To what shall we ascribe this? Its hold upon the northern Indians shows that it was peculiarly adapted to the temperament of the natives, and we should naturally expect to find it as much in use among the tribes of the south as with those of the north. An explanation for this may possibly be found in the difference of the climate. The game was especially adapted for the winter, and while its practice was evidently not exclusively confined to that season, it is possible that its greater hold upon the affections of the Indians of the north arose from their being obliged to resort to in-door amusements during the protracted winters in that region. From this necessity the southern Indians being in a measure exempt, they continued their out-door games as usual and never became so thoroughly infatuated with this game.
Informal contests were often held between players, in which the use of the bowl or platter was dispensed with. The dice were held in the hand and then tossed in the air. They were allowed to fall upon some prepared surface, generally a deerskin spread for the purpose. The same rules as to the color of the surfaces of the dice when they settled in their places governed the count. This form of the game is sometimes described as a separate game. Boucher [Footnote: True and Genuine Description of New France, etc, by Pierre Boucher, Paris, 1644 Translated under title "Canada to the Seventeenth Century," Montreal, 1883, p. 57.] calls it Paquessen. [Footnote: Played by women and girls. Sagard Theodat, Histoire du Canada, Vol. I, p. 244.] The women of Oregon played it with marked beaver teeth. [Footnote: Contributions to North American Ethnology, Vol. I, p. 206, George Gibbs; H. H. Bancroft's Native Races, Vol. I, p. 244, The Northwest Coast by James G. Swan, p. 158.] Among the Twanas it was played with beaver or muskrat teeth. [Footnote: Bulletin U S Geological Survey, Vol. III, No. 1, April 5, 1877. Rev. M. Eels.] Powers [Footnote: Contributions to North American Ethnology, Vol. III, p. 332.] says that among the Nishmams, a tribe living on—the slopes of the Sierra Nevada between the Yuba and Cosumnes rivers, a game of dice is played by men or women, two, three or four together. The dice, four in number, consist of two acorns split lengthwise into halves, with the outsides scraped and painted red or black. They are shaken in the hand and thrown into a wide flat basket, woven in ornamental patterns. One paint and three whites, or vice versa, score nothing; two of each score one; four alike score four. The thrower keeps on throwing until he makes a blank throw, when another takes the dice. When all the players have stood their turn, the one who has scored the most takes the stakes."
The women of the Yokuts, [Footnote: Contributions to North American Ethnology, Vol. III, p. 377.] a Californian tribe which lived in the San Joaquin valley near Tulare Lake, had a similar game. Each die was half a large acorn or walnut shell filled with pitch and powdered charcoal and inlaid with bits of bright colored abaloni shell. Four squaws played and a fifth kept tally with fifteen sticks. There were eight dice and they scooped them up with their hands and dashed them into the basket, counting one when two or five flat surfaces turned up.
Schoolcraft [Footnote: Schoolcraft's Indian Tribes, Vol. II, pp. 71, 72.] says "one of the principal amusements of a sedentary character is that of various games, success in which depends on luck in numbers. These games, to which both the prairie and forest tribes are addicted, assume the fascination and intensity of gambling; and the most valued articles are often staked upon the luck of a throw. For this purpose the prairie tribes commonly use the stones of the wild plum or some analogous fruit, upon which various devices indicating their arithmetical value are burned in, or engraved and colored, so as at a glance to reveal the character of the pieces." Among the Dacota tribes this is known by a term which is translated the "game of plum stones." He gives illustrations of the devices on five sets of stones, numbering eight each. "To play this game a little orifice is made in the ground and a skin put in it; often it is also played on a robe." [Footnote: Domenech. Vol. II, p. 191, First Annual Report of Bureau of Ethnology. Smithsonian, 1881, p. 195.] The women and the young men play this game. The bowl is lifted with one hand and rudely pushed down to its place. The plum stones fly over several times. The stake is first put up by all who wish to play. A dozen can play at once if desirable.
