ROULETTE.

It is probable that more money has been lost at the wheel than at any other gambling game in the world. In conjunction with Rouge et Noir, it forms the chief attraction at Monte Carlo, and other public gambling casinos. The rage for these games was so great, and the trickery connected with them so common, that they were banished from France by the law of 18 juillet, 1836, and had to take refuge in Baden and Homburg. Before that time the public revenue from the gaming houses amounted to five or six millions a year, all of which was lost by closing them up. The evil was not exterminated, however, for there are to-day hundreds of gambling hells in Europe, which make up for the brevity of their existence by the rapidity with which they fleece their patrons.

In America, the wheel has always been popular, but Rouge et Noir is practically unknown, the reason being that in the latter game there is no variety, and therefore no chance for the player to exercise any judgment, or to play any “system” in making his bets, as he can in Faro.

The Wheel. The roulette wheel is turned by a small cross-bar rising from its axis. The surface of the wheel slopes from the axis to the outer edge, which is divided into small square pockets, coloured alternately red and black, and each having a number just above it, on the surface of the wheel. These numbers may be in any order, according to the fancy of the maker of the wheel, and they may run from 1 to 27, to 30, to 33, or to 36. In addition to the numbers there are zero marks, which are called single and double 0, and Eagle Bird. All three of these are used in American wheels, and they are green, so that they win for neither colour. In some of the European wheels there are two zeros, the single 0 being red, and the double 0 black. The single 0 also counts as “odd,” and as below 19; while the double 0 is “even,” and above 18. Bets on odd or even, above and below, are not paid, however, but must remain on the table until the next roll, when the player either gets back twice his money or loses it all. At Monte Carlo there is only one zero, which is green, and takes everything but bets on itself. The numbers on the wheel are arranged as follows at Monte Carlo, the heavy type being the black:—

The pockets on the edge of the wheel are at the bottom of a sort of circular valley, the centre of which is formed by the revolving wheel, and the outer slope by a stationary but rising margin or border, at the top of which is an overhanging edge, under which the banker spins a small ivory ball, always in the direction opposite to that in which the wheel is turning. As the ball loses its momentum it strikes some little brass ridges, which cause it to jump onto the wheel, and then to run into one of the pockets. The number, the colour, odd or even, and whether above or below, is immediately announced by the banker, and all bets are taken and paid accordingly.

The Layout. The wheel is sunk in the middle of a long table, on each end of which is a layout, and on these layouts all bets are placed. The divisions are as follows:—

The heavy faced type indicates the black numbers:

Bets may be made on the following chances:

1. En plein. Flat upon any number, which pays 35 for 1. The betting limit at Monte Carlo is 180 francs.

2. A cheval, on the line between two numbers, which pays 17 for 1. Betting limit on this chance is 360 francs.

3. Un carré, on a cross line, taking in four numbers. This pays 8 for 1. Limit is 750 francs.

4. Transversale, at the end of any three numbers, and taking them in horizontally. Pays 11 for 1. Limit is 560 francs.

5. Transversale Six, placed on the line at the end, taking in the three numbers horizontally above and below. This pays 5 for 1. Limit is 1,200 francs.

6. Bas. At the bottom of any of the three vertical columns, taking in the twelve numbers. This pays 2 for 1. Limit is 3,000 francs.

7. Bas à cheval, between any two of these columns. This pays ½ for 1. Limit is 3,000 francs.

8. Premier, Milieu, Dernier. Bets placed in the spaces marked P 12, M 12, and D 12, are upon the first, middle and last twelve numbers; that is, from 1 to 12, 13 to 24, and 25 to 36 respectively. This pays 2 for 1. Limit is 3,000 francs.

A cheval between any two of the last mentioned, pays ½ for 1.

In addition to the foregoing, all the following chances may be bet upon. They all pay even money. The limit is 6,000 francs.

9. Impair. That the number will be odd.

10. Pair. That the number will be even.

11. Manque. That the number will be from 1 to 18.

12. Passe. That the number will be from 19 to 36.

13. Rouge or Noir. Red or Black.

The foregoing are the payments at Monte Carlo; but wheels with less numbers are scaled down accordingly. The players can bet on the zero if they choose, and they will be paid if it comes up, 35 for 1, but all other bets are lost. In wheels with two zeros, red and black, the bank wins on the colour which does not come, and the bets on the right colour are neither paid nor taken, but must remain until the next turn of the wheel. This is now the practice at Monte Carlo, with the single-zero wheels.

Systems. As at Faro, gamblers at Roulette are never tired of devising systems to beat the game; but none of them are of any further use than to afford a little passing amusement to their inventors. Persons who are interested in systems will find in the New York Sun, July 5, 1896, a very interesting tabulation of every roll of the ball at Monte Carlo for seven successive days, 4,012 in all, of which 120 were zeros. If they can find a system that will beat the wheel for seven days, and have a return ticket, Monte Carlo will take care of all their spare cash.

One curious fallacy about some systems is to imagine that they will win if the player will quit when he is a certain amount ahead, and not play again until next day. Until some rule can be given by which the exact hour can be fixed to begin play, all such systems must be delusions, as there is no reason why a second man should not begin where the first left off, and therefore no reason why the first should not continue playing all the time.

It is in the interest of the proprietors of all gambling houses to pretend to be afraid of systems. The word is passed round, and the deluded gamesters think they have found the thread which has held the sword of Damocles above the banker’s head so long. As a matter of fact, there is no one so welcome at a gambling house as a player with a system. A man may be fortunate enough for a long time to guess right oftener than he will guess wrong, and a lucky man in good guessing form is a very dangerous customer, that no cold deck will beat; but a man with a system surrenders to a double foe; the inevitable percentage of the game, and the skill of the banker, who can beat any system if the player will only promise to stick to it.