TO WIN EVERY TRICK AT WHIST.
In the midst of the astonishment produced by this seemingly prodigious display of memory, say—“Now, if you like, we will have a hand at whist, and I undertake to win every trick if I be allowed to deal.” Let the whist party be formed, and get the cards cut as usual—on taking care to replace them, as before enjoined, precisely as they were. Deal the cards, and the result will be that your thirteen cards will be all trumps. Let the game proceed until your opponents “give it up” in utter bewilderment.