CROQUET.
MATERIALS OF THE GAME.
THE MALLETS.
The mallet, of which in a Croquet set there are eight, varies in length from 32 to 39 inches. The handle is thin and round, and is fastened into the head somewhat in the manner of an ordinary mallet used for knocking in tent pegs. The head slightly resembles in shape a dice-box, inasmuch as it is narrower in the centre than at the ends. The mallet is the active agent in the game, just as the bat is at cricket; and as the mallet is always in the hands of the striker, care should be taken that it is well planed. Towards the top of the handle a few circular lines may be cut with advantage, as they give a firmer hold to the hand. At the bottom of the handle is usually painted a colour, or a number of lines, corresponding to the marks on one of the balls. Such an arrangement, although not absolutely necessary—since a player can use any mallet without interfering with the game—is of advantage in according to each player the same coloured mallet as his ball; and were the mallets uncoloured, disputes would probably arise about one which was a greater favourite than the others. Some people prefer to have the colour of all the balls painted on their mallets. This is a very good plan if one is in the habit of playing with inattentive people, who will not recollect when it is their turn to play. As the hard surface of the end of the mallet-head coming sharply in contact with a ball often cracks, chips, or breaks it in two pieces, it has been suggested that a piece of wash-leather should be let in at each end of the head, in order to deaden the force of the stroke. We do not, however, recommend the adoption of this plan, as it is very expensive, and the wash-leather is not only likely to be soon torn, but in the course of the game may come out altogether; besides, a Croquet-ball can always be replaced for a trifling sum, and, if played with carefully, ought to last twelve months at least.
CROQUET.
THE BALLS.
The balls are eight in number, and are generally painted different colours—blue, pink, black, yellow, brown, orange, red, green. The size varies from 3 inches to 3⅝ inches in diameter. The balls of some of the better Croquet games are not entirely covered with paint, but adorned simply by a band of paint, about half an inch in width, or with lines of blue and red, varying from one to four in number, as in the [illustration]. Balls coloured thus are, however, not so easily distinguishable as those which are painted all over.
THE HOOPS.
The hoops, ten in number, are made of iron. They are about 16 inches high, and 12 inches wide; although these dimensions are not of much importance. In some games the hoops are of bronze, or else are painted a golden colour. Usually, however, they are of a black, iron tint. The set with which we generally play is painted white. This plan is in many respects advantageous, for as the shades of evening close round the players the contrast between the grass and the hoops becomes less vivid, and consequently in the excitement of the game a player occasionally tumbles over a hoop, and probably hurts his legs; when, however, the hoops are painted white, the play can be continued to a late hour without the chance of such a casualty as the breaking of one’s shins against the iron hoops.
THE POSTS.
The posts, two in number, should be from 24 to 36 inches high. One end must be sharpened into a point, in order to allow it to stick well in the ground. One is called the starting, the other the turning post. The top half is, in the cheaper sets, divided into eight divisions, each of which is painted according to the colours of the ball. Thus, beginning from the top, we trace the divisions into the following order:—
- Blue.
- Pink.
- Black.
- Yellow.
- Brown.
- Orange.
- Green.
- Red.
The order of the colours acts as a guide to the players; and since those on each side play alternately, it follows that in a game of eight, the dark balls—blue, black, brown, and green—are matched against the light balls—pink, yellow, orange, and red. The advantage of this arrangement is plainly manifest, since, during the game, the players, without referring to the peg, will know that the light colours play alternately with the dark. We admit, however, that opinion may be divided about the lightness of red as a colour; and we therefore hope that the Croquet-makers will change it into white, which is not likely to be confounded with the yellow, for the latter, in consequence of being in more frequent use, is sure to become dark in much shorter time than the former. Some, however, as in the [illustration], have red and blue divisions, marked from one to four, to correspond with the number of rings painted on the balls.
CLIPS.
A set of Croquet-clips—little pieces of tin, coloured according to the colours of the balls, in order to slip over the hoops, and thus show the hoop through which the player has next to pass—has been lately introduced. We do not, however, recommend the use of them, as they are liable to cause much confusion, and certainly give a great deal of trouble to those players who adopt them.
MARKING BOARD.
A gentleman has invented a marking-board, on which is placed the position of each player after his stroke is made; but as this requires an umpire to mark the positions of the balls, we do not think the plan worth adoption.
TUNNEL.
In some games a very narrow hoop—scarcely wide enough for the ball to pass through—has been introduced under the name of tunnel. It certainly adds to the complication of the game.
