THE BATTLE GAME.
THE PINS ARE SET UP THE SAME AS FOR THE GAME OF TEN PINS.
Four or six innings constitute a battle or game, except in the case of a tie, when another inning is played. In case that inning should result in a tie also, still another inning is played—in fact, until the scores are unequal. In any inning where a tie occurs the score stands over until the next inning, when each point is counted double. If the two innings result in a tie, the score is tripled. Should the total score result in a tie, sufficient innings are played to make the grand score unequal.
The team having the largest score in the previous inning must bowl the first ball, so that the weaker party will have the last ball.
Three balls of regulation size (27 inches in circumference) or under are allotted to each player in each inning.
Each pin bowled down counts 1, including the king pin.
If all the pins except the king pin are bowled down, it counts 12.
The pins are set up as soon as the nine pins are knocked down, or the king pin is the only one left standing.
The alleys are changed alternately.
The dead wood is removed after each ball is rolled.
In case of uneven teams the Dummy or Blind is filled by any substitute the captain may pick out to bowl. He can select any one of his men he chooses, without regard to rotation, or he himself can bowl, but no man can take the place of the blind twice until every member of the team has acted as the substitute.
Poodles count as balls rolled. Any pin or pins knocked down by such balls are set up again in their former positions.
A rebounding ball does not count, and any pin or pins knocked down by it are set up, as in the case of a poodle ball.
When a ball has left the hand and touched the alley, it goes as a rolled ball.