Lamp! Lamp! Laa-o!
Those that don’t run shan’t play-o!

Then one of the “spryest” lads is elected to commence, thus:—First touching the goal with his foot or leaning against it, and clasping his hands so as to produce the letter W in the dumb alphabet, he pursues the other players, who are not so handicapped, when, if he succeeds in touching one without unclasping his hands, they both make a rush for the goal. Should either of the other boys succeed in overtaking one of these before reaching that spot, he has the privilege of riding him home pick-a-back. Then these two boys (i.e., the original pursuer and the one caught), joining hands, carry on the game as before, incurring a similar penalty in case of being overtaken as already described. Each successive boy, as he is touched by the pursuers, has to make for the goal under similar risks, afterwards clasping hands with the rest, and forming a new recruit in the pursuing gang, in whose chain the outside players alone have the privilege of touching and thus adding to their numbers. Should the chain at any time be broken, or should the original pursuer unclasp his hands, either by design or accident, the penalty of carrying a capturer to the goal is incurred and always enforced. In West Somerset the pursuing boys after starting were in the habit of crying out the word “Brewerre” or “Brewarre;” noise appearing to be quite as essential to the game as speed.—Somerset and Dorset Notes and Queries, i. 186 (1888).

Another correspondent to the same periodical (i. 204) says that an almost identical game was played at the King’s School, Sherborne, some fifty years ago. It was called “King-sealing,” and the pursuing boy was obliged by the rules to retain his hold of the boy seized until he had uttered—

One, two, three, four, five, six, seven, eight, nine, ten.
You are one of the king-sealer’s men.

If the latter succeeded in breaking away before the couplet was finished, the capture was incomplete.

The second game described is almost identical with “[King Cæsar],” played at Barnes.

About twenty years ago the game was common in some parts of Bedfordshire and Hertfordshire, where it was sometimes called “Chevy Chase.”—Folk-lore Journal, vii. 233.

See “[Chickidy Hand],” “[Hunt the Staigie],” “[King Cæsar],” “[Whiddy].”

Lang Larence

That is, “Long Lawrence,” an instrument marked with signs, a sort of teetotum. A “Long Lawrence” is about three inches long, something like a short ruler with eight sides; occasionally they have but four. On one side are ten x’s, or crosses, forming a kind of lattice-work; on the next, to the left, three double cuts, or strokes, passing straight across in the direction of the breadth; on the third, a zig-zag of three strokes one way, and two or three the other, forming a W, with an additional stroke or a triple V; on the fourth, three single bars, one at each end and one in the middle, as in No. 2, where they are doubled; then the four devices are repeated in the same order. The game, formerly popular at Christmas, can be played by any number of persons. Each has a bank of pins or other small matters. A pool is formed; then in turn each rolls the “Long Lawrence.” If No. 1 comes up the player cries “Flush,” and takes the pool; if No. 2, he puts down two pins; if No. 3, he says “Lave all,” and neither takes nor gives; if No. 4, he picks up one. The sides are considered to bear the names, “Flush,” “Put doan two,” “Lave all,” “Sam up one.” It has been suggested that the name “Lawrence” may have arisen from the marks scored on the instrument, not unlike the bars of a gridiron, on which the saint perished.—Easthers’s Almondbury Glossary.