RELIEVIO.

Make a boundary-line embracing such territory as is wise or as your space allows, across which no player can go. If he does he is captured. Then make a den by drawing a square 3 x 4 feet.

Divide the players into two equal parts, each side appointing a captain and den-keeper. The two sides are called detectives and robbers. The side being out are the robbers.

The robbers then hide in any place within the boundary. When hid the captain of the robbers cries "relievio!" meaning "ready." The captain of the detectives then sends out his men to search for the robbers. When a robber is found and caught he must not struggle until within six feet of the den, when he can try to get away. The work of the detective is to get the robber within touch of the keeper. If the keeper touches the robber he yields and enters the den. It is necessary for the keeper to stand with one foot in the den. If both feet are placed in the den, or both outside, the prisoners are free. If at any time a robber, not captured, can place his foot in the den and cries "relievio!" he sets the prisoners free. If in his attempt to free the prisoners the keeper simply touches him he is captured. Only one detective at a time can take a robber.

When all the robbers are captured, the sides change.