THE SCENARIO OR CONTINUITY
The first step in the preparation of the scenario—or continuity of scenes—is not a step at all—it is a state of mind: the mood of visualization.
1. The Picture Eye
No matter how easy it may be for you to write a clear, brief and interesting synopsis of your story, nor how successful you may be in drawing up your cast of characters, you will fail in producing the right kind of scenario to accompany them until you acquire or cultivate the picturing eye. To possess it is simply to be able to visualize your story as you write it—yes, even before you write it. You must not only write that "Hal Murdoch steals his employer's letter-book so as to find out some important facts," but you must yourself first see him do it, just as you expect to see it on the screen. On the regular stage, the "business" of the actors—important as it is—is nevertheless of secondary consideration; dialogue comes first. On the photoplay stage it is just the reverse—at all times it is action that is of primary importance. It is what your characters do that counts. Leaders, letters, and other inserts help to make clear what you are trying to convey to the audience, but for a proper understanding and interpretation of your plot the spectators depend upon what they see the characters do; so how can you expect the editor, the producer, or the spectator, to "see" your plot understandingly unless you yourself are able to visualize every scene and incident distinctly as you are putting your thoughts on paper? This is what Mr. C.B. Hoadley has to say on this subject, quoted from The Photoplay Author, now The Writer's Monthly:
"Suppose you have a story that has all the requirements for an acceptable motion-picture play. You seat yourself to write it, chock full of enthusiasm and faith in the idea, and in the exuberance of your spirits you see visions of a substantial check. Very well. But have you a visualization of the story? Can you close your eyes and see it on the screen? Or will you 'get stuck' about the tenth scene when it appears to be running smoothly, and then finish along the lines of least resistance, mentally concluding that the plot is so excellent that the editor or director will finish the work you have so enthusiastically planned? This happens to about fifty per cent of the authors."
Mr. Phil. Lang, former editor of the Kalem Company, offered this sensible advice in reply to a question as to whether his company could use psychological scripts. We quote from The Moving Picture World:
"The successful photoplaywright is the one who has developed the 'picture eye.' If you will visualize each scene of this scenario, abandoning the 'psychology' which inspired it, you can readily determine how it will appear to the picture patron. The psychology of an action or the development of an act in the photoplay is only psychology when the natural pantomime and business make it clear to the spectator. By the process of visualizing you can readily determine if your play offers anything different from others of the same character which have been done."
Strive, then, to cultivate this ability to see your scenes in action, remembering that it is the thing of all things most calculated to help you in writing a clear-cut, logical, and interesting scenario of your plot. What you cannot clearly visualize is not worth writing.
2. Identifying the Characters Early
There is nothing more annoying to the spectator or more calculated to insure the widespread condemnation of your photoplay after it has been produced than to fail in establishing the identity of all your principal characters early in the action. The basic relationship of each character to the others should be made clear just as soon as possible after each makes his first appearance in the picture, if, indeed, it is not made clear just before his appearance by the introduction of an explanatory insert.
We urge this clear identification of characters so that your spectators may be saved the annoyance of needless speculation, and be able to yield to the play their instant attention and sympathetic interest. Furthermore, this course will enable you to tell your story and develop your plot with much greater ease, since the onlookers, understanding who everybody is, and how they are disposed towards each other, will grasp the points of the plot more quickly. Remember that the motives actuating the different characters are virtually sure to be the very foundations of a photoplay plot.
Almost everyone has sat half through a photoplay which was perfect in all other respects, but far from pleasing because it left the spectators guessing for minutes as to "who's who."
"Keep your first characters on the screen, even though in different scenes, long enough to get everyone familiar with them and their environment in the story before introducing a new and unexpected phase in the tale. To fail in this is faulty construction."[16]
3. Prompt Beginning of the Action
A common mistake among amateur photoplaywrights is to waste far too much time on preliminaries. If a guest is expected from a distant city, all that is necessary, as a rule, is to write in a short letter, which is opened and read by the host- or hostess-to-be, announcing that the guest will arrive at a certain time. But the young writer—to judge from many scripts we have examined—thinks that in such a case it is necessary to show the housemaid preparing the guest-chamber, another scene in which the hostess instructs the chauffeur to be ready at such an hour to meet her guest at the station, and so on. No matter what kind of story you are writing, go straight to the point from the opening—make the wheels of the plot actually commence to revolve in the first scene—plunge into your action, don't wade timidly in inch by inch. To use up two or three scenes in showing trivial incidents which may happen to the characters while they are, so to speak, standing in the wings ready to make their entrances, is as tiresome as it is useless. If the hero of the Western story makes his first appearance by dashing into the scene madly pursued by a band of Indians, the spectator is not interested in finding out what he was doing at the time he first discovered the red men closing in upon him; it is how he will escape them that engages their whole attention. Once get your action started vividly and the interest of the spectators will permit you to give all the really necessary foundation information as you move on with your story.
4. Sequence in the Action
Apply the same rule of directness to the introduction of new characters in the scenes that follow. There is one main theme, one main line of development, in every well constructed story—and only one. See to it that you do not digress from it except as you bring up from the rear other essential parts of the action. There is absolutely no place in the photoplay for side trips.
As simply and as emphatically as we can put it, the most important thing in connection with the writing of the scenario is to have the action progress smoothly, logically, and interestingly from the first to the last scene. Wherever possible, one scene should lead into the next scene, and each scene should appear to be the only one possible—from the standpoint of the action it contains—at that stage of the plot's development. If, even for a moment, a scene appears to have been written in solely for effect, or merely to delay the climax of the story, the picture is open to criticism for padding. Not only should the denouement (the untying, the clearing up of the story at the close) appear to be the only one logically possible, but each successive scene should follow the one preceding it with inevitableness.
To be sure, this does not mean, as we explained in the [chapter on Plot], that the sequence of your scenes must be the simple, straight-forward sequence of everyday life, in which one character is seen to carry out his action without interruption from start to finish. Quite to the contrary, photoplay action must often interrupt the course of one character so as to bring another personage, or set of personages, into the action at the proper time to furnish the surprising interruptions and complications—and their unfoldings—required to make a plot. But all this really is the progressive, logical development of the story in good climacteric style.
Elsewhere in this volume we have spoken of the way in which the action progresses in the twelve- to sixteen-scene comic pictures in the comic supplements to the Sunday newspapers. Take for example the well-known "Bringing Up Father" series of "comics." Commencing with the basic situation, the action moves progressively to a logical conclusion, the climax coming, usually, in the next to the last picture. The last picture is the surprise-denouement—the event which naturally and inevitably follows the climax. There is, of course, a wide contrast between one of these series and a "dramatic" photoplay; but the same principle that governs the evolution of the story in the comic supplement should be applied to the working out of your photoplay story. Cultivate the picturing eye, we repeat, so that by being able to visualize each scene as you plan it in your mind you cannot fail to produce in your scenario a series of scenes whose action is logically connected and essentially natural and unforced.
5. The Interest of Suspense
To say that there must be a logical sequence in progressing from scene to scene, and that each must appear to be the natural outcome of the one preceding it, is by no means to say that you must suggest in one scene what is about to follow in the next. It is when we review a photoplay in retrospection that we decide whether proper care has been given to the planning of the scenes so as to make them lead smoothly one into the other, but while we are watching a photoplay for the first time, half the charm lies in not knowing what is coming next.
Suspense, then, must be kept in mind as the scenario is being planned. You should not only keep the spectator in suspense as to the climax as long as possible, but in building up your plot you should work in as many unexpected twists as you can without destroying its logic. Mr. Hoagland says: "Suspense is a delightful sensation, though we all beg not to be kept in it." So whet the spectator's imagination by springing little surprises and minor climaxes whenever they can be introduced without seeming to be forced. Make each such incident another step upward toward your climax proper; hold back the "big" surprise, the startling denouement, until the very end. The most enjoyable feature of Anna Katherine Green's "The Leavenworth Case" was that she kept the reader in the dark until the last chapter as to who was the real murderer. All the many detective novels that have since appeared have been successful exactly in proportion as the solution of the mystery has been withheld from the reader until the end of the story.
Naturally, this requires careful planning. About twenty years ago, one of the high-class fiction magazines published a story in which a reporter who had been interviewing the leading woman of a theatrical company was caught on the stage as the curtain rose on the first act. The leading woman was supposed to be "discovered" at the rise of the curtain, but the newspaper man was both surprised and embarrassed by his being discovered. Nevertheless, having his overcoat on and carrying his hat in his hand, with great presence of mind he turned to the actress and said: "Very well, madam; I will call for the clock at three this afternoon." Then he made a deliberate exit, and the leading woman read her first speech. But, as the play progressed, there was scarcely one in the audience who failed to wonder why the "actor" who had spoken the line about the clock did not reappear according to promise. At a certain point in the action of the drama, just where the intervention of someone from outside would have been most opportune, the audience expected that the "jeweler" would make his reappearance; but of course he did not, the play ended as the author had intended it to end—and the audience went out feeling that something had gone wrong somewhere—as it had.
The lesson to the photoplaywright is plain: Never introduce into the early scenes of the scenario any incident that is likely to mislead the spectator into thinking that it is of sufficient importance to affect the ultimate denouement, when it really has no bearing upon it. Reverse this, and you have another good rule to follow in writing the scenario. As one critic said in substance, if you intend to have one of your characters die of heart disease toward the end of the play, prepare your audience for this event by "registering" in an earlier scene the fact that his heart is affected. Do not drag in a scene to make this fact clear, but, in two or three different scenes, have him show that his heart is weak, and be sure that every one of these scenes serves the double purpose of registering this fact and introducing other important action relevant to the plot. In other words, make the slight attacks which the man experiences all through the story merely incidental to the scenes in which they occur. Then when the fatal attack comes, the audience is prepared for it, yet they have not been actually looking forward to it through several scenes. While speaking of heart disease, we would call the attention of the writer to an observation lately made by the photoplay critic of The Dramatic Mirror: "Scenario writers notwithstanding, it is exceptional for people to die because an unexpected piece of news shocks them, even when they suffer from weak hearts. Robust men do not part from life so readily, and film tragedies of this kind generally fail to carry conviction because the facts presented are divorced from the customary laws of nature."
