of the questions we raised above. Three steps are needed to proceed down the road on the way to a real capability. First, feasibility of the requisite technical capabilities needs to be established. Second, wargaming of the MCP must be done. Third, and perhaps most difficult, deriving the means for implementing the most promising aspects of Rapid Dominance must occur.

An Outline for System Innovation and Technological Integration

Achieving Shock and Awe is central to Rapid Dominance, and therefore must serve as the key organizing principle for any rigorous examination and exploitation of system concepts and technologies for Rapid Dominance. Understanding the interplay between technology and doctrine is not only or simply a straightforward matter of establishing operational requirements and then seeking to attain them through invention and design. It is a complex and interactive process of experimentation and discovery wherein intellect, hard work, endurance, and innovation must drive the use of technology. Rather than make changes, however significant, to modifying current capabilities or building newer, similar ones, Rapid Dominance seeks to identify and field systems specifically designed to achieve Shock and Awe-systems that may break the mold much as the Model T Ford once did years ago.

The genetic decoders in bioengineering laboratories, computer-aided design tools used by engineers, vast database management systems in place in corporate offices, computer-controlled machines enabling composite materials, and the countless academic, business, and personal computers are all evidence of the prominent and ever increasing role information technologies have assumed in modern economies. Many of the technologies underlying the Information Age are being spearheaded by U.S. small business and its entrepreneurial culture. Certainly, from the huge consumer electronics firms in Japan to software development businesses in India, the rest of the world participates and competes. But few can deny that U.S. industry provides the leadership in and is the preeminent developer of information technologies as they are most broadly defined. This leadership position, properly leveraged, provides the United States with an ever increasing military advantage over competing nations.

Leveraging technology requires more than merely incorporating it into U.S. forces; it is likely to include a significant redesign of both forces and leadership to embrace these rapidly evolving technologies. Many of the technologies that will support Rapid Dominance are already discernible. Unlike the impact of nuclear weapons, it is unlikely that a single technology or system will emerge to produce Rapid Dominance. It will only be attainable through the broadest integration of strategic concepts, doctrine, operational needs, technological advances, system design, and appropriate organization of command, control, training and education. And only a large, immensely capable country such as the U.S. may be able to achieve this.

Rapid Dominance seeks to integrate this confluence of strategy, technology, and innovation. Four core characteristics were defined earlier as crucial:

What follows is illustrative rather than exhaustive of how technology can be used in a broad system approach. Many of these technologies currently are being addressed within the defense community. Analysts, military strategists, acquisition planners, and even "futurists" are wrestling with the meaning and consequences of the Information Age. Our focus on systems and technologies begins with these four characteristics.