THE CRAFTY CRAB

“THE CRAFTY CRAB”

There once was a crafty young Crab
Who always went round in a cab
He wished no one to say
That he walked the wrong way
But his coachman the secret did blab


MORRA.

By Susan Anna Brown.

mong boys and girls there is a constant demand for new games, and many are invented every year, which are in fashion for a few months and then disappear altogether.

But almost every successful game is an adaptation of some old amusement that was enjoyed centuries ago. Tennis, base-ball, marbles, and many other common sports have been played for ages, in one form or another, while most games of cards can be traced back to the sixteenth century.

Many games which seem very simple and hardly worthy of the name require, in reality, considerable skill and dexterity. This is especially true of the game of Morra, which is played enthusiastically in Italy by persons of all ages.

Almost any day, in walking along a Roman street, a little group may be discovered gathered about a pair of Morra-players. From the noise and excitement, a foreigner would conclude that a quarrel of some sort was going on; but if he pause and join the company, he will see that the chief actors are all interested in the progress of the game, and that the loud screams which the players give at brief intervals are nothing more dangerous than the simultaneous calling out of numbers. He will also see that their eyes are fixed too earnestly on each other to notice the increasing crowd of spectators, and that both have their left hands constantly raised, and that at each shout the right hands are thrown violently forward. This is the old, old game of Morra which is referred to by Cicero, and other writers of his day. On many ancient monuments are found carvings which represent Morra-players. It was played on the banks of the Nile in the time of the Pharoahs; and in spite of its simplicity it is still a standard amusement around the Levant.

Perhaps some of the boys and girls on this side of the water would like to try it; but I shall warn them that, although it seems easy enough, it will require considerable practice to become at all proficient in it.

The two players are placed opposite each other, and simultaneously each throws out the right hand with some of the fingers extended, while the rest are doubled over the palm, at the same instant shouting out the sum of the fingers which he guesses are extended on his adversary's hand and his own. Of course, knowing how many he has put up himself, the only point is to guess the number of his adversary and instantly add it to his own, a process which requires some practice and experience, as an experiment will soon show, beginners often making amusing mistakes; as, for instance, saying "ten!" when they themselves have only one or two fingers up, or "four!" when the whole hand is extended.

If both guess correctly, or incorrectly, neither makes anything, but if one happens to hit the right number when his adversary misses, he scores one, by extending one finger on the left hand, which is held up constantly, that no unfair count may be recorded. The game is usually five, but sometimes "double morra" is played, the score being ten. In this case, at the end of the first five, the hands are brought together with a slap, to indicate that the second half is begun. This slap is also given at the completion of an ordinary game.

The great point is to play as rapidly as possible and exactly in unison, as otherwise an opportunity is given for unfair advantage.

A very old Latin proverb describes an honest man as, "Trustworthy enough to play Morra in the dark"; and it is a very good description, for one who has no honor about trifles can never be trusted in graver matters.


THE KELP-GATHERERS.

[A Story of the Maine Coast.]

By J. T. Trowbridge.

Chapter XIII.