"They might need a live Terran—badly and soon."

"Why?"

"To operate the camp call beam."

Shann's momentary bewilderment vanished. He knew enough of Survey procedure to guess the reason for such a move on the part of the aliens.

"The settler transport?"

"Yes, the ship. She won't planet here without the proper signal. And the Throgs can't give that. If they don't take her, their time's run out before they have even made a start here."

"But how could they know that the transport is nearly due? When we intercept their calls they're pure gibberish to us. Can they read our codes?"

"The supposition is that they can't. Only, concerning Throgs, all we know is supposition. Anyway, they do know the routine for establishing a Terran colony, and we can't alter that procedure except in small nonessentials," Thorvald said grimly. "If that transport doesn't pick up the proper signal to set down here on schedule, her captain will call in the patrol escort ... then exit one Throg base. But if the beetle-heads can trick the ship in and take her, then they'll have a clear five or six more months here to consolidate their own position. After that it would take more than just one patrol cruiser to clear Warlock; it will require a fleet. So the Throgs will have another world to play with, and an important one. This lies on a direct line between the Odin and Kulkulkan systems. A Throg base on such a trade route could eventually cut us right out of this quarter of the galaxy."

"So you think they want to capture us in order to bring the transport in?"

"By our type of reasoning, that would be a logical move—if they know we are here. They haven't too many of those hounds, and they don't risk them on petty jobs. I'd hoped we'd covered our trail well. But we had to risk that attack on the camp.... I needed the map case!" Again Thorvald might have been talking to himself. "Time ... and the right maps—" he brought his fist down on the raft, making the platform tremble—"that's what I have to have now."