RULES
When a player touches his hand or foot to the ground it is called "grounds," and he is out.
When a player pitches the potsherd into the wrong division or on a line, he is out.
When a player kicks into the wrong division or on a line, he is out. In the next turn he must play from taw. When the turns of the others come they must begin at the division in which they failed.
CHAPTER XIX
HOW TO CAMP OUT—THINGS EVERY CAMPER SHOULD KNOW
Camping out is not in itself a game, but it would be hard to imagine a more delightful way for the boy or the man who has still something of the boy in him to spend a vacation.
Of course, boys in the country have more opportunities to learn about camping than boys living in the city. One thing is that they are more familiar with tools, but city boys are perhaps more eager for the life, as it is so primitive and in such striking contrast to their usual way of living.
Before going into camp there are many things for the camper to learn if he does not know how, and one of these things is how to make a fire. If one has matches, kindling and wood there is no trick in making a camp fire, but there is a good trick in making a fire where there are no matches and the wood is green or wet. Of course, you know that men built fires in houses and camps many, many hundreds of years ago, but you may not know that up to one hundred years ago matches, which are now so cheap and so abundant, were practically unknown. How, then, did they start fires?
Our own Indians get fire—I have seen them do it—by rotating a hard upright stick in a cup-shaped hollow of lighter wood, in which dry charcoal or the fungus-like shavings of punk were placed. Cotton or any other substance that ignites easily would answer as well. This is getting fire by friction.