Do not introduce a new character in one of the late scenes, especially if he or she is importantly connected with the plot, even though you use that character in the picture for only a brief interval. If the appearance of a certain man in one of the late scenes will help in saving the life of a condemned man, try to plan the entrance of this character into the story in an earlier scene, even though only for a period long enough to establish who and what he is. In this way you may avoid a long and otherwise unnecessary leader just when you are approaching your climax and thus halt the interest.
6. Action May Be Too Rapid
If you are writing the scenario of a dramatic plot, it is evident that, within reasonable limits, the more dramatic situations—the more "punches," in the vernacular—you can put into it, the more likely it is to find favor in the eyes of the editor and the producer. But too many writers, conscious of this fact, make the mistake of forcing the pace. The solid photoplay of today should not be made to resemble a cheap melodrama, in which something highly sensational is sure to happen every three minutes. Just because you have seen a sensational episode in a play on the screen, do not attempt to crowd your scenario with minor thrills and sensations, regardless of whether the incident pictured is relevant to the plot. If your plot is a strong one, its unfolding will suggest scenes of sufficient dramatic quality to hold the interest. But do not search your brain for startling situations to introduce here, there, and everywhere in the action, paying no attention to whether they have little, if anything, to do with the plot.
Imagination is the writer's greatest asset, but imagination run riot is photoplay madness. It must be intelligently exercised else it will fairly run away with the plot, and the result will be a literary wreck. You must study—and hence realize at least fairly completely—the possibilities of your story before you start to write it at all. Haphazard work will never bring you anything—in photoplay writing or in any other creative line.
7. Centralizing the Interest
It is almost impossible to produce a really effective photoplay without centering the attention of the spectator on one of the principal characters and holding it there until the end. Even when the principal characters are lovers, either one or the other is bound to stand out in the picture more than the other. As in a play on the regular stage, either the hero or the heroine must dominate the action or the spectator is very likely to miss some of the best points of the plot because of the shifting interest. In such a play as "Romeo and Juliet," many would find it difficult to determine which of the two principal characters evokes the more sympathy and interest in the spectators. Yet a careful study of the play will leave no doubt that it was Shakespeare's intention that one of the two "star-crossed lovers"—Juliet—should dominate the action of the drama very subtly and certainly, the other being, though in only the slightest degree, it is true, subordinate to the "principal." The same thing is true in the stories of Damon and Pythias, Paolo and Francesca, and Pelleas and Melisande. You must determine at the very beginning whether it is to be the man or the woman, and, having trained the spot-light upon that one, keep it there until the end.
A certain picture, released about four years ago by a European manufacturer, was concerned with a husband, his wife, and his friend—a man who for a period of some months was a guest in the home of the pair. In the ordinary sense, it was not a problem plot; the friend was an honorable man, and the husband, who had the most sincere admiration for his old college companion, was a fine fellow in every way. Yet, as the story progressed it became apparent that there had been a love affair between the wife and her husband's friend when they were both scarcely more than children. Little incidents in the action of the next few scenes gradually caused the audience to sympathize with the friend. Then, toward the end of the play, the sympathy was definitely shifted to the husband. This, of course, viewed in the proper light, was as it should be; but only a scene or two from the end of the picture an incident happened that again caused the audience to feel that it was the friend who alone deserved the woman's love. The result was that out of all the hundreds of people who saw the picture in the two days during which it was shown at a certain theatre, none expressed themselves as being satisfied with it, although only a few were able to say directly that they did not approve of the play because of the frequently shifted interest.
Thus the picture failed because whoever wrote it did not keep in mind the important fact that divided interest will go a long way toward destroying the dramatic value of any story, regardless of how perfect it may be otherwise.
Use as few principals as possible, no matter how many minor characters or extra people are employed; and be sure to keep the subordinate characters in the background sufficiently to prevent them from detracting in any way from the interest that should be constantly fixed upon your principals, and especially the two principals who make possible nine-tenths of all the stories written.
8. Managing Changes of Scene
In preparing the scenario it is important to remember that if a leader is introduced before a scene, the leader should be written first, and followed by the number and description of the scene. And in describing your scenes you should study the convenience of the director: where more than one scene is to be done in a set, refer back to the original scene number. Thus if Scene 5 is the sheriff's office, and the same background is used for scenes 7, 9, and 14, when writing Scene 14 say:
14—Sheriff's office, same as 5—
No matter how many times that setting may be used as the background for a scene of your story, write it out every time just as you did at first. Do not merely say: Same as 5. Follow the scene number, whether it be 7, 9, or 14, with: "Sheriff's office;" then add the "same as 5." Also, do not forget what was said in [Chapter VI] regarding the writing of your scene-number at 0 (or 0 and 1, if there are two figures) on the scale-bar of your typewriter. In this way, if 5 is your left marginal stop, you will have almost a half-inch space between the number and the description of the scene. Bridge this space with the hyphen or short-dash character, and you will be sure that the director's attention is quickly drawn to each change of scene.
It is extremely important to remember that in telling your story in action even the slightest change of location means another scene. Let us make this point perfectly clear:
Suppose you have a scene in which a fire ladder is placed against the wall of a burning building, only the lower part of the ladder showing in the picture. A fireman starts to mount, and finally disappears overhead. The scene changes, and we see the upper windows of the building and the upper portion of the ladder. Suddenly the fireman's head appears as he climbs up (into the picture), then his whole body comes into view, and presently he climbs in at one of the windows.
These are written in as two separate scenes, though it is plain that in real life they are actually one, and in the photoplay they are not separated even by an insert of any kind, thus seeming to be one, as intended.
But now suppose that when the fireman starts up the ladder the cameraman "follows him"—tilts his camera so that the result is a "shifting stage"—the eye of the spectator following the fireman as he goes up and until he reaches the top of the ladder and climbs in at the window. That, of course, constitutes only one scene—the swinging of the camera to follow the progress of the actor simply enlarges the stage, as it were. Such scenes as this second one are frequently seen in photoplays—an aëroplane leaving the ground and rising in its flight, a band of horsemen riding "across" and eventually "out of" a picture, a man climbing down the side of a cliff, and the like. But as a rule they are simply arranged by the director's instructing the cameraman to swing his camera as described—the writer of the script does not introduce an actual direction to the director to obtain the effect in this way but writes them in as two scenes.
In taking such panoramic scenes as those just described, the tripod of the camera remains unmoved. Even in a railroad drama, where we see an engine run down a track for a quarter of a mile or more, the camera is mounted on another train, which closely follows the one seen in the picture, and hence it is plainly, from a technical standpoint, only one scene, though while it is being shown on the screen the background is changing continuously. It is the abrupt shifting from one locality to another that constitutes a "change of scene" in the photoplay.
This being so, it follows that each change of scene must be given a separate scene-number in your scenario. We have examined dozens of amateur scripts in which scenes would be found written thus:
8—Library, same as 2.
Tom looks on floor, fails to find locket, and then goes into one room after another searching for it.
This, of course, is impossible. Even though the director were willing to show Tom going through the different rooms looking for the lost piece of jewelry, each scene would have to be separately and consecutively numbered in the scenario. If in the tenth room visited Tom should find the locket and then go out on the piazza to speak to Mabel about it, the scene showing the piazza would be 18 and not 9.
It is quite as incorrect to divide into two or more parts the action of what should be one scene, as already explained, as it is to try to make one scene out of two or more by running them together in the way illustrated in the foregoing bad example. To avoid both errors, bear in mind that besides giving every scene a separate scene number, you must write a scene into your scenario whenever it is necessary to supply a new background for some bit of action. For example, you cannot say:
Scene 4. John comes out of the store, walks down the street for a couple of blocks, and enters the bank on the corner.
That much action would be written about as follows:
1—Exterior of store.
John comes out of store and walks down street, out of picture.
2—Street.
Enter John. Passes down street and out of picture.
3—Exterior of bank on street corner.
John comes down street, approaches bank, and enters.
In the foregoing example, three scenes are given to show how John gets from the store to the bank; but it might not be really necessary to take three scenes to show this action. We might see John leave the store and start down the street, the camera being set up in such a way as to take in not only the doorway of the store but also a considerable portion of the street. If the scene showing the front of the bank were planned in the same way, so as to show John approaching up the street, as though coming from the store, the connecting scene (2), which merely shows him between the two points, could very well be left out altogether, to be supplied by the imagination of the spectators.
Experience alone—combined with the study of the pictures seen on the screen—can teach you just what scenes are really necessary and which may be avoided; the point to remember is that you should not waste footage on even the shortest scene that can be eliminated without detracting from the interest or breaking the logical sequence of the events in your story. In other words, make it your hard and fast rule to write nothing into your scenario that does not aid materially in telling your story and making your meaning clear to the spectator. On the other hand, see that you omit nothing that will tend to produce the same result.
Going back to the example just given, we would point out that we purposely introduced into it an example of what not to do. Scene 3 is described as the "exterior of bank on street corner." That is something that it is best to leave entirely to the director. Let him do the locating of all the buildings used in a story, unless there is an exceptionally good reason why you should specify just where a certain building ought to be. The chances are that there is no special reason why the bank in your story should be located on the corner of the street, and the director might be able to locate a bank suitable for the purpose of the scene in question within a block or two of the studio. If there is a really important reason for having the bank on the corner, he may have to go a mile or more away from the studio to find one; and, inasmuch as it is frequently the case that the director will take his cameraman and the necessary actor or actors out with him, and do such a scene as this one outside the bank while another set is being built up inside the studio for him to work in, it will easily be seen that the more you can help him out by making things convenient for him the more likely he is to express a desire to examine other stories written by you.
This point will bear repeating: A scene is so much of the entire action as is taken in one place without stopping the camera; in its photoplay sense, scene never refers to the action between certain players, nor does a new scene commence when another character enters upon a scene already in course of action.
