In addition to the above list of principal departments, there will be the following—quite as necessary, but secondary in importance:
1. The Transportation System, including shop and yard tracks and cars, elevators, cranes, hoists, and all similar appliances for handling material.
2. The Tool Room, for making tools, jigs, and fixtures, and for properly storing them in a convenient manner for issuing when they are called for.
3. An Experimental Room, which all progressive concerns find necessary in the development of their product.
4. The Store-Room, in which are stored the raw material and the purchased stock, either partly or completely manufactured, which are issued to the different departments as needed for their daily routine work.
5. The Finished Parts Store-Room, in which the smaller parts of the product, as fast as they are completed, are stored and held until wanted for the process of assembling.
6. The Pattern Storage Room. In this department, often occupying several floors of a building specially constructed for this purpose, are stored all patterns for the iron and brass foundries, and also those sent to outside foundries for malleable and steel castings.
7. The Carpenter Shop. This is a general utility department making boxes and crates for shipping; doing carpenter work in keeping the grounds and buildings in proper repair, and making necessary changes therein; making and repairing flasks for the foundry; and similar work.
8. The Paint Shop. A small room serving little more than as a storeroom for paints and painters' materials, as their work is principally done at various points in the shops, wherever the machines or parts may happen to be.
9. The Shipping Room. In a plant building large machinery, the shipping room is simply an office for the shipper, the physical work of shipping being done in the shops, wherever the machine may happen to be at the time.