A game played with pennies, or other round discs. The object is to pitch the penny into a hole in the ground from a certain point.—Elworthy, West Somerset Words.

Probably “[Pick and Hotch],” mentioned in an article in Blackwood’s Mag., Aug. 1821, p. 35. Common in London streets.

Pitch and Hustle

[Chuck-Farthing].” The game of “[Pitch and Toss]” is very common, being merely the throwing up of halfpence, the result depending on a guess of heads or tails.—Halliwell’s Dictionary.

Pitch and Toss

This game was played by two or more players with “pitchers”—the stakes being buttons. The ordinary bone button, or “scroggy,” being the unit of value. The “pitcher” was made of lead, circular in form, from one and a half inch to two inches in diameter, and about a quarter of an inch thick, with an “H” to stand for “Heads” cut on one side, and a “T” for “Tails” on the other side. An old-fashioned penny was sometimes used, and an old “two-penny” piece I have by me bears the marks of much service in the same cause. A mark having been set up—generally a stone—and the order of play having been fixed, the first player, A, threw his “pitcher” to the mark, from a point six or seven yards distant. If he thought he lay sufficiently near the mark to make it probable that he would be the nearest after the others had thrown, he said he would “lie.” The effect of that was that the players who followed had to lie also, whatever the character of their throw. If A’s throw was a poor one he took up his “pitcher.” B then threw, if he threw well he “lay,” if not he took up his pitcher, in hope of making a better throw, as A had done. C then played in the same manner. D followed and “lay.” E played his pitcher, and had no choice but to lie. F followed in the same way. These being all the players, A threw again, and though his second might have been worse than his first, he has to lie like the others. B and C followed. All the pitchers have been thrown, and are lying round the mark, in the following order of proximity—for that regulates the subsequent play—B’s is nearest, then D’s follows, in order by A, C, F, E. B takes the pitchers, and piles them up one above the other, and tosses them into the air. Three (let us say) fall head up, D’s, A’s, and F’s. These three B keeps in his hand. D, who was next nearest the mark, takes the three remaining pitchers, and in the same manner tosses them into the air. B’s and C’s fall head up, and are retained by D. A, who comes third, takes the remaining pitcher, E’s, and throws it up. If it falls a head he keeps it, and the game is finished except the reckoning; if it falls a tail it passes on to the next player, C, who throws it up. If it falls a head he keeps it, if a tail, it is passed on to F, and from him to E, and on to B, till it turns up a head. Let us suppose that happens when F throws it up. The game is now finished, and the reckoning takes place—

Bhasthreepitchers,D’s, A’s, and F’s.
DtwoB’s and C’s.
FoneE’s.
A, C, and E have none.

Strictly speaking, D, A, and F should each pay a button to B. B and C should each pay one to D. E should pay one to F. But in practice it was simpler, F holding one pitcher had, in the language of the game, “freed himself.” D had “freed himself,” and was in addition one to the good. B had “freed himself,” and was two to the good. A, C, and E, not having “freed themselves,” were liable for the one D had won and the two B had won, and settled with D and B, without regard to the actual hand that held the respective pitchers. It simplified the reckoning, though theoretically the reckoning should have followed the more roundabout method. Afterwards the game was begun de novo. E, who was last, having first pitch—the advantage of that place being meant to compensate him in a measure for his ill luck in the former game. The stakes were the plain horn or bone buttons—buttons with nicks were more valuable—a plain one being valued at two “scroggies,” or “scrogs,” the fancy ones, and especially livery buttons, commanding a higher price.—Rev. W. Gregor. See “[Buttons].”

Pit-counter

A game played by boys, who roll counters in a small hole. The exact description I have not been able to get.—Halliwell’s Dictionary.