THE CAGE
Is another novelty, formed by placing two hoops across each other, and fastening a bell at the point of intersection, which has to be struck by the ball passing through.
A CROQUET STAND
Is one of the best of the recent inventions in Croquet, and is to be recommended as a great improvement over the unwieldy box, which contains usually a Croquet set, and which is generally so badly arranged that a quarter of an hour is occupied in taking out the Croquet implements, and about double that time in replacing them after the game is over.
HOW THE GAME IS PLAYED.
Sides are chosen in the usual manner, the captain of one side taking the first ball and the captain of the other the second; while the remaining balls are given to the other players in the order in which they are chosen. Eight persons can play at this game, but any smaller number will do equally well. If only six or four play, the same number of balls must be used; but if two play, the game is improved by each player taking two balls and playing them alternately as usual. If there be an odd number of players—either three, five, or seven—the players play against each other, or else one person takes two balls and plays for each side. It has been suggested that to amuse a large party two games should go on at once, through the same hoops, one side to begin at the starting-post and the other at the turning-post. The confusion, however, caused by the balls getting in each other’s way would quite spoil all chance of good play.
Assuming that each player has a ball and a mallet, that the hoops are arranged in either of the three positions given on [pages 177], [178], [179], [180], we now come to the mode of playing the game. The object is to drive the balls through all the hoops, in the direction indicated by the dotted lines on the diagrams, and to strike the two posts. The side all of whose members succeed in performing this feat first wins the game.
Now, although this is the chief object of the game, yet the act from which it derives its title, to wit “Croquet,” is of much greater importance than would at first be imagined. If a player hit with his ball any of the others, he is allowed to place his own against the ball he has struck, and setting his foot upon his own ball, he hits it with the mallet, and the force of the blow drives the opponent’s ball a considerable distance in the direction towards which the mallet is directed. As the player is allowed to croquet either friend or foe, it is evident that he can do a great deal of damage or service, according to his inclination, since he is at liberty to drive the ball in any direction he pleases. (See [Rules of the Croquet], page 182.) It must, however, be borne in mind that no player can croquet or be croqued until he has been through the first hoop.
The holder of the first ball, placing his ball a mallet’s length in any direction from the starting-post, endeavours by striking it with the end of his mallet to drive it through the first hoop. If he succeeds, he continues his turn, and attempts to send the ball through the second hoop, and then through the third; for driving the ball through a hoop or croquing another ball imparts the privilege of an additional stroke. When he has finished, the second goes on, and the other players follow in the order in which the balls are marked upon the post. Till a player has gone through the first hoop he is not allowed to have an extra turn, if his ball hit that of another. In a short time is palpably shown the great advantage of the croquet. Often when a player has his ball in a good position in front of a hoop, another will hit it and drive it to the other end of the croquet-ground, compelling the croqued ball to take two or three turns before it can regain its former position. Occasionally two or three balls lie close to each other, and one is struck by a ball which was some distance off. The striker is now allowed to place his ball by the side of the one he has struck, and then, after croquing it, is almost sure of hitting the two others, since his last stroke has brought him very near to them.
The player who reaches the turning-post first has great advantages for a time, for as soon as he touches it he commences his return journey, and meeting the other players on their road to the farthest point of their voyage, he is able to croquet them and considerably impede their progress. While writing about the turning-post, we cannot refrain from calling attention to a strange rule which appears in a recently-issued manual of Croquet. In this work it is stated that on touching the post the striker discontinues playing, and is not allowed for the act the same privilege that he obtains for passing through a hoop. This regulation is, we think, so unfair that we cannot allow this work to go to press without taking the opportunity of recording our protest against the adoption of the rule in question. It must be evident to anybody who knows anything about the game that it is a more difficult task to strike the post than to pass through a hoop. Now, touching the post is a point in the game, for it is one of the stations that everybody must pass on the journey; and as for each other point, such as passing a hoop or croquing, the player is allowed an additional turn, surely it stands to reason that the same advantage should be accorded to a player who performs the feat of striking the turning-post. Captain Mayne Reid and all the other writers on Croquet (with one exception) agree with us in the view we have taken on this subject, to which we have at some length drawn attention, in the hope that the author of the obnoxious rule will think fit to make the necessary alteration.