It is a mistake, in working out the scenario, to keep the action in the same setting too long at a time. Frequent changes of scene are advisable. In his article in The Photoplay Author for March, 1913, Mr. C.B. Hoadley tells of a script written by a well-known actress who is also the author of several successful "legitimate" dramas. Having appeared in a notable picture drama, she determined to take up photoplay writing herself. Her first effort—a comedy drama—was returned. The lady was highly indignant; yet the reason for the rejection of her script becomes apparent when it is known that the entire action of her story occurred in a hotel corridor and in a room in the same hostelry. Only nineteen scenes were used, and of these, eighteen were to be played in the one room without a break in the settings. Imagine the monotony of such a production, even on the regular stage!
But while it is best to have a frequent change of scene, it is also a mistake to risk confusing the spectator by changing often from one scene to another far removed from the first, especially without the use of some explanatory insert.
In connection with the error of some amateur writers referred to on [page 146], of making what is (or would be, if their script was worked out as planned by them) actually one scene when they intend it to be two, it may be said that this is one of the commonest and most amusing errors of beginners. The mistake lies simply in their failure to observe the rule of always separating two different scenes in the same set or location by interposing a scene in a different setting, or by introducing a leader. If this rule is not observed, the result—even though it goes no farther than the amateur script—is decidedly funny. To illustrate, take the following example:
23—Bedroom, same as 12—
Thorn, still looking through contents of bureau drawer, stops, listens, indicates that he hears someone coming down hall, and then, closing drawer, crosses to the window again and makes his escape.
24—Bedroom, same as 12—
Tom is sitting at the table opening the letters laid there by the landlady. He opens one, etc., etc.
A glance at the foregoing will show that, if produced as written, the result on the screen would be a continuous scene in the bedroom setting. Thorn would be seen making his exit by way of the window, and then instantly there would be Tom sitting at the table, opening his mail! There would be lacking the logical action of his coming into the room, crossing to the table, and sitting down. The whole effect would be much the same as in those "fairy" plays produced several years ago, where "stop camera" work was resorted to to obtain the effect of a supernatural being suddenly appearing on the scene, greatly to the astonishment of the mere mortals present.
Introduce a scene showing Thorn just landing on the ground after sliding down a rain-water pipe from the roof of the veranda, or even insert a leader between the two scenes as now written, and the mind of the spectator is prepared for almost anything that he may find to be going on in that room when he sees it again. But too much care cannot be taken to guard against everything that may make for jerky or illogical action of this kind. The merciless scissors of a careless operator in the picture theatre may remove three or four inches of the film at a certain point, with the result that a character leaving one side of the room and starting to go out by the door on the other side may be made to cross the room at a bound, causing a surprised laugh at a very serious moment of your play. Do not approximate this ludicrous effect by writing your scenes as illustrated in the foregoing example.
Still another laughable error of the novice is to introduce into a scene certain action which could not be properly registered in mere pantomime. We lately examined an amateur script in which the following appeared as part of the action between a girl and a man in a farm location:
so (Mary) tells the stranger that her father is over in the next field, milking the cow. He starts to, etc.
Now, whether or not the spectator in the theatre were shown a previous scene in which Father actually milked a cow, the pantomime of Mary, in trying to make plain without the aid of a cut-in leader the fact that she was telling the man what her father was doing, would be extremely ludicrous, to say the least. You must give thought to every bit of action you write, remembering that it is of no use to say that so-and-so happens if the action described will not register clearly in pantomime. Here again experience will teach you what to put in and what to leave out.
9. The "Cut-Back"
Readers of the boys' story papers published a few years ago will remember how at the end of one chapter the hero would be left hanging by a slender vine over a yawning chasm, "one thousand feet deep." The next chapter, instead of continuing the logical sequence of action and explaining how he was rescued—or rescued himself—would begin: "Let us now return to Captain Barlow and Professor Whipple, whom we left facing the band of dwarfs at the mouth of the cave, etc." These stories exemplified practically the same technique as is employed today by photoplaywrights who use what has become known as the "cut-back," sometimes referred to as the "flash-back."
Mr. D.W. Griffith is commonly credited with having "invented" this technical device, which is simply a frequent switching from one scene to another, and then back again to the first, in order to heighten interest by maintaining the suspense. Its use has been well illustrated by Mr. C.B. Hoadley, who cites a play in which the contrasting pictures of "a gambler seated at cards with convivial companions, and his wife at home in a scantily furnished room keeping vigil at the bedside of their sick child," are flashed back and forth in such a manner as to keep the contrast before the spectators while yet developing the drama effectively.
Another good example of the use of the cut-back was shown in an old Biograph subject, "Three Friends." One of three friends who have sworn never to separate falls in love with a young woman of the village and marries her. A second of the trio is enraged to think that his friend has broken up the triangle; the third, of better nature, is merely very much disappointed. As a result of breaking up the trio, the two bachelors leave the factory to go to another town. A baby is born to the young married couple, and they are very happy for a time. Then the second friend, Jim, comes back to his old shop to take the position of foreman. As the result of a quarrel between him and the young husband, the latter is discharged. From that time on things go badly with the young couple, and soon bad is followed by worse. When they are on the verge of starvation, and the husband has returned home after a fruitless search for work, the wife goes out to try to beg a bottle of milk. While she is away, the husband, thoroughly disheartened, resolves to ask her to die with him, confident that neighbors will care for the child. She returns home empty handed, and, though at first shocked and horrified by his proposal, finally consents. Just as the husband covers his wife's eyes with his hand and raises the pistol, the two friends of former days burst into the room. One of the husband's shop-mates has told the third friend of how "Jim fired him"—as a leader tells us—and the reproaches of the third friend have been instrumental in bringing about a feeling of remorse in the heart of the foreman. The two hurry together to the little home, arriving just in time to prevent the tragedy.
All through this picture the cut-back is used most effectively. Early in the action, supposedly a day or two after the young man had met his future wife, we are shown the two other men waiting for him at the saloon, the three glasses of beer standing untouched upon the table. The scene then switches to the young man and the girl out walking, gazing from a bridge into the river. Back to the saloon again, and we see the two friends looking at their watches, about to leave, the third glass still standing untouched. Then, back to another pretty exterior, where the young man proposes and is accepted. Toward the climax, the use of the cut-back becomes even more effective: we see the wife go out to get the milk; the two friends at the same old table in the saloon; the husband bending over the child, taking out the revolver, and indicating what is in his mind to do; then the scene in the saloon, where the fourth man tells the kind-hearted friend how the foreman has discharged his former comrade; back in the house again, we see the man and the woman prepared to die together; then the exterior of the saloon, with the two friends coming out; another home scene leading up to the expected tragedy; the two friends hurrying down a street—and even though they are hurrying, we know that they are unaware of what is going on in the house which is their destination, and we are fearful lest they may arrive too late; the man with his hand held over the eyes of his wife, the revolver being slowly raised; the two friends at the gate of the cottage; and then the climax as they enter the room just in time to avert the tragedy. Thus the cut-back effect kept suspense and interest at highest pitch every moment.
Some years ago the same company released a drama, "The Cord of Life," in which the cut-back was used so effectively to heighten the suspense and add to the thrill that many people in the audience of the theatre were leaning forward in their seats and making excited comments—the supreme test of a picture "with a punch."
One caution is necessary in the use of the cut-back—do not use it as an excuse to digress. Above everything else, when you have started the ball of your plot rolling, keep it rolling forward. You must not switch back to some earlier scene for the purpose of picking up a point that you have overlooked. Nor is it possible to go back and follow the characters who have been temporarily dispensed with. If they reappear, it must be in a scene which naturally follows, and does not come with a sense of perplexing surprise. Remember this: When characters are reintroduced they must not have been too long absent from the plot-movement, but they must have been all the time consciously or subconsciously present in the mind of the spectator as being essentially in the story.
Unfriendly critics of the photoplay—and there are some such—have said some harsh things about "the mugging close-up and the nerve-wracking cut-backs," nor have their criticisms been wholly without point and justification. But only, of course, when these technical devices are abused by over-use. Mr. Sargent has pointed out that the close-up of the silent drama is only another form of the spot-light used on the regular stage, and, similarly, the cut-back finds its duplicate in the "off-stage" sound-effects of the regular drama. Instead of the "galloping horse" effects of the legitimate stage, we get on the screen the actual scene of the horseman dashing ahead. But anything overdone is bad, and cut-backs and other similar devices are no exception to this rule. Not only is our attention called to the fact that the writer or director is working a certain technical trick to death, but in following the story its working out is spoiled for us as a result of the very thing used with the intention of heightening our interest.
"Even Griffith, in his big production, 'Hearts of the World,' taxes suspense too far at one point," says Mr. Sargent. "So clever a trickster as he (and, like Belasco, he is more the artistic trickster than the artist) has failed to realize that suspense, carried too far, becomes first tiresome and then amusing. This applies most directly to the single situation, but it is almost equally applicable to a situation strong in itself, but which is depended upon to yield suspense out of proportion to its value."
And, since Mr. Griffith's main suspense-producer has always been his self-invented cut-back device, the error of over-using this technical trick is made even more apparent by what this critic points out. Here again a careful study of the methods of several different leading directors is your best guide.
10. How Various Kinds of Inserts Are Used
The use of leaders, letters, and other inserts needs some treatment in connection with the scenario. The ordinary statement-leader, such as "Two years later. Bob returns to his old home," is used before the scene to which it applies. It shows the spectator the passage of time, and explains what is about to follow. The ordinary, before-the-scene, leader, is frequently employed to make such a statement as, "Tom accuses his brother of having forged the check." But the other way of telling the audience what Tom does is the use of the cut-in leader—of which more later. This enables us to read Tom's own words—the distinguishing mark of the cut-in.
This very effective form of the leader takes its name from the fact that it cuts in, or is inserted into, the midst of a scene. That the cut-in leader may tell all that is necessary much better than could a long statement of what is going on is evident because the direct words of a character are more effective than the same ideas expressed in the third person.
Another consideration is that using the cut-in and omitting the leader before the scene makes it possible to start the scene with action that does not at first disclose Tom's intention. Then when the proper moment arrives, the cut-in leader is flashed on the screen, and the result is that, instead of the spectator's anticipating what is about to happen, he is likely to be as much taken by surprise as is the guilty brother.
After introducing the cut-in leader, write Back to scene, the same as after an inserted letter, telegram, newspaper item, or the like.
