The leader tells the First Back how and where to stand, then lays his hands on the stooping shoulders and straddles over When the leader strikes, he makes a mark to show the place, and the First Back takes his place on this line. All the other boys must clear First Back from the taw line, not always an easy task if the leader is a good jumper.
When the leader's turn comes around again he marks a new taw line about a foot and a half—he uses his own foot for a measure—about eighteen inches or "foot-an'-half" in advance of the old one. On the second jump he marks where his heels strike, and the First Back moves to that place, and the others make the leap.
So the game goes on till a player fails to clear First Back, a failure that usually results in tumbling both over. The player who fails is "it" for the next game, which begins at once.
A variation of this game is known as "Foot-an'-half," with a Leader and a "Foot-an'-half."
In this game the First Back, who must always select the leader, picks out, instead of the best, as in the former case, the very poorest jumper. He chooses for Foot-an'-half a better player. His object in doing this is to have Foot-an'-half, who is his ally, set tasks that are beyond the ability of the boy chosen as leader.
When all is ready First Back takes a position, with one foot on either side of the taw line and his side toward the players. Foot-an'-half is the last to jump, and knowing what is expected of him, he leaps as far as he can. Where his heels come down another line is drawn. To this line First Back moves, placing a foot on either side. Now comes the test of the leader. He can now take a foot and a half, using his own foot for a rule, and jump from that point, but if any other boy can make the leap from the old taw line, the leader becomes "it" and a new game is started.
SPANISH FLY
I have been unable to learn where the boys got this name. It is started just like the preceding game. Some player, usually one who has confidence in himself, shouts as he makes the leap, and just before his feet touch the ground: "Spanish Fly!"
At once the fun begins in wild earnest. The boy who just shouts is regarded as leader. The second time he makes the leap he cries: "Torchlight" and makes the jump with only one hand on First Back's shoulders, while he waves his hat in the other.
The player that fails to follow the leader's example becomes "it." On the third turn the leader shouts: "Hats on deck," and he places his cap on First Back's shoulders and goes over without knocking it off. The next player places his cap on top of the leader's and goes over.