When a player has passed through all the hoops, he becomes what is called in the technical language of Croquet a Rover, and is privileged to rove about over the ground croquing his friends and foes (see [page 185]). It is therefore obvious that a good player can prove, when thus situated, of immense advantage to his side, and should on no account hit the starting or winning post till all on his side have passed through the last hoop (see [page 191]). Good players, however, generally content themselves with passing through all the hoops but two, as it often happens that if a Rover is tiresome his adversaries unite in their efforts to drive his ball against the starting-post, and thus kill him. This, of course, they cannot do until he has passed through all the hoops. The excitement towards the end of the game is almost inconceivable; each stroke is watched with the keenest interest. Gradually one by one the players hit the post, until perhaps only two remain, and now occurs an opportunity for skilful play. If the two opponents are good players, they afford a rare treat to the bystanders. The object of each is first to hit the post, and, failing in that, to keep as far off his adversary as he can. Both endeavour, at the same time drawing nearer to the great object in view, to keep the post between their own and the other ball. At length one plays at the post, misses it, and sends his ball near his adversary, who first hits it, next croquets it away, and then strikes the post, while all his side wave their mallets aloft, and loudly shout “Victory!”
Diagram No. 1
Diagram No. 1.—This position, which is the simplest of those we have drawn, is the one which we recommend all young players to adopt. The space between the hoops and between the hoops and the posts should be about six feet, although it can be varied in proportion to the capabilities of the different players. The course of the ball is indicated by the dotted lines, and the arrows show the direction in which at starting the ball should travel. Although it may appear rather a simple matter to go through the two first hoops by one straight stroke, yet the unfortunate player will soon find out his mistake by experience, and that, in attempting to pass through the hoops, “Slow and sure” is the best maxim to adopt.
Diagram No. 2
Diagram No. 2.—In this, the second, diagram it will be seen that the two centre side hoops are done away with, and that one is placed in the centre of the game instead: but although in the play we now require one hoop less than in the former diagram, yet the player will have to pass through the same number of hoops as before, since he travels twice through the hoop in the centre—once on his way to the turning-post, and once on his return. This position is necessarily not so simple as the last one, for now all chance of going through the three side hoops in one turn is done away with, and few players will be able to make the passage in less than three turns.
Diagram No. 3
Diagram No. 3.—In this the same number of hoops is used as in the first diagram, but the hoops numbered respectively 4 and 9, instead of being placed parallel to the others, are now at right-angles to them: thus, in playing from 3 to 4, one has to keep to the right of the second ring, and then to pass through it from the outside of the game—a much more difficult arrangement than either of the other positions we have described. As the player’s knowledge of Croquet increases, many other positions will suggest themselves; but those we have printed are the simplest, and are the diagrams in general use at the present time.
Diagram No. 4
Diagram No. 4.—In this diagram the cage is introduced; otherwise it is nearly the same as [Diagram No. 2].
The reader is now requested to give his attention to the following Rules, which we believe will be found to meet all the requisites of the game.
RULES.
STRIKING.
1. At the commencement of the game the ball is to be placed a mallet’s length from the starting-post in any direction, and the player endeavours to drive it through the first hoop.
[As the distance between the first post and the first hoop depends so much upon the size of the Croquet-ground, the first rule may be altered to suit the convenience of the players; but if the length is less than a mallet, the player will probably strike the post with his own mallet.]
2. In striking the ball, the player must stand on one side of the ball, and not behind it.
3. In striking, the mallet must be about an inch from the ground, and must not be pushed along it when the stroke is made, except when the distance between the ball and some other object is too small to admit the mallet lengthwise.
[Some players wish only one hand to be used in striking. Most of the large sets, however, are too heavy to allow this rule to be generally carried out.]
4. The ball must be struck with an end of the mallet, and not by the side.
ORDER OF PLAYING.
5. The balls are to be played in the order in which they are marked upon the post.
6. If any player play out of his turn, he finishes the stroke; but for the violation of the last rule he is deprived of the next turn.
[It may perhaps be suggested that a player, seeing a good opportunity for some effective stroke, would purposely play out of his turn. This we doubt; for not only would the deprivation of his next turn do him a great deal of damage, but the chances are that one of the other players would stop him before he had commenced the stroke.]
7. If a player play with a wrong ball, he has to replace the ball and lose his next turn.
[This penalty is not enforced against a player if the error be not discovered before the arrival of his second turn.]
8. If a player by a stroke of his mallet drives his ball through the next hoop in the order of his course, he is allowed to continue his stroke.
9. A player may in one stroke drive his ball through more than one hoop.
10. If a ball, in going through a hoop, strike another ball, the player can either continue his stroke at the next hoop, or else croquet the ball that is struck; but he is not allowed two turns for passing through a hoop, and then hitting a ball.