In what follows we give examples of proper scenario form, as well as examples of the way in which the leader, cut-in leader, letter, bust, and mask are used.
View of Stage, Lubin Studio, Los Angeles, California
Wardrobe Room in a Photoplay Studio
Leader—TOM DISCOVERS HIS BROTHER'S CRIME
9—Maxwell's library, same as 4—
Tom enters, followed by Ralph. Tom goes straight to desk, opens it, and takes out envelope. From it he takes Ralph's letter and the check. Glances over letter again, Ralph standing by, watching him with nervous expression.
On screen, letter.
Dear Blakely:
I send you enclosed my father's check to cover amount of my debt to you. Kindly send receipt to me at old address.
Yours,
Ralph Maxwell.
Back to scene.
Tom lays letter on desk and picks up check, looking at it closely. Suddenly starts, frowns, glances at Ralph, and then looks intently at check again. Opens drawer of desk and takes out reading-glass. Holding check in left hand, he examines it closely through the glass.
10—Bust of Tom's left hand holding check, right hand grasping glass, focusing the glass upon the name signed to the check. This shows that the name has been written in a very shaky hand.
11—Back to 9—
Tom lays reading-glass on desk, looks at his brother accusingly, and then thrusts check close to his face.
Leader—"RALPH, YOU FORGED THIS CHECK!"
Back to scene.
Ralph looks at Tom despairingly, his face betraying his guilt. Tom hangs head in shame, at thought of his brother's crime.
12—Hallway, showing door of library—
Wilkins, the butler, kneeling before library door, his eye glued to key-hole.
13—Portion of library, same as 4, seen through key-hole—
Ralph is explaining to Tom how he came to owe Blakely the money, etc.
Now let us take up the different points just as they have been introduced in the foregoing example, and briefly explain each.
The leader is shown, first of all, simply as an example of an ordinary before-the-scene leader. In writing a scenario such as the one of which this might be a part, if you introduced the cut-in leader in Scene 11, there would be no necessity for giving also the ordinary bald statement-leader before Scene 9. The fact that "Tom discovers his brother's crime" is made plainer by Tom's own spoken words, in Scene 11, than an ordinary leader before the first scene in the library (in this example) could make it. In the middle of this scene (9) Tom reads his brother's unsent letter, and you write "On screen, letter," following this note to the director with the letter itself. After the letter you write "Back to scene," showing that the scene in the library is not ended and that the action which is broken by the flashing on the screen of the letter is continued just as soon as Tom lays the letter down—that is, as soon as it disappears from the screen.
The "bust" comes next, but since we wish to compare the bust with another technical device, the "close-up," let us pass it by in detail for the moment. But you must remember, when introducing a bust, that it is a separate scene, and must, therefore, be given a separate and distinct scene-number. The bust breaks the scene in the library as Tom scrutinizes the check through the reading-glass. The letter previously shown also broke the scene, or interrupted the action; but the bust, being considered as a separate scene, is given a scene-number—10.
After the bust (10), Scene 11 takes us back to the library; but we do not follow the scene-number (11) with "Maxwell's library, same as 4" (4, as the example shows, was the number of the first scene played in the library). Instead, we write "11—Back to 9," which shows that the action in the library is picked up and continued from the point where it ended (on the screen) when the bust picture was flashed.
11. Masks
After Tom has openly accused his brother of forgery, as shown by the cut-in leader, the scene changes to the hallway outside the library door. We see Wilkins, the butler, who is implicated in the plot against Ralph, kneeling and peering into the room through the key-hole. This is a very short scene, but it is necessary to show two things: not only that the brothers are being spied upon, for we are not interested in merely watching the butler kneeling there, but it is important for us to see what he is watching so intently—the action in the library. So, after we have shown the spy kneeling outside the door, the scene is shifted back to the continuation of the interview between Tom and Ralph. This time, however, we see it on the screen in a way that merely suggests the butler kneeling outside the closed door. On the screen appears a large key-hole, and within its limits the scene between the brothers is acted.
The effect thus produced is termed a "mask." Ordinarily the lens of a moving picture camera is masked by a metal plate, rectangular in shape, one inch wide by three-quarters of an inch high. The use of this mask prevents the light from spreading up or down the film as it is being exposed. As explained in [Chapter III], each of the sixteen tiny pictures that make up a foot of film is termed a "frame," and, the camera being masked as described, the light is permitted to act upon only one frame at a time. But within this limit of one inch by three-quarters of an inch another mask may be used, cut in any form that the producer may desire. It may be a key-hole mask, as in the foregoing example; it may be simply circular, to suggest that the scene is viewed through a telescope; or a mask with hair-line bars, which will suggest that you are looking through a window. We examined a script a short while ago in which a travelling salesman for an optical goods house amused himself in the interval before train time by watching through a pair of binoculars the street below and the buildings opposite his hotel window. The scene enacted in an office of a building not far away led him to believe that a murder was being committed, and the action which followed was extremely funny. The scene in the office, watched by the "drummer" through the binoculars, appeared on the screen as though viewed through a large and very round figure eight, lying on its side, thus:
The four just mentioned are the commonest forms of the mask; but we have seen masks cut in the shape of oak leaves, bottles, and other forms, though these latter were used merely to obtain novel effects.
The mask may be used as an inserted scene—as we have here chiefly considered it—or it may serve as a sort of excuse for the entire action of the photoplay, as in the case of the commercial traveller and his binoculars, and add effectiveness by its novelty of presentation.
12. The Bust and the Close-up
In former usage, the term "bust" was employed to describe any enlarged view, as a watch, a face, a hand turning a door knob. Now the term has been given a less wide range and has been superseded in its broadest meaning by another technical expression—the "close-up."
The bust now means any enlarged object, such as a hand holding a watch, a box of cigars on a table with a note pinned to a cigar, or any object shown close to the camera, where no action is called for.
If Maud comes into a room and sees her sister staring at the window sill, crosses to the sister's side and stares also, it is natural that we wonder what it is that causes the consternation. The camera is manifestly too far away to show unmistakably what Maud picks up—say, a broken-off knife-point. Suppose that it is part of the plot to have the spectator also grasp the fact that there is a dark stain on the knife-point. We must get it closer. So we write the scene up to the point where Maud holds up the object, then we start another scene and say:
43—Bust of Maud's hand holding knife-point to show blood-stain in shape of rude star.
There is no action. The hand simply holds the object. A scene of this kind is usually taken before a black curtain or in front of some such indeterminate background. Later, this bust scene is inserted into the film at the proper point. A point worthy of notice is that bust scenes are always taken, and close-up scenes are nearly always taken, either before or (usually) after the scenes into which they break have been done. If the plot demands that a certain character examine his watch at a certain point, and if the spectator is supposed to see exactly what time the watch shows, the director is not going to stop his camera, bring the camera nearer to the player or the player nearer to the camera, as his method may be, make the bust picture, and then resume the taking of the "wide-angle," or full-size-stage, scene. Much time can be saved by making the different kinds of scenes separately. This explains why every scene and every kind of scene in the entire scenario must be given a separate scene-number. The scenes in a photoplay may be likened to a cut-up picture puzzle, each part of which must be properly assembled and inserted in its proper place to make a complete, understandable picture.
As has already been said, the bust picture in photoplay is like the spot-light in the regular theatre. It centres the spectator's attention on a certain object and holds it there until the important object is fully observed by the watcher. It "not only magnifies the objects, but it draws particular attention to them. Many points may be cleared in a five-foot bust picture which would require twenty to thirty feet of leader to explain, and the bust picture always interests. Sometimes in a newspaper illustration a circle surrounds some point of interest, or a cross marks where the body was discovered. The bust picture serves the same purpose, and answers, as well, for the descriptive caption that appears under a cut."[17]
Bear in mind, then, that the introduction of a bust scene makes the succeeding portion of the action in that setting another scene, with its own consecutive number.
In the past few years, the number of scenes to the reel has been almost doubled, in most studios; and this is due to the increased use of the close-up. The bust and the close-up are entirely separate in their utility and effect, yet, properly used, each has been found a valuable addition to the technical devices of photoplay construction. It is now frequently the practice of many directors to bring the camera nearer to a certain character, or group of characters, at some important point of the action for the sake of emphasizing facial expression or certain bits of "business" that are vitally essential to a proper understanding of the plot.
This may be accomplished in three different ways—the method employed always depending upon the nature of the scene as well as of the setting or location. First, if the surroundings of the character at that stage of the action are important as having something to do with the "business" being carried out—if, for example, it is necessary to show, at close range, the actions of two characters who are seated at a table—the director has the camera moved down toward them, and that particular close-up, or series of close-ups, is taken usually, as has been said, after all the wide-angle scenes in that setting have been "done," for the obvious purpose of rendering unnecessary the frequent shifting of the camera.
If, on the other hand, the director merely wishes to emphasize at certain points in any scene the facial expression of his players, as affected by the humorous, startling, or other emotional "business" incidental to the plot at that point, and if the surroundings of the character or characters may be indeterminate without detracting from the value of the scene, the player or players may be brought nearer to the camera, and the close-up may even be made with the subjects posed against a plain, dark background. This method of obtaining the close-up is frequently resorted to, and, it may be said, is not always truly "artistic," if seriously considered, inasmuch as it tends to detach the character from the surroundings of the scene, and make the result more than ever in the nature of a figure in the spot-light. We have seen many pictures, particularly those with female "stars" featured—as, for example, the Mary Pickford pictures—in which the action of a scene would be broken several times, and the head of the pretty "star" shown photographed against a plain, very dark background.
The third method used in the studios is one which actually changes a wide-angle view into a close-up without breaking or interrupting the action in the slightest degree. This is accomplished by mounting the camera on a specially built platform on wheels—on a truck—which as a rule is operated on wooden tracks previously prepared to suit the action taking place in that set or location. Take for example the Babylonian setting (the principal Babylonian setting, that is) in the D.W. Griffith production, "Intolerance." When this scene is first thrown on the screen we see an immense open court, surrounded by banquet halls and long corridors, with walls reaching up to tremendous heights, the walls themselves banked with huge figures of heathen gods and images and great elephants, compared to which the human figures participating in the scene are mere pygmies. At the back of this enormous setting is a flight of steps, perhaps a hundred feet or more in width, upon which are probably a hundred girls going through the graceful motions of a religious dance. We are permitted, for several feet of film, to view the immensity and the grandeur of ancient Babylon in this wide-angle view. Then, smoothly and steadily, we approach the back of the set—the great flight of steps, with the dancing figures. Hundreds of details of architecture and sculpturing are unfolded as we draw nearer, and when the truck suddenly stops, we have a close-up of part of the steps with the dancing girls just finishing their performance.
