B. Building and Breaking the Wall.

Before building the wall the tiles must all be turned face down on the table and thoroughly shuffled. Then each player proceeds to build one side of the wall by taking 34 of the tiles at random, and arranging them side by side in a row 17 tiles long and 2 tiers high.

Illustration No. 4.

Each player then moves his side of the wall forward, the four sides forming a hollow square. This represents a Chinese wall or fort common in the protection of cities.

Illustration No. 5.

To find the point at which the wall is to be broken, East Wind always throws the dice. The number thrown will indicate the player who is to break the wall. The player is found by East Wind counting around the table to the right, starting with himself as "one," until he reaches the number thrown which will designate the player to break the wall.

Illustration No. 6.

In this illustration, if East Wind threw a "7," starting with himself as one, South would be 2, West 3, North 4, East 5, South 6, and West 7, designating West as the player to break the wall.

The player who has been designated to break the wall then throws the dice to determine the exact tile at which he shall break the wall, adding this throw to East Wind. This sum will indicate the tile at which the wall is to be broken, the player to break the wall counting the sum off from the right end of his own side, i.e., if 14 [ is] the sum of the two throws, the wall will be broken by lifting out the 14th tile from the right with the one under it and placing both on the top of the wall to the right of where it was broken. These two are called loose tiles and they mark the end of the wall.

Illustration No. 7.

East Wind threw "7" indicating West Wind as the wall-breaker. West Wind then threw "7" designating the 14th tile from the right end of his side of the wall, as the exact spot where the wall was to be broken. The loose tiles are shown in correct position.