11. If a ball strike another ball, and then pass through a hoop, the player can either croquet or continue his stroke, and has not to pass through the same hoop again.
[From this rule the reader may infer, that if a ball go through its hoop either by striking another ball or by hitting the sides of the hoop, it is considered to have passed the hoop.
It has been suggested that a ball is dead directly it croquets another, and that therefore any stroke it makes after that is of no avail; but as this not only does away with [Rule 11], but prevents any player croquing two balls in one stroke, we cannot adopt it.]
12. If a ball, instead of playing at its hoop, play at a ball on the other side of the hoop, and consequently have to be moved by the hand through its own hoop in order to croquet, it is not considered to have gone through the hoop, but must return to the proper side of the hoop in the ordinary manner.
13. A ball is not through a hoop if the handle of the mallet when laid across the two sides of the hoop from whence the ball came touches the ball without moving the hoop.
14. If a player strike a ball which he cannot croquet, and by that stroke go through a hoop, the last stroke holds good, and he has another turn.
15. If a ball, when croqued through its hoop in a wrong direction, roll back through the hoop, it has not to pass through the same hoop in the same direction again.
THE CROQUET.
[When the game of Croquet first came into fashion, there was only one mode of the croquet, which was that usually known as the tight croquet. Since then other forms, known as the loose and slipping croquet, have come into fashion, and have met with so much favour that it is impossible to deny their claims to our attention. In the tight croquet the player must keep his foot upon his own ball, and is not allowed to move it while he makes the stroke; but in the loose croquet he need not even put his foot on his own ball at all, and is able consequently to drive not only his adversary’s ball, but also his own, in any direction he pleases. The adoption of this plan, even although it lengthens and complicates the game, affords so much pleasure to the players themselves, that it is becoming universally adopted. Some writers, however, insist that to rovers only should the privilege of the loose croquet be accorded; whilst others, on the other hand, would allow the privilege only to those who are not rovers. In fact, so much is to be said on each side, that the better plan is to allow the players to choose which of these courses they think fit to adopt. In some places, in addition to the loose croquet, a practice prevails which is usually known by the term “taking two off.” Thus if a player croquet a ball, he is allowed to drive his own ball in any direction he pleases, without touching the croqued ball. After this he has another stroke, so that he is enabled to get close to any ball on the ground. This plan seems to us so highly objectionable, and so thoroughly subversive of all good play, that we must decline to recommend it. It should also be known that many of our correspondents object to loose croquet altogether, on the ground that it tends greatly to prolong the turns, and thus spoils the game, as people, grown tired of waiting, lose all interest in it, and forget when their turn comes to play. What expressions more common on the ground than “Whose turn is it now?”]
16. A player is allowed the privilege of croquing whenever his ball strikes another, except when by doing so he makes the ball that is struck hit the winning-post, if it have passed through the hoops.
17. In the tight croquet the player must keep his foot firmly upon his own ball, and if the stroke move it the ball must afterwards be brought back to the position it occupied before it was struck.
[Some writers insist that if the croqueur’s ball slip, he loses his turn. This arrangement is too absurd to be tolerated for an instant.]
18. No ball can croquet, or be croqued, until it has passed through the first hoop.
[It has been the custom to allow a player to take up his ball, and play, when his turn comes, from the starting-post again, if he misses the first hoop. This plan, however, has nothing to recommend it. It would enable a player who wished to play last to do so at ease by intentionally missing the hoop, and is obviously so unfair that we have no wish to adopt it.]
19. No ball (except a rover) can croquet the same ball twice, until it (the croqueur) has passed through a hoop or touched the post since its first croquet.
[If, however, the croqueur be a rover, he cannot croquet the same ball twice in one turn. In either case, however, he is at liberty to strike the same ball twice, but this act does not allow him the privilege of a fresh stroke.]
20. A croquet need not necessarily be a distinct stroke. If the striking ball in its passage hit either a post or a hoop, and then cannon upon a ball, the privilege holds good; and if, also, one ball strike two or more others, each of these is croqued in the order in which they were struck; but the striker has only one additional stroke when he has croqued the lot, and not one for each ball he has struck.
21. As the moving of the croquing ball in the tight croquet is of itself illegal, it stands to reason that if this ball during the stroke slip and touch another ball, the player has not the right to claim the privilege of the croquet.
[In the loose croquet a player may by his croquing stroke drive his own ball through a hoop.]
THE TIGHT CROQUET.
