Tig.

A game in which one player touches another, then runs off to be pursued and touched in turn.

Mr. Addy says, “Children tig each other when they leave school, and there is a rivalry among them to get the last tig. After a boy has said tig-poison, he is not to be ‘tigged’ again.” Brockett says: “Tig, a slight touch (as a mode of salutation), a play among children on separating for the night, in which every one endeavours to get the last touch; called also Last Bat.”—Brockett’s North Country Words, and consult Dickinson (Cumberland Glossary), also Jamieson. A boys’ game, in which the player scores by touching one who runs before him.—Stead’s Holderness Glossary. A play among children when separating for the night.—Willan’s Dialect Words of West Riding of Yorks. Called also “[Touch]” and “Tigga Tiggy,” in East and West Cornwall; (Courtney and Couch), also Patterson’s Antrim and Down Glossary.

See “[Canlie],” “[Cross Tig].”

Time.

The players stand in a line. Two are chosen, who stand apart, and fix on any hour, as one, two, three, &c., or any half-hour. A nestie is marked off at some distance from the row of players. One of the two goes in front of the line of players, and beginning at one end asks each the hour. This is done till the hour fixed on between the two is guessed. The one that makes the right guess runs to catch the other of the two that fixed the hour, and she makes off to the “nestie.” If she is caught she goes to the line of players, and the one that caught her takes her place. If she reaches the “nestie” without being caught, she has still to run to the line of players; if she does this without being caught she holds her place as one of the time-fixers, but if caught she takes her stand in the line, and the one that caught her becomes time-fixer.—Fraserburgh (Rev. W. Gregor).

Tip it.

This is played by six players, divided into two sides of three each, with one captain to each side. A ring or other small object is taken by the side which wins the toss, and then both sides sit down to a small table. The in-side puts their hands under the table, and the ring is given to one of the three players. At a given signal they all bring up their closed hands on to the table, and the other side has to guess in which closed fist the ring is. The guesser has the privilege of ordering “off” the hands which he thinks are empty. If he succeeds in getting the empty hands off, he says “tip it” to the remaining one. If he guesses right the ring changes sides. The game is to keep the ring or other object on one side as long as possible.—London (Alfred Nutt).[Addendum]

Tip-Cat.

Strutt says this is so denominated from the piece of wood called a cat, about six inches in length, and an inch and a half or two inches in diameter, diminished from the middle to both ends. When the cat is on the ground the player strikes it smartly, when it rises with a rotatory motion high enough for him to hit it again before it falls, in the same manner as a ball. He says there are various methods of playing the game, and describes the two following: A large ring is made in the ground; in the middle of this the striker takes his station; his business then is to hit the cat over the ring. If he fails in doing so he is out, and another player takes his place; if successful, he judges with his eye the distance the cat is driven from the centre of the ring, and calls for a number at pleasure to be scored towards his game: if the number demanded be found upon measurement to exceed the same number of lengths of the bludgeon, he is out; on the contrary, if it does not, he obtains his call. The second way of playing is to make four, six, or eight holes in the ground in a circular direction, and at equal distances from each other, at every hole is placed a player with his bludgeon: one of the opposite party who stand in the field tosses the cat to the batsman who is nearest him, and every time the cat is struck the players are obliged to change their situations, and run once from one hole to another in succession; if the cat be driven to any great distance they continue to run in the same order, and claim a score towards their game every time they quit one hole and run to another; but if the cat be stopped by their opponents and thrown across between any two of the holes before the player who has quitted one of them can reach the other, he is out.