The point is, simply, that if a mere close-up of a certain character or group of characters is all that is desired, either of the two methods first explained is used. But if the director has an unusually beautiful and imposing setting which he wishes to show off, the moving truck, with the constantly turning camera, gives him exactly what he wants to show. Close-ups of this type may be likened to the more frequently used panoramic scenes—"panorams"—obtained in open-air work by mounting the camera on a train, an automobile, or some other moving vehicle. Another point is that the ordinary close-up, produced as first described, is the one most used because it does away with the footage consumed in the gradual-approach method.
Suppose, now (following up the previous example of the use of the bust), that having shown Maud's hand holding up the broken-off point of what she believes to be her brother's knife, we go back to the wide-angle view of the room and show the two sisters together, and Maud casting the knife-point from her in horror. Let us imagine that they are supposed to suspect some other character—their brother, in fact—of having used the knife of which this is a part, to commit some crime. This character now comes into the room. We want to register certain expressions and, what is equally important, we want to isolate one character's expression from that of another, so that the eye and mind of the spectator will not be confused by the wide range of vision employed in the full—or wide-angle—scene. We show the brother as he comes into the room and stops, seeing the eyes of the two girls fixed upon him. How shall we isolate him? Not by the use of the bust, for the bust is now employed only to give a close view of an inanimate object. We use the close-up, and we write the scenes thus:
42—Living room, same as 15.
Maud comes in to find Ethel staring at an object lying on the window sill. She crosses and stares down at it also, then, with a shudder, picks up—the knife-point!
43—Bust of Maud's hand holding knife-point to show blood-stain in shape of rude star.
44—Back to wide-angle of room.
Maud flings the knife-point from her in horror, then turns to Ethel and clings to her. Both look towards door as Frank enters. He advances a pace or two, sees them, and stops, aghast.
45—Close-up of Frank. His eyes suddenly drop, he sees the object lying on the floor, and, slowly, his hands go up over his eyes.
46—Close-up of Maud and Ethel. Maud slowly turns to her sister with a question in her eyes—"Is he guilty?"—and bows her head, then looks up quickly and fixes her gaze on Frank.
47—Close-up of Frank. With agony in his eyes, the boy protests his innocence. Suddenly he pauses, realizing that he is not making an impression.
48—Back to wide-angle of room.
Both sisters are staring at Frank. Maud's look is one of unmistakable accusation. She looks down at the floor. Frank follows her gaze. Maud stoops, picks up the knife-point, and holds it out towards him. He slowly advances and takes it from her. He knows what they expect—what they demand! Slowly, hesitatingly, he draws a pocket knife out of his pocket. The sisters come closer, drawn magnetically by the horrible thing they fear to see—the meeting of the knife and the broken point.
49—Close-up of Frank. A very close view to show him slowly opening the knife, the point of which is broken off. The other hand puts the bloodstained point to the broken blade. They match! They fit absolutely!
50—Back to wide-angle of room.
With an anguished face the boy cries:
Leader—"I DIDN'T!—OH! WON'T YOU BELIEVE ME?"
Back to scene.
He sees a hardening of Maud's face. Silently his hands unclench; the knife-point falls to the table. Then, with an access of fear, he closes his knife, thrusts it into his pocket, and rushes wildly out, while the two girls merely stare after him, too horror-stricken to move, to follow.
The foregoing is a good example of how "straight" action, all in one uninterrupted wide-angle scene, would not be half so convincing, dramatic or suspense-holding as the broken-up series of scenes, all in the same setting, all in the one situation. Incidentally, Scene 49 shows very clearly the distinction between the bust and the close-up. This is a very close view of the boy's hands, but it cannot be called a bust because of the fact that it is an action scene. The close-up compares with the bust in much the same way that any painting with supposedly human, moving figures compares with those pictures which come under the "still life" classification.
This illustration of the use of the bust and the close-up is taken from an actual script, prepared by one of the Vitagraph Company's staff writers. It will be noticed that the "description" of the scene following the bust scene is "44—Back to wide-angle of room," instead of "44—Back to 42," which it would have been had this Vitagraph writer followed the same rules of technique as were used by the writer of the script from which the example on [page 159] was taken. The Vitagraph writer follows the same rule in writing the description of close-up scenes, also. Either form is correct, and it is optional which you use. There are certain technical terms as well as methods of writing for which there are no hard and fast rules, and this accounts for the fact that some writers will say "leader" when others use the term "sub-title," and so on.[18]
Shortly before one of the present writers was appointed scenario editor for the Edison Company, Mr. Bannister Merwin, who for several years was one of Edison's chief contributing writers, gave up his work in this country and went to England to live. He is now active in the British film world and also a director—or "producer," as Mr. Merwin still calls it—for one of the largest English motion picture manufacturers. The present writer found that Mr. Merwin's work had left a considerable impression upon the methods of work of the various Edison directors, and, indeed, he has always been regarded as one of the leading authorities on photoplay technique. The three paragraphs which follow are taken from a letter written by Mr. Merwin to Mr. Epes Winthrop Sargent, and published in The Moving Picture World. Several important points in connection with the scenario are briefly but interestingly discussed. In connection with what we have just been discussing—the close-up—it may be said that, as Mr. Merwin himself says, all writers make use of the close-up at certain points of different scenes; but what this author-director says in addition may be taken as another warning against the over-use of this effective technical device:
"My present notion of the best construction for long feature stories follows somewhat the lines of the stage play. The line of climactic development should be a series of ascending waves. After each crisis or climax there should be a slight lull. And the first few hundred feet, like the first ten minutes of a play, should be devoted to getting your audience acquainted with your characters and their relationships. To place a very important action in the first few hundred feet before the audience knows who the characters are or what they are to one another tends to create confusion. People will later say, 'Oh, was he the one who did that?' Of course the characters must do things in these first few hundred feet, but they should be things that express their characters interestingly rather than things that have important significance in the plot development. Perhaps I put the point a little too strongly, for there are always exceptions, but you will know what I mean.
"The thing is to look at one's own work from the viewpoint of the audience, and continually ask one's self such questions as, 'Is it clear? Can I follow it without confusion of mind? Does it constantly keep my interest stimulated?'
"Now the question of breaking one's scenes with close-ups and varied shots from different angles. Of course, we all do this in preparing our scripts. But lately I have wondered whether it would not be better to leave the breaking up of the scene to the producer, except in very obvious cases. You see, I am now speaking as a producer as well as a writer. The value of the close-up almost always is governed in practice by floor conditions. I mean by this several things. For one thing, if the cast is not the ideal cast you have had in mind when writing the play the character you have set down for a close-up may not be able to express what it is essential to express in that particular close-up. The producer must then find some other means of punctuating the situation. For another thing, no producer is likely to build a set and handle his people in it in exactly the way you have conceived. For that matter, no two producers are likely to handle the set and the characters in the same way. It follows that very often the producer can secure a natural close-up in the course of the action where you have called for a special close-up scene. And on the other hand the producer may find that he needs a special close-up scene at a point where your conception of the movements of the characters has not made it appear necessary. Anyhow, the close-up is an interpretation. If, as I hold, the producer is an interpreter, would it not be better to leave this matter of close-ups to him, and write your scene straight, with emphasis on the points that should be brought out most strongly? I don't say that this surmise is right; I merely am wondering. In any event, we do not want to see the close-up overdone. We don't want too much of the Griffith staccato. It leads to what a certain friend of mine once called Tom Lawson's method of muck-raking—'The method of universal emphasis.'"
It is interesting to note in the first paragraph of the quotation from Mr. Merwin's letter that he advocates giving, in most pictures, "the first few hundred feet" to a proper introduction of the characters and to laying the foundation, as it were, for the story proper. This is in marked contrast to the method of a few years ago, when one-reel pictures were the rule, and when very little footage could be spared for such introductory scenes. Today, with very much longer pictures, there is no excuse for any writer's ever feeling himself cramped for room in which to make clear everything that the spectator ought to know in connection with his characters and his plot.
Finally, in connection with the story, as written by you, and the picture, as put on by the director, we again quote Mr. Sargent:
"If you need a close-up, write it in, numbering it as a separate scene. If you do not need a close-up, don't write one in, even though you see innumerable close-ups used. Let the director make these as his fancy or judgment may dictate. He can see just where and how the use of the close-up can help the pictorial quality of the picture. You are apt to concern yourself only with the narrative value of the close-up, employing it only where it is necessary in order to get the story over clearly. You cannot possibly imagine the scene exactly as it will be set up or played, therefore you cannot tell where and how pictorial close-ups or other effects will be useful. Leave that to the director and he will handle the numbering according to his special system. Number your own close-ups, because they are separate scenes even though they are in reality a part of other scenes."
What this critic means by the director's "special system" of handling the numbering of close-ups that he may decide to use after the story has been placed in his hands is simply that such added close-ups will be inserted into the working script in this manner (40 and 41 being your original scene numbering):
40—(a) Henderson steps forward to give his prisoner
a better view of his face.
(b) Close-up of Trask and Henderson. In the
stronger light, Trask recognizes his old enemy
and his face is convulsed with hate.
(c) Henderson steps back, laughs, and holds out
the handcuffs, etc.
41—This scene as originally written.
It will be seen that the action contained in (b) is the inserted close-up action. In what remains (c) we get the end of the scene as written by the author.