22. A player, after striking a ball, is not necessarily compelled to croquet it, but is allowed to play in any direction he pleases.
[It must, however, be understood that he must play from the place where his ball is, and not, since he abnegates the privilege of it, as after a croquet, from a position touching the ball he has struck.]
23. If a player hit a rover, and by the blow force the other ball against the winning-post, he cannot croquet the ball, as it is plainly dead; he however retains the privilege of another turn. As the ball is dead, it must be moved at once.
24. If a player in the act of croquing do not move the croqued ball at least 6 inches, he is at liberty to take the stroke over again.
[Of course the croqued ball must be placed in the position it occupied before it was struck.]
25. If a ball go through a hoop and then croquet a ball, both strokes count.
26. If a player croquet a ball illegally, both balls must be restored to their former positions.
27. If a ball hit two or more balls by one stroke, and croquet one, it is forced to croquet all it has struck, and is not allowed to croquet one and leave the others alone.
THE POSTS.
Some writers give certain privileges for passing two hoops at a time, and for striking the posts—such as placing the ball a mallet’s length in any direction from its original position. This plan, however, is very irregular, and affords too great an advantage to one player to be adopted.
28. Striking the posts enables the player to have a fresh turn, and is in all respects equivalent to passing a hoop.
29. A player who, having gone through all the hoops, strikes the winning-post, is dead; and being out of the game, is not allowed to have a fresh turn.
30. If either of the posts be struck by a ball that is driven thither by a croquing or croqued ball, or in passing through the next hoop to it in the right direction, the stroke holds good.
31. If a ball be moved by a player when it should not have been touched, it must be restored to its former position, even if the stroke have sent it against a post or through a hoop.
32. If any ball (or balls) be struck by the ball moved, as in the last rule, it must be at once replaced in its former position.
33. If a ball, in the tight croquet, slip from under the feet and strike the turning-post, the stroke does not count.
[By the same rule, if a player in croquing strike the winning-post, the stroke does not count.]
34. If a ball be hit off the ground on a gravel-walk or a flower-bed, it is to be placed at once 12 inches at right-angles from the limit of the boundary.
THE ROVER.
35. As a rover has passed through all the hoops, he is not allowed to croquet the same ball twice in one turn.
36. A rover has only the right to play a second time when he croquets another ball.
37. A ball is dead as soon as it has passed through all the hoops and struck the two posts.
38. A rover who hits another ball, and then the post, is dead, and cannot take another turn.
[A rover who croquets another ball against the post is according to [Rule 23] allowed another turn; but if a rover, in croquing a ball, lets his ball slip against the post, he is dead according to the principles of loose croquet.]
39. The game is finished when all the players on one side have gone through all the hoops and struck the two posts.
40. A match is the best of three games.
41. A tournament is the best of three matches.
HINTS TO YOUNG PLAYERS.
It is almost impossible (as the reader will already have perceived) to overestimate the great importance that “the croquet” bears upon the game. A player who devotes all his efforts to pass through the hoops will find himself soon left behind by those who look upon that department of the game as merely subservient to the more fascinating task of driving away a foe, or of helping a friend; and this fact becomes more and more patent when the number of players is six or eight. True, when only two play, if one gets a good start, it is a somewhat difficult matter for the other player to stay his progress; and as this inevitably takes away half the interest of the game, we recommend a pair of players to use a couple of balls, since by so doing one can assist the other, and develop the croquet to great advantage; but then, again, it is not expedient to devote the whole of one’s energies to produce a collision between two balls. The player’s first rule should be to pass through a hoop; if, however, he sees an equal chance of passing through it after he has gone out of his route to drive an adverse player away, he should at all times make use of the croquet; for it must be remembered that keeping an enemy back is almost equivalent to making progress, and that the game cannot be lost as long as a foe’s ball is behind one’s own. The art of the tight croquet consists in placing the striking ball in juxtaposition to that ball which has been croqued, and then, setting the left foot upon his own ball, the striker hits it sharply with his mallet, and consequently the other ball is driven by the power of the stroke to a distance in proportion to the force with which the ball was struck. In the loose croquet, however, the player need not place his foot upon the ball at all, but by adopting the following stroke can drive the two balls forward in the same direction, or by hitting his own ball with a slanting mallet can drive the balls away at an angle to each other. The purpose of this feat is either to aid a friend or to do damage to an enemy. A friend can by croquing send a partner through the hoop he wishes to pass, or else drive an enemy—who has obtained a good position, and who feels certain of going through a hoop at his next turn—exactly in the opposite direction to that in which he wishes to travel. In order, however, to make this stroke very effective, great care must be taken with regard to the way in which the ball is driven. Many thoughtless players think nothing of driving a foe close to a friend, or, in the hopes of assisting their side, send a friend in the immediate neighbourhood of a foe—thus improving the position of the adverse side, and damaging that of their own. The difference that a few thoughtful players make to a side is wonderful. Whilst others hit their balls about without ever thinking that at his next turn a foe will probably croquet them, the careful players, anticipating the positions of the other bails, place themselves in a position from which, when their next turn comes, they can either go through a hoop, or croquet the ball of a more careless player. Thus, if foe B is behind a hoop through which A has to pass, but requires two turns for the passage, it would be very absurd if A were to place himself close to B, in the hope of passing through next time, since B would be sure to croquet him, and place him in even a worse position than he occupies in the [illustration]. A should content himself by playing to C, for B would not go so far out of his way to croquet him, and then A could go through the ring the next time he plays.
