Tough rags, or leather thongs fastened to a handle about a foot in length, will make an effective lash, but the best whips are made from pliant leather thongs, or still better, from a dried eelskin.
To spin the top, put your whip under your left arm—I have seen boys grasp it between their teeth—then with the flat of the fingers of both hands on either side of the top, give a smart twirl. As soon as the top is in motion, ply your whip along the sides, drawing the lash quickly away at each stroke.
Playing whip-top alone soon gets to be monotonous, but where there are two a "fight" can be arranged for. At the word "go," two boys spin their tops, and then lash them till they crash together. The tops must be kept within a described ring, and the one that knocks the other out is regarded as the King top. If a boy strikes his opponent's top, it is a "foul," and he loses the game. Another contest is where, after the lashing, one calls "stop." The one that "dies" first, is naturally out.
Racing is done by drawing a taw line, from which the whip tops start for a designated goal, the first one in winning. This is an exciting game and not so easy as at first appears.
The tin or wooden humming top is but an interesting toy. The Japanese make them with a slit in the point which fits into a string or a thin wire, and on such supports they can be made to do remarkable feats.
THE PEG TOP
The Peg Top is, after all, the King of the top family, and the greatest source of joy to the youth with a sure eye and a steady hand. The "Plugger" is the top you spin; the "bait" is the top you strike with the plugger. A "Giggler" is an unsteady top that goes dancing and hopping about. Boys love their "old reliable taw" in marbles, but their pride in this is never so great as that which they take in a conquering plugger. This should have what is known as a screw peg, which prevents splitting. It can be made, but on the whole, I think it better to buy the pegs.
A good, stout, pliant cord is quite as necessary as a well-balanced top. It should have a button, never a loop, to keep it from slipping through the fingers, and it should be of a thickness to fill, without overlapping the grooves. The end should be frayed and moistened to insure a firm grip when starting to wind. It requires much practice to become expert in spinning the peg, but, as in everything else, it pays to learn accuracy.
As with whip top, playing alone soon ceases to be good fun, but the game makes for enjoyment. Mark out a bull ring about six feet in diameter. Put as many tops inside the small ring as there are players, then toss up, or in any other way decide on the order of play. After winding up his peg, the first player, with his left foot toeing the outer ring, strikes for the tops in the center. If he misses and fails to spin, or if he strikes outside the inner circle, he must put another top within the circle and await his turn. If he strikes the tops with the big end of his plugger, it is a miss, and he must replace any top knocked out; but if the peg of the plugger hits a top and knocks it out of the center ring, he pockets it and has another whack. If in spinning in the center ring the plugger jostles out a top or tops, it counts as a hit, and the player is entitled to another "try." If the plugger spins and dies in the ring without knocking out a top, it is a miss, and the player must add another top.
Sometimes a crack player throws with such force and accuracy as to split a bait top. This is the acme of the game and the crowning glory of the player. Often the bait consists of toothless, battered wrecks, but this does not lessen the fun of the game.