13. Visions, Memories, Dreams, and Other Devices
We have already referred to the old method of obtaining certain effects in so-called fairy-tale pictures by "stop-camera" work, or by simply stopping the character at a certain point just prior to the scheduled appearance of some supernatural visitant, having the other characters hold their positions while the witch or the fairy character walks into the scene and takes her proper position in it, and then starting the camera again, the result on the screen being that the supernatural figure stands, in the fraction of a second, where nothing of the kind appeared before. Today, stop-camera work is used very seldom—as a rule only to obtain ludicrously sudden and unexpected effects in certain types of "slap-stick" comedy. A far more artistic effect, when it is desired to introduce visitors from other worlds, is obtained by "superimposure," or by taking the picture twice, as it were. On the first "take" the characters go through the business already rehearsed, and the director keeps careful track of just when each important move is made by counting while the cameraman turns the crank. If, at the count of "Eleven!" one character registers surprise and points excitedly at an unoccupied corner of the room, it is the first step in introducing the fairy, or the spectre, who is to appear there in the picture as shown on the screen. After the scene has been gone through with, following this rule, the film is run through the camera a second time, the "stage" being empty of players up to the count of "Eleven!" at which point the unearthly-visitor character is brought into the scene at the proper place in the setting, either appearing quite suddenly or being more gradually dissolved in, different studios having different methods of accomplishing this. The point is that visions of this kind are obviously written into the scene proper, just as you would introduce any new character. If it is a ghostly visitor of some kind, you simply say: "Harding looks in horror (at whatever point of the room or location you desire). Vision of Blake, standing quite still and pointing an accusing finger at Harding." Or, if Tom is in the city and has reason to believe that Frank, back on the farm, is taking advantage of his friend's absence to win his sweetheart away from him, write the scene down to the point where Tom straightens up in his office chair and stares (perhaps directly into the camera) with a worried expression, and then say: "Vision-in portion of the apple orchard, with Frank making love to Mary as they stand beneath one of the trees."
Everyone who has attended the motion picture theatres has seen dozens of examples of "visions," produced in one or another manner, and it should be easy to distinguish between "visions" and "thoughts" or "memories." The latter may be introduced as part of another scene just as the vision (using the word in the sense of "apparition" or "supernatural visitant") is introduced; but it must be borne in mind that the photoplay spectators have in the past few years been gradually educated up to a rather perfect comprehension of what results different technical devices produce—even if they do not quite understand the technical why and wherefore; and for this reason it is best when writing action in which the characters are supposed to show what they are thinking about or describing to use the fade-out and fade-in device, as the meaning of this is now very clearly understood. The spectators are quite used to seeing the picture fade out, or "go black" at the end of certain scenes, just as they are familiar with the use of it at the actual end of the photoplay. Apart from these two uses, they have come to associate the fade-out with the thought of the immediate introduction of a "memory," either related to others or silently indulged in, or a mere thought, or, if the character is seen going to sleep, of a "dream."
If the fade-out is used, it means three scenes instead of one, of course, because following the introduction of the "memory," or whatever it may be, you return to the scene proper, just as you go back to the wide-angle view after using a bust or a close-up scene. They would be numbered, for example, 17, 18 and 19, and you would write the action as follows:
17—Library, same as 6.
Fenton continues to make love to Beverly, presently ending what he is saying with an impassioned plea to fly with him at once. For just a moment she seems on the point of yielding; then she starts back and shows that she is thinking of what it would mean. (Fade out into—)
18—Bedroom, same as 8.
Dean, lying in bed, wakes up and calls out, as if calling to his wife. Then he falls back again on the pillow, exhausted. (Fade back to—)
19—Back to 17.
Fenton reaches out to grasp Beverly's hand, but she draws quickly back and urges him to stop pleading with her, at the same time crossing etc.
If you are using the "dissolve" or "interpose" (see definitions in [Chapter III]) you introduce the device in the same way as above; but bear in mind that the dissolve is somewhat harder to accomplish than the fade, and, again, while it merges one scene into another in an artistically beautiful manner, it is not so readily recognized by the spectator as an announcement, so to speak, of what is to follow.
The diaphragm (in or out), as the definition in [Chapter III] states, is used to indicate a lapse of time in the action of a story without using a leader. Also, in scenes between which there is supposed to be only a very brief interval, but which nevertheless call for a definite break of thought, the diaphragm is resorted to. Some directors will say "Circle out!" that being the effect on the screen—the oblong picture changing to a circle, which gradually becomes smaller and smaller until the diaphragm of the camera is entirely closed and the film "goes black." The reverse of this, of course, is called "diaphragming in."
As several critics have pointed out, the fade and the diaphragm should never be used to denote synchronized action. Action occurring in two places at practically the same moment should be cut one into the other, for this is the primary function of the cut-back. At no time should the diaphragm be used in this connection, either as a means of fading out or to reduce the field, for this robs the action of any suggestion of immediate change. Here the use of cutting back is imperative, and no other device should be substituted.
As has been indicated, photoplay terminology is, even yet, only in process of formation. The terms given and defined in [Chapter III] are the terms in common daily use in the majority of studios, but there is no ancient precedent to compel any writer to adhere to any of these terms if he is in the habit of using others. There is too great a disposition on the part of amateur writers to split hairs over the correct technical term. A matter of far more importance is to turn out a good story.
14. Camera Tricks and Special Effects
With the way most trick-effects are produced in the studio the average writer need be little concerned except as a matter of interest.[19] The object of discussing them here is to show how certain plots, or parts of plots, are made possible as a result of knowing how these things may be accomplished, whereas without this knowledge the writer with a good idea might fear to include it in his story in the belief that it was impossible of production. It may be remarked that what is said here has a bearing on [Chapter XV], in which is discussed the matter of expense in picture production. Some of the very companies who a few years ago were warning the beginning writer against introducing action that would necessitate too great an outlay of money are today producing features seemingly regardless of expense. Yet most concerns are really exercising a wise economy and getting some wonderful results with cleverly planned trick-camera work.
For example, in one episode of the Wharton serial, "The Eagle's Eye," the German conspirators in New York, seeking to injure the cause of the Allies and lay the blame on the American 'longshoremen at the same time, arrange to have a train of freight cars, crossing on barges from Manhattan to Jersey, dumped into the North River by removing the means by which they are held in place on the tracks of the barge and "letting 'em slide." The effect on the screen is wonderfully like what a long-range photograph of such an actual event would show. All that was needed to produce the scene was a tank of water with a miniature barge pushed along by a tiny tug-boat, the latter steaming up very realistically. When the toy barge and tug-boat were right in the middle of the "stage," three or four toy freight cars were allowed to slide off into the water. Above the tank, as a background, was hung some white or light colored cloth, making everything from the waterline up a white blank. Against this blank was superimposed, by running the film through the camera twice, a picture of the New York sky-line as seen from the Jersey shore. The unruffled surface of the water in the tank—so unlike the wavy North River—was almost the only thing to show certain of the spectators that the scene was not the real thing. In another episode of the same serial, after the German spies have caused an Allied grain ship to be loaded on one side only, so that she will turn turtle as soon as released from her moorings, another very realistic scene shows the ship actually turning over, as much as the comparative narrowness of the slip will let her, after they have cut the ropes holding her to the dock. Here, again, a model vessel in a built-up miniature slip supplied the means of obtaining a startlingly realistic effect. The scene lasted only a few seconds, so that little opportunity was given the spectator to see how it was worked, but the effect of the brief scene was very convincing.
In scores of feature productions models or miniatures of various kinds have been resorted to to obtain startling or novel effects, and have saved the outlay of thousands of dollars in the production of certain pictures. Double photography, or superimposure, is a ready ally when the director wants to get an effect showing a specially arranged fictitious scene played against a real and frequently well-known background, as in the North River scene just described. In the same picture, "The Eagle's Eye," the Whartons, who produced it, displayed a new feature in photography—a genuine photographic device rather than a trick—in what they described as "the triple iris"—three diaphragms opening at once and disclosing the heads of Boy-Ed, Von Papen and Dr. Albert, and then fading and showing a scene in which these three characters were seen grouped in conversation.
Another effect which might, perhaps, be classed as a trick was used in the Mary Pickford feature, "Amarilly of Clothes-line Alley." It was in reality merely a clever scene intended to take the place of a leader, while being also an improvement on a leader because of the fact that to almost everyone in the audience it instantly "put over" the idea back of the action at that point of the story. At the time that Amarilly's good-hearted but socially impossible mother, with her little brothers and sisters, are being entertained by the rich hostess who desires to shame the little girl from the tenements in the eyes of her son, there is flashed on the screen, against a dark background, an empty glass gold-fish bowl with the fish themselves wriggling and gasping on the table beside it. The idea of "fish out of water" was very apparent to the spectators. Later, when the tenement-bred family had returned to their humble home, another picture showed the gold-fish contentedly swimming about in a well-filled bowl. It is such an effect as this that any clever writer might think of suggesting in his scenario, and it is legitimate in every way—far more so, in fact, than some of the tricks of diaphragming and fading so frequently made use of by certain directors.
A startlingly novel effect was shown some time ago in the Vitagraph Company's production of Arthur Stringer's story, "Mortmain." Just as Mortmain was put under ether the scene proper faded out, giving place to a dull blur in which the faces of the doctor and his attendants were brought right up to the lens of the camera and then withdrawn for several feet, the action being extremely rapid, and being repeated several times, by means of the camera mounted on a truck, as already described. This was accompanied by another dark-background strip of film, across—or rather down—which shot fiery streaks, like the tails of discharging sky-rockets. The whole effect of anæsthesia was vividly reproduced, and the effect on the audience was most marked. The idea of what Mortmain experienced in his last conscious moments "got across" in no uncertain way. Especially startling and realistic—to those who have been there—was the effect of the patient's feeling himself dropping, dropping, dropping through space into—oblivion.
It is extremely unlikely that this work will be made use of by anyone who has not visited the picture theatres often enough to have seen ten times as many camera tricks, special effects, and examples of the use of different technical devices as are herein described. But if you are taking up photoplay writing without having seen many photoplays on the screen, you are but half equipped, notwithstanding all the help you may receive through text-books and trade-journal articles. In other words, we urge upon you the wisdom of keeping in mind that the real finishing school for screen writers is the picture theatre itself.