If A is at the side of a hoop through which he cannot possibly pass in one turn, he should play behind the ring to the spot marked B, and not in a line marked A C, or else he would probably go either too far or not far enough, and be forced to accomplish in three turns what, if he had gone to B, he could probably have done in two.
Suppose B to be placed in front of the fourth hoop (see Positions of Hoops, [Diagram No. 2]), and A, whose turn it is, to be behind No. 2;—many players would just go through No. 2, and then quietly drop down to No. 3, in the hope of passing through at the next turn. A thoughtful player, however, would, by driving his ball sharply through hoop No. 2, obtain a position close to B, and next, taking a second turn for going through the hoop, would be able to croquet B, and drive him a long way off his hoop, and then return to a good position behind No. 3.
The [following position] will show one of the advantages of the loose croquet. It is the turn of the ball C to play, and he has to go through the hoop e in the direction e A. In his present position it is impossible for him to go through the hoop at one turn. If, however, he croquets D, and then indulges in the loose croquet, he can drive his own ball to B, and send the other to A. He can then pass through the hoop, and can croquet D again at the spot A.
We have mentioned this problem more as an example for young players than because it is a recognised rule. Many such plans, equally advantageous to follow, will readily present themselves to players in the course of the game, and in no more forcible manner can they show their good play than by disregarding the passage of a hoop in order to croquet a foe and thus spoil his position. It can be easily understood that a player who, by passing through all the hoops, obtains the title of “Rover,” and may therefore rove wherever he pleases, has far more power than one whose flight is fettered by being compelled to pass through the little iron hoops that dot the Croquet-ground. He can either keep close to a laggard friend, and aid him by the croquet, or he can take up a position a little in advance of a forward foe, and delay his progress in a very unpleasant manner. Suppose that A has just passed through the last hoop but two, and that B, a rover, has taken up a position close to the hoop, in such a manner that a portion of it intervenes between him and A. If, then, the latter play near the hoop, B is sure to croquet him and drive him away. He is therefore compelled to keep some distance off the hoop until a friend comes to aid him, unless a change in his position allows him to croquet B, which, if the latter is a good player, is not likely to occur. Now, having shown how a rover can worry a foe, let us demonstrate how he can aid a friend. A is close to the hoop through which he has to pass, and B, a rover of his own side, is in a line with him. If B hit A, he will probably drive him off his hoop and spoil his turn; but if B play to C, a spot halfway between the two hoops, A can go through his hoop, croquet B at C, drive him to D, and then go through the next hoop, croquet B at D (for he has been through a hoop since he last croqued him), drive him to the other side of the next hoop, and so on. A rover playing with another ball can be of more help to him than hindrance to a foe; and as it is more important to get the balls of one’s own side forward than to delay those of a foe, the former plan should, when feasible, be adopted. Thus it will be seen that a good rover is of the greatest service to the side, and that the sooner he is placed hors de combat the better for the opposite side. The rovers on the other side should therefore do all they can to make the rover’s ball hit the post by croquing it against it, if possible; for although if all on his side hit the post before those on the other side the game is won, yet when the best player, being dead, is able to render no further assistance, the game often goes against that side. This plan, however, must be adopted with the greatest precaution and care, and on no account whatever should a bad player be thus disposed of, since the mere fact of keeping him in the game is of the highest importance, as his services are of little avail to his own side, who cannot win as long as one of their party remains in the game. With these few desultory hints we conclude this article, which all beginners should study carefully, and (we hope) with advantage.