ENGLISH POOL.

This game is known in England as Colom-Ball, or Following Pool. The balls are placed in a pool bottle, and shaken up by the marker, who then gives one to each candidate for play in rotation. The player who receives the white ball places it on the spot, and the one who gets the red ball plays from within the D at the head of the table. The marker calls the colour of the player whose turn it is, and notifies him which ball will play on him, so that he may play for safety if he can. The following are Brunswick-Balke-Collender Co.’s rules:

The White Ball is spotted.
Red Ballplays uponWhite.
YellowRed.
GreenYellow.
BrownGreen.
Blue Brown.
Pink Blue.
Spot-WhitePink.
Spot-RedSpot-White.
Spot-YellowSpot-Red.
Spot-GreenSpot-Yellow.
Spot-BrownSpot-Green.
Spot-BlueSpot-Brown, and
WhiteSpot-Blue.

1. When coloured balls are used, the players must play progressively, as the colours are placed on the pool marking-board, the top colour being No. 1.

2. Each player has three lives at starting. No. 1 places his ball on the “winning and losing” spot, No. 2 plays at No. 1, No. 3 at No. 2, and so on—each person playing at the last ball, unless the striker’s ball be in hand, when he plays at the nearest ball.

3. When a striker loses a life the next in rotation plays at the ball nearest to his own; but if this player’s ball be in hand, he plays at the ball nearest to the centre of the baulk-line, whether it be in or out of baulk.

4. When any doubt arises as to the nearest ball, the marker measures the distance, and the player strikes at the ball declared to be nearest his own.

5. The baulk is no protection.

6. The player loses a life by pocketing his own ball off another, by running a coup, by missing the ball played on, by forcing his ball off the table, by playing with the wrong ball, by playing at the wrong ball, by playing out of his turn, by striking the wrong ball, or by having his ball pocketed by the next striker.

7. Should the striker pocket the ball he plays at, and by the same stroke pocket his own or force it over the table, he loses a life and not the person whose ball he pocketed.

8. Should the player strike the wrong ball, he pays the same forfeit to the person whose ball he should have played at as he would have done if he had pocketed it himself.

9. If the striker miss the ball he ought to play at, and by the same stroke pocket another ball, he loses a life, and not the person whose ball he pocketed; in which case the striker’s ball must be taken up, and both balls remain in hand until it be their several turns to play.

10. If the player inquire as to which is his ball, or if it be his turn to play, the marker or the players must give him the information sought.

11. If the striker, while taking aim, inquire which is the ball he ought to play at, and should be misinformed by the marker or by any of the company, he does not lose a life. His ball must in this case be replaced and the stroke played again.

12. When a ball or balls touch the striker’s ball, or are in line between it and the ball he has to play at, so that it will prevent him hitting any part of the object-ball, such ball or balls must be taken up until the stroke be played, and, after the balls have ceased running, they must be replaced.

13. If a ball or balls are in the way of a striker’s cue, so that he cannot play at his ball, he can have them taken up.

14. When the striker takes a life, he continues to play on as long as he can pocket a ball, or until the balls are all off the table, in which latter case he places his own ball on the spot as at the commencement.

15. The first player who loses his three lives is entitled to purchase, or star, by paying into the pool a sum equal to his original stake, for which he receives lives equal in number to the lowest number of lives on the board.

16. If the player first out refuse to star, the second player out may do so; but if the second refuse, the third may star, and so on, until only two players are left in the pool, when the privilege of starring ceases.

17. Only one star is allowed in a pool.

18. If the striker move his own or any other ball while in the act of striking, the stroke is foul; and if, by the same stroke, he pocket a ball or force it off the table, the owner of that ball does not lose a life, and the ball so pocketed must be placed on its original spot. But if by that foul stroke the player pocket his own ball or force it off the table, he loses a life.

19. If the striker’s ball touch the one he has to play at, he is at liberty either to play at it or at any other ball on the table, and such stroke is not to be considered foul; in such a case, however, the striker loses a life by running his ball into a pocket or forcing it over the table.

20. If, after making a hazard, the striker takes up his ball, or stops it before it has done running, he cannot claim the life for the ball pocketed.

21. If, before a star, two or more balls, each having one life, are pocketed by the same stroke, the owner of the first ball struck can star; but if he refuse, the other player whose ball was pocketed may star.

22. Should the striker’s ball stop on the place from which a ball has been taken up, the ball which has been removed must remain in hand until the spot is unoccupied, when it is to be replaced.

23. Should the striker’s ball miss the ball played at, no person except the striker is allowed to stop the ball till it has ceased running or struck another ball.

24. Should the striker have his next player’s ball removed, and his own ball stop on the spot it occupied, the next player must give a miss from baulk, for which miss he does not lose a life.

25. When a ball has been taken up, and any other than the next player’s ball stop on the spot it occupied, the ball so taken up must remain in hand till it can be replaced. But if it be the turn of the ball in hand to play before the one occupying its proper place, the latter must be taken up till there be room to replace it.

26. If the corner of the cushion should prevent the striker from playing in a direct line, he can have any ball removed for the purpose of playing at the object-ball from a cushion.

27. When three players, each with one life, remain in a pool, and the striker make a miss, the other two divide without a stroke.

28. Neither of the last two players can star, but if they are left with an equal number of lives each they may divide the pool; the striker, however, is entitled to his stroke before the division.

29. All disputes are to be decided by the marker; but if he be interested in the game, they shall then be settled by a majority of the players.