15. Dual-Character Double Exposures
Undoubtedly, the gradual perfecting of the double exposure (superimposure) device in motion-picture making has made possible the screening of innumerable good stories which would otherwise have been almost impossible of production. When only a few years ago the Vitagraph Company made their very creditable production of Charles Dickens's "A Tale of Two Cities," the two leading male characters, Sidney Carton and Charles Darnley, were played by two different actors—the final action of the plot turning on the fact that these two were "doubles," for this fact makes possible Sidney Carton's supreme sacrifice for his friend and the woman he loves. There was a fairly close facial resemblance between the two actors who played these parts—enough, with the aid of the wigs they wore and other make-up, to make the picture convincing. Today, no director would think of putting on such a picture with two different actors in the dual rôles of Carton and Darnley. When, in 1917, the Dickens classic was released as a William Fox feature, William Farnum played both rôles, and some really remarkable results were obtained in scenes where both characters were present at the same time. Almost everyone has seen pictures containing examples of the possibilities offered by double exposure in making pictures of this nature.
In the first place, when two characters are supposed to be "doubles," it is certainly more convincing to have one player portray both rôles. Again, any additional trouble that is attached to making pictures of this kind, on account of the double exposures involved, is confined to those scenes in which both characters are present in the scene at the same time, and even then the difficulty is minimized by the use of close-ups.
For example, to show Carton in one scene where Darnley is not present is simply to take an ordinary scene in an ordinary way. Then, suppose you wish to show Carton seated in a chair at one side of the room while Darnley leaning against the table at the other side of the room talks with him. In pictures of this kind the director frequently uses more close-ups than usual merely to avoid the necessity of making double exposures, in connection with which the greatest trouble is always the keeping track—by counting, for instance—of the moves of the two different characters. But it is a much easier matter for the dual-rôle actor, made up as Carton, to be photographed singly in one part of the room as he goes through with the action of one or more scenes, after which, dressed as Darnley, he goes through the synchronized action of that character. Synchronization—or harmony of movement in time—of course demands that the action of both characters be properly matched—to use a common and easily understood term—but it will be seen that when the spectator watches only one character at a time there is not the need for the perfect synchronization of action that is always demanded of the wide-angle double-exposure scene, in which one man, playing two different characters, must face himself and keep the action natural and convincing at all times.
Very few things in the development of motion picture art have advanced so noticeably as this trick of portraying dual characters on the screen by means of double exposure of the film. Theoretically, it is extremely simple. There is a middle—or at any rate an arbitrary—dividing line to the stage. A mask being placed over one-half of the camera lens, the film is run through and the action of Carton in a certain scene in which he is supposed to face Darnley is taken. Careful track is kept of just what important moves he makes at different stages of the count. Later, after he is made up as Darnley, the first half of the lens is masked in the same way as before, while the second half is exposed and the action of Darnley is gone through with, with the gestures and other action properly timed to synchronize with the action of his "double"—and that is all there is to do. But the skill of the director is tested in his timing of the moves of the characters, just as his knowledge of lighting and backgrounds is tested so as to avoid showing the line where the two differently exposed parts of the film join. Then, too, certain directors have, of late, procured some "double" effects which well deserve to be called wonderful, as when in a certain William Fox film the two different characters, played by the one woman, are made to meet and kiss each other most naturally.
To repeat, double exposure (to use the simplest term for this camera trick) has made possible the writing of many stories for the screen which a few years ago would have been rejected because of the inability of the company to procure two people similar enough in appearance successfully to portray the "doubles." No author with a really fine idea for a dual-character story need hesitate to offer it to the film companies today. But there is still enough additional trouble attached to the production of this kind of story to justify the editors in rejecting everything but the very best in the way of plots.
16. Features
The most surprising thing, when one looks back and considers the single-reel stories of a few years ago, is that a complete, logically told story could ever have been produced in one thousand feet of film, part of which was consumed by sub-titles and inserts. Of course, the sub-titles and inserts helped to tell the story in those days, just as they do now, but even so, the comparatively small amount of footage allowed to each picture seems even less than it actually was in the light of the five- to eight-thousand feet and more to which we expect feature pictures to run today.
The fact remains, however, that for several years one-reel pictures were the rule; and a still more important fact, considered from the standpoint of the writer, is that many—a great many—of the stories that were then confined to one thousand feet of film were far better stories, if not quite so pleasing as pictures, than many that are now being put out in lengths of five-thousand feet or more and labeled as features.
The reason is clear; there simply could not be a clearer or more undeniable reason: When a story had to be told in one thousand feet—perhaps a few feet less than that, but never a foot more—it had to be all story, all meat. "Padding" was a thing quite unknown in 1909. The wonder was that so much story could be crowded into so few feet of film. Good as was the Famous Players five-reel production of Dumas' "Monte Cristo"—judged by the standards of the year in which it was released—a great many people who saw it were struck by the fact that this feature production had very little more actual story in it than had the carefully condensed one-reel version of the same novel-play that was put out by the Selig Company in 1908. What it did have was more detail, and a great deal more opportunity for pictorial effects. The one-reel Selig release gave every essential detail of the romance, with the necessary explanatory inserts in the way of leaders, letters, etc. The Famous Players feature production gave the essential details plus innumerable details that were by no means essential—although very effective as helps to a better understanding of the locale, the period in history, and the author's characterization.
The Famous Players "Monte Cristo," however, was not, at any point, "padded." It might have been two reels longer—and probably would have been three reels longer had it been produced a little later—without giving too much of the wealth of picture-material contained in the complete story of Edmond Dantes. We mention these two pictures solely for the purpose of drawing a comparison between the kind of stories put out in 1908 and those that were beginning to appear about six years later. But "padding"—the filling up of the picture with non-essential and often very extraneous details or pictorial effects—has steadily increased with the yearly increase of the so-called "features," and has unquestionably been responsible for the falling-off in interest among countless former photoplay "fans." They have gone into the theatres expecting to see a "big star" in a "big story"—and have come out after having seen only the "big star." Just who is responsible for this very unsatisfactory state of affairs it is sometimes hard to say. Occasionally the story, if written by an "outside" writer, is lacking in plot-material in the first place, and, having been purchased on account of its having, none the less, several good situations, is allowed to go into production without being built up in plot (which is quite another thing from "padding") by one of the studio staff-writers. Or it may be that, the logical length of that particular story being five thousand feet, the director lets it run on for another reel, or even two, in order to be able to work in several hundred feet of quite unnecessary close-ups of the female "lead," who chances to be his wife, and whose popularity he is naturally anxious to maintain. This actually has happened; but even a conscientious and otherwise artistic director may occasionally "stretch a picture out a little" in order to take advantage of the beautiful natural locations of the part of the country in which he is working.
All these things being so, it becomes more and more the duty of the author to see that his story has plenty of story. Give the director a strong, well-developed plot and he will have far less opportunity and much less excuse for introducing anything that will be in the nature of padding. Moreover, so evident is it that photoplay audiences have come to recognize the padded story when one is shown, that the producers have started to call a halt on this foolish practice, and as a result stories accepted from the outside are closely scrutinized to see if they are full length in actual material.
So far as any special rules in connection with the writing of the feature picture is concerned, there are really none—unless the admonition to try to make a five-reel story five times as interesting and five times as cleverly plotted as a one-reel story may be called a rule. In other words, the writer who can turn out a salable synopsis for a one-reel story ought to be able to write an equally good synopsis for a five-reel feature; and similarly, if you can write the continuity for a one-reel story—if you can write a single-reel scenario of the kind that would have been acceptable in any studio a few years ago—you undoubtedly can write a five-reel continuity that is up to the technical standard demanded by those companies that accept complete scripts today. And of course the same applies to the "synopsis only" script.
The one thing that you cannot do, unless you are actually on the staff of a certain company, is obvious, and has been referred to in the [chapter on "The Synopsis"]: You cannot write any story with the certainty that it will be entirely unchanged after being accepted for production. Any one of a dozen very good reasons may demand that some alteration, addition to or elimination of certain scenes or parts of scenes in your story must take place while it is in the director's hands. There is a vast difference between the necessary changes carefully made by an artistic and painstaking director and the indiscriminate slashing to pieces of a writer's story common among a certain variety of directors in the past. Fortunately for the writer, this class of director is rapidly being outlawed, and the photoplaywright should write at all times in the confident belief that his perfect-as-he-can-make-it story will be adequately "put on" by a director who knows his business and is, as Mr. Merwin says, an interpreter of the author's plot.
We need only repeat here one other thing that we said in [Chapter VIII]: No matter what the length of the story, today, it is always run through—in all but the very smallest and most out-of-the-way theatres and towns respectively—without interruption, because two projecting machines are used, and another reel is started as soon as one finishes, there being no perceptible break in the action on the screen. For this reason, if you are writing a five-reel feature-story with, say, forty scenes to a reel, you start with Scene 1 and number straight through to Scene 200. There should be a series of rising climaxes, but no special forward-looking climax exactly at the end of each thousand feet.
Also, of course, it is quite unnecessary to have an equal number of scenes to each part. The action of your first reel—more or less introductory—may demand only thirty or thirty-five scenes, whereas when your story gets to moving rapidly you may see the necessity for running up the number of scenes by introducing several short scenes, or "flashes."
17. Serials
We advise a rereading of the definition of the term "[serials]" given in [Chapter III]. In addition to what is there said, it may be stated that, as a rule, it is best not to write a complete serial—even though only in synopsis form—unless you have what is beyond question a sure market. As a matter of fact, most serials are written at present by big-name writers of fiction—such as Arthur B. Reeve—or "inside" writers, such as George B. Seitz, who has been responsible for several successful Pathé serials. The comparatively few "outside" writers who have "made good" with serials follow the plan of writing the synopsis of the first four or five episodes (which in film form would mean eight or ten reels), which they submit for the editor's approval in the regular way. If the editor likes the idea, or theme, of the story, and thinks it would make a successful picture, he will commission you to finish it. Four or five episodes of well-planned, suspense-holding plot will be sufficient to assure him that you are capable of keeping up the same speed and making the story consistently interesting all through.
