The detail into which I have gone in the case of these games makes it, I think, unnecessary that I should enter into equal detail in other customs mentioned in the classification. Thus, with regard to the funeral customs indicated in “[Jenny Jones],” we have not only a ceremony of burial, but the courting of a maiden or maidens by a band of suitors, the opposition of the mother or guardians to their suit, the putting forward of domestic occupations as pretexts for refusal; there is also the illness, dying and death of the maiden, the manner of her funeral indicated by the colour selected for her burial, followed by the burial itself, the singing of the lament or funeral dirge, and, in some versions, the rising of the ghost or spirit of the departed. This game in its best versions is played in line form. But in those versions where two children only play the parts of “mother” and “Jenny Jones,” there is also evidence of the tendency of the game to develop into the individual form.
Again, those games in which “guessing” occurs remind us of the important part that guessing or chance plays in the beliefs of the savage and uncivilised. A person who, by a guess, discovers a special person out of a number, or the exact number of articles concealed in a hand or under a foot, has something of the supernatural or witch-element about him. This is largely the foundation of the belief in witchcraft and the sorcerer. It is not surprising to find, therefore, the guessing-element largely extant in the dramatic game. The “guesser” is usually chosen by lot by means of the counting-out rhyme; the leader then proceeds to confuse the guesser’s or witch’s mind by re-naming secretly the rest of the players. He calls the “guesser,” and in a doggerel rhyme (the remains or imitation probably of an incantation), tells him to pick out or name a certain person or thing. If the guess is correct, the “guesser” takes that person to his side, indicating power over that individual or thing. If the “guesser” is unsuccessful, he is scouted, mocked, and ill-used.
I now proceed with the second classification referred to on [p. 461]. Of the games classified on [pp. 461-470], ante, it will be found on examination that nearly all of them are dramatic in form. This leads me at once to suggest that so important a phase of their character needs separate investigation, and this I proceed to do.
In the first place, it will be found that certain of the games are wholly dramatic whatever may be the customs or rites they imitate. These games are of two classes—first, where dramatic action is complete throughout the whole game, that is where singing, action, and words are represented; secondly, where singing has dropped out, action and words only remaining.
These two classes are as follows:—
DRAMATIC GAMES.
(1) Singing (containing words, tune, action).
- [All the Boys].
- [Babbity Bowster].
- [Booman].
- [Curly Locks].
- [Cushion Dance].
- [Dillsie, Dollsie Dee].
- [Down in the Valley].
- [Down in yonder Meadow].
- [Galley, Galley, Ship].
- [Glasgow Ships].
- [Green Grass].
- [Green Gravel].
- [Hark the Robbers].
- [Hear all! let me at her].
- [Here comes a Lusty Wooer].
- [Here comes a Virgin].
- [Here I sit on a Cold Green Bank].
- [Here’s a Soldier].
- [Here stands a Young Man].
- [Hey Wullie Wine].
- [Isabella].
- [Jenny Jones].
- [Jolly Fishermen].
- [Jolly Hooper].
- [Jolly Miller].
- [Jolly Rover].
- [Jolly Sailors].
- [Keys of Heaven].
- [King William].
- [Kiss in the Ring].
- [Knocked at the Rapper].
- [Lady of the Land].
- [Lady on the Mountain].
- [London Bridge].
- [Mary Brown].
- [Mary mixed a Pudding].
- [Merry-ma-tansa].
- [Milking Pails].
- [Mulberry Bush].
- [Needle Cases].
- [Nettles Grow].
- [Nuts in May].
- [Oats and Beans].
- [Old Dame].
- [Old Roger].
- [Oliver, Oliver, follow the King].
- [Oranges and Lemons].
- [Poor Mary sits a-weepin’].
- [Poor Widow].
- [Pray, pretty Miss].
- [Pretty little Girl].
- [Queen Anne].
- [Queen Mary].
- [Ring me Rary].
- [Rosy Apple].
- [Round and Round the Village].
- [Sally Water].
- [Salmon Fishers].
- [Silly Old Man].
- [Soldier].
- [Soldiers].
- [Three Dukes].
- [Three Knights].
- [Three Old Bachelors].
- [Three Sailors].
- [Wallflowers].
- [We are the Rovers].
- [When I was a Young Girl].
- [Widow].
- [Wind].
- [Would you know how doth the Peasant?]
(2) Dialogue and Action (no singing).
- [Auld Grannie].
- [Barbarie, King of the].
- [Chickens, come clock].
- [Deil amo’ the Dishes].
- [Doagan].
- [Draw a Pail of Water].
- [Dumb Motions].
- [Eller Tree].
- [Fox and Geese].
- [Ghost at the Well].
- [Giddy].
- [Gipsy].
- [Gled-Wylie].
- [Hen and Chickens].
- [Honey Pots].
- [How many Miles to Babylon].
- [Jack, Jack, the Bread’s a-burning].
- [Keeling the Pot].
- [King of Barbarie].
- [King of the Castle].
- [Lady on yonder Hill].
- [Lend me your Key].
- [Mother, may I go out?]
- [Mother Mop].
- [Mother, Mother, the Pot boils over].
- [Mouse and Cobbler].
- [Namers and Guessers].
- [Old Cranny Crow].
- [Old Dame].
- [Rashes].
- [Shepherds and Sheep].
- [Steal the Pigs].
- [Thread the Needle].
- [Three Jolly Welshmen].
- [Tower of London].
- [Trades].
- [Who goes round my Stone Wall?]
- [Willie Wastell].
- [Witch].
- [Wolf].