To reiterate what was also pointed out in the definition in [Chapter III], you must bear in mind that while the end of each separate reel in an ordinary feature need not end with a forward-looking climax, the end of each episode in a photoplay serial must be a climax of a most thrilling nature, or, at any rate, must be such a climax as will greatly excite the interest of the spectator and insure his coming to the theatre when the next episode is shown. The serial photoplay is exactly like the well-written and carefully edited serial story of fiction. Judged from the box-office viewpoint, the supreme test of a good photoplay serial is its ability to keep the same spectators coming to the theatre where it is being run week after week.
What has been said as to the thrilling climax at the end of each episode, or chapter, must not be interpreted as meaning that a mere thrilling situation is all that is required. In the boys' story-papers of a few years ago, referred to in our discussion of the cut-back, the hero was frequently left hanging over the edge of the cliff, or tied to the railroad track, or waiting for the timed fuse to reach the keg of powder. These situations in themselves were sufficient to make juvenile readers wait anxiously for seven whole days in order to find out what would happen "in our next." It has been demonstrated, however, that what holds the attention of the photoplay spectator, young or old, is the mystery connected with the story, and it is the solving of this mystery that must constantly be kept in mind. "Who is the masked stranger?" "Who is the owner of the mysterious clutching hand," "Who is the mysterious and ominous personage who inevitably sends a telephone message of warning when about to strike down a new victim?" These are the questions that keep them guessing from week to week and draw them back to witness every episode. Your climax may be a thrilling situation—should be, in fact—but it must also be a definite way-station on the journey to the point of discovery.
While there is still a great deal of absolute nonsense—viewed from any standpoint of common sense and logic—in most photoplay serials, and while the long-drawn-out mystery is often made possible only by the introduction of weird and unnatural happenings not even possible in real life, there is now a tendency toward serials more true to life and more dependent for their success upon plots that will stand the acid test of logical reasoning. The very fact that each separate episode, with its various situations in the working out of the mystery, had to be depended upon to draw the crowds back again to see the next episode, was taken as sufficient excuse for the introduction of situations that would make the wildest exploits of "Diamond Dick" or "Old King Brady" read like the Sunday-school stories of a generation ago.
The Wharton serial, "The Eagle's Eye," already referred to, was the first in which historical facts were reproduced in their logical order, held together and made more interesting by a veneer of fiction. The fictional head of the Criminology Club and the daring woman Secret Service operative seemed almost to be secondary characters compared to the much-talked-about agents of the Imperial German Government whose nefarious acts made so much trouble for the American detectives and Secret Service agents headed by ex-Chief Flynn, under whose supervision the serial was made.
The future holds out immense possibilities for producers and writers of thoroughly good photoplay serials. Whereas in the past many serials were to be seen only in the second-rate houses, on account of the fact that their impossibly thrilling situations and weird plots appealed only to the juvenile and less intelligent spectators, now with the improvement in the stories of serial pictures has come an increase in the spectators who follow them up, and a consequent introduction of serials into theatres where at one time nothing of the kind would have been tolerated.
In conclusion, it may be said that for purposes of plot-study the photoplay serial can hardly be surpassed. Good, bad or indifferent, every photoplay serial reveals a sheer ingenuity of plotting that is a genuine inspiration to the writer of often better material. And a careful following-up and study of a good serial is a liberal photoplay-writing education in itself.
18. Final Points
More and more, in those—all too few—studios where full scripts are desired, the directors of ability and intelligence are welcoming the help extended by the author—if the author himself is known to be a finished workman. Elsewhere we have quoted Mr. Bannister Merwin, who, long before he became one himself, held that the director was rightfully an interpreter—a reader of and builder from the blue print—of the author. Mr. Merwin was also one of the first photoplaywrights to submit what might be called a fully elaborated script—one in which every scene was so carefully worked out that the motive behind every action of every character was made absolutely plain. Notwithstanding the greater length of such a scenario, or continuity, its advantages are emphatic, and directors are, as has been said, approving it more and more as they learn that the author's intention is to assist—to insure a proper interpretation of his thought—and not merely to try to teach the director his business. The script that opens up a way into the very heart of the character so that the actors and the director may be guided in interpreting it, is certainly vastly superior, in that regard at least, to the scenario which concerns itself chiefly with external action. Motives and the whole inner life of the man, set down clearly and briefly, are in the last degree valuable in showing what a character really is and why he does what he does.
Conciseness.—But this desirable sort of scenario elaboration must not lead to over-expansion. Brevity and conciseness are not necessarily one, any more than are fullness and prolixity. Be concise—cut close to the line; having started your action by setting forth a basic incident at once interesting and plausible, keep the wheels of your story in motion, letting it accumulate speed as it runs on, and never slow down until after the climax has been passed. Keep your eye—your "picture eye"—on your characters as they move about and carry out the actions which you have planned to have them perform; but describe those actions, as well as the motives which actuate them, in just as few words as possible. Do not trifle with the tendency to be wordy, or even to introduce too many scenes.
The time is rapidly coming when the production of a photoplay will mean the earnest and intelligent coöperation of the author, editor, and director. But there is a very decided difference between including in the paragraphs of action everything really necessary to the proper understanding of the motives actuating the different characters and the indiscriminate introduction of extraneous details that neither assist in telling the story nor help in making it interesting.
Over-Condensation.—On the other side of the golden middle-ground lies the weakness of too great brevity, and this is the very fault that some otherwise good writers at times permit themselves to display. Their plots are strong, and their work is so well and favorably known that their scripts are accepted; but because they have over-condensed it becomes necessary for the editor or director to add to the business of a certain character, or possibly to devise explanatory inserts. Too little is worse than too much. In many cases it is the writer's failure to include a few words describing a bit of by-play or a short piece of business that makes the scenario faulty, even though it may find a grudging acceptance.
The Number of Words.—The question has frequently been asked by amateur writers: "How many words are there in a full-reel photoplay—what is the average number of words to a scene?" and so on. No such consideration as the number of words in a script enters into the production of a motion-picture drama. "Photoplays are put on," said one prominent producer, "with a stop-watch in one hand and a yard-stick in the other." It is the number of feet of film used, and not the number of words contained in the scenario, with which the director is concerned. There can be absolutely no set rule—in from ten to fifteen words you may say all that is necessary in the description of a scene that will use up three hundred feet of film. Another scene which consumes one hundred feet may require five times as many words, or more, to make perfectly clear to the director a short but very important bit of business. If you leave out the non-essentials, you will save on the number of words, but you should never hesitate to tell all that is necessary in order to make clear the motives and actions of your characters.
Simple, Clear English.—The scenario is really nothing more than the synopsis rewritten in detail and divided into scenes. Observe that the paragraphs of action are written in the present tense to help you keep the action simple and vivid and present. Absolutely nothing is to be gained by attempted "fine writing," yet it is true that the best-paid writers today are for the most part the ones who are giving attention to clearness and precision of detail and description when writing the third division of their scripts. But description does not mean hifaluting word painting—it means clear, concise setting forth of exactly what a thing is.
The Uselessness of Dialogue.—Dialogue, naturally, is out of place in the scenario. If Frank asks Ethel where she hid the letter, and she replies by opening a volume which she takes from the bookcase and taking it out, that is all that is necessary. Do not write a line of dialogue which tells just what Frank says to her, except as may be required for an occasional cut-in leader. Neither is it necessary to say what words of hers accompany the action of taking the letter from the book where it has been concealed. Yet there is one way in which dialogue may serve a useful purpose in writing the scenario. If by writing a single phrase you can tell the editor and the director as much as you could by writing several lines of action, there is no reason why you should not use the line—not as dialogue, however, but as stage directions.[20]
Exterior Backgrounds Valuable.—In planning your scenario remember that for scenes that do not positively demand indoor settings it is best to provide an exterior background, or location. No matter how well provided with scenery a studio may be there is always a certain amount of time lost in erecting sets. Even though the director does not take the scenes in the order in which they are written, he will be able to save a great deal of time if, between the scene that is done in the library and the one enacted in the court-room, he can take his people out and get three or four, or even more, scenes in the open air, where the setting is ready for him. Carefully plan every scene before you write it, and see, for instance, if Dick could not propose to Stella in the garden, or on a bench in the park, just as well as he could in the drawing room or in the ball-room. Help yourself to more sales by helping the director to easier work.
Human Interest.—In the Biograph photoplay, "Three Friends," previously referred to in this chapter, there was one short scene that was especially effective—one of those human-interest bits that are characteristic of photoplays that sell. After the arrival of the two men, and the reconciliation between the foreman and the young woman's husband, the former hurries the latter off to the factory, promising to "give him back his job." The third friend hangs behind, and, realizing that the wife is without money to buy food, hands her a banknote. She hesitates to take it; but he, noticing the revolver which she now holds, takes it from her and thrusts the money into her hand in its place, indicating that he is only buying the "gun" from her. The woman smiles gratefully, and the kind-hearted friend hurries out after the other two men.
It will pay the student to remember all the little human touches of this kind that he sees in the photoplays of others, and, while by no means copying them, try to work into his own stories bits of similar value.
Human interest must be woven in the plot, and not thrown in in chunks. As for how to do it, "Each mind," says Emerson, "has its own method. A true man never acquires after college rules." But of one thing make sure: Plan your human appeal from the start, so that the actual climax may loom up distinctly from the time you write your very first scene. As Jean Paul has said, "The end we aim at must be known before the way."
In conclusion, we offer a short catechism that the writer will do well to consult before sending out his script:
Is my plot really fresh?
Could it be called a colorable imitation of any magazine story, book, or play?
Is it strong enough?
Is it logical?
Does it suit the time of year?
Is the plot not only possible but probable?
Is the material desired by the producer to whom I am sending it?
Does the company make that style of story?
Are the points properly brought out, that others may see them as I do?
Can I make it better by altering it?
Will it pass the Censors?
Even if it does, will it offend even one spectator?
Do the synopsis and scenario match properly, or have I hinted at action in my synopsis which is not adequately worked out in the continuity? On the other hand, does the synopsis tell everything that happens in the scenario?
Is it impracticable for the camera?
Have I introduced scenes that would cost too much to produce?
Is the cast too small?
Is it too large?
Finally, some anonymous writer has said: "Don't let go of your script until you are positive that you have made every detail clear, that your layout of scenes has told the story in self-explanatory action, and that you have answered every prospective 'Why?'"