Schoolcraft [Footnote: Vol. n, p. 72.] describes still another form of, the game which he found among the Chippewas, in which thirteen pieces or dice were used. Nine of them were of bone and were fashioned in figures typifying fish, serpents, etc. One side of each was painted red and had dots burned in with a hot iron. The brass pieces were circular having one side convex and the other concave. The convex side was bright, the concave dark or dull. The red pieces were the winning pieces and each had an arithmetical value. Any number of players might play. A wooden bowl, curiously carved and ornamented, was used. This form of the game may have been modified by contact with the whites. It seems to be the most complex [Footnote: See also a simpler form of the game described by Philander Prescott among the Dacotas—Schoolcraft, Vol. IV, p. 64. The tendency of the modern Indians to elaborate the game may be traced in the description of "Plumstone shooting" given in "Omaha Sociology" by Rev. J. Owen Dorsey. Third Annual Report of the Bureau of Ethnology to the Secretary of the Smithsonian Institution. Washington, 1884, p. 335.] form in which the game appears. The fact still remains however, that in some form or other we find the game in use across the entire breadth of the continent. [Footnote: Col. James Smith describes the game among the Wyandots. An Account of the Remarkable Occurrences in the Life and Travels of Col. James Smith, during his Captivity with the Indians in the Years 1755-1759. Cincinnati, 1870, p. 46. Tanner also describes it. He calls it Beg-ga sah or dice. Tanner's Narrative, New York, 1830, p. 114.]
STRAW OR INDIAN CARDS.
The third game mentioned by Father Brebeuf was that which was called straw. We have seen that the first of these games called for strength, agility and endurance. It was as free from elements of chance as any human contest can be. The victory belonged to the side which counted amongst its numbers those players who were the fleetest runners, the most skilful throwers and the most adroit dodgers. The second was purely a game of chance. If honestly played no other element entered into its composition. The third which we are now about to consider was much more complicated in its rules than either of the others. It closely resembled in some respects several of our modern gambling games. The French found it very difficult to comprehend and hence the accounts of it which they have given are often confused and perplexing. Boucher [Footnote: p. 57.] says, "Our French people have not yet been able to learn to play it well; it is full of spirit and these straws are to the Indians what cards are to us." Lafitau [Footnote: Vol. II, p. 351.] after quoting from Boucher says, "Baron de LaHontan also made out of it a game purely of the mind and of calculation, in which he who best knows how to add and subtract, to multiply and divide with these straws will surely win. To do this, use and practice are necessary, for these savages are nothing less than good calculators."
"Sieur Perrot, who was a celebrated traveller, and that European whom the savages of New France have most honored, left a description of this game in his manuscript Memorial. I would gladly have inserted it here but it is so obscure that it is nearly unintelligible." Charlevoix admits that he could understand nothing of the game, except as played by two persons in its simplest form and adds that he was told that "there was as much of art as of chance in the game and that the Indians are great cheats at it." [Footnote: Charlevoix, Vol. III, p. 319, Father Tailban who edited Perrot says he has not been any more successful than his predecessors and the game of straws remains to him an unsolved enigma. Perrot, Notes to Ch. X, p. 188.] Where Lafitau and Charlevoix, aided by opportunities to investigate the game itself, have failed, it would seem to be useless for us to attempt. Perrot has indeed succeeded in making his account hopelessly involved. There is however much information to be derived from it and the obscure points are after all unimportant unless one should actually wish to reproduce the game in practice. In that event there are many points connected with the counts which would prove troublesome.
To play the game, a number of straws or reeds uniform in size and of equal length were required. They were generally from six to ten inches long. The number used in the game was arbitrary. Lawson puts it at fifty-one. Charlevoix at two hundred and one. The only essential points were that the numbers should be odd and that there should be enough of them so that when the pile was divided into two parts, a glance would not reveal which of the two divisions contained the odd number of straws. In its simplest form, the game consisted, in separating the heap of straws into two parts, one of which each player took, and he whose pile contained the odd number of straws was the winner. Before the division was made the straws were subjected to a manipulation, somewhat after the manner of shuffling cards. They were then placed upon the deer-skin or upon whatever other article was selected as a surface on which to play. The player who was to make the division into two heaps, with many contortions of the body and throwing about of the arms, and with constant utterances to propitiate his good luck, would make a division of the straws with a pointed bone or some similar instrument, himself taking one of the divisions while his adversary took the other. They would then rapidly separate the straws into parcels numbering ten each and determine from the fractional remainders, who had the odd number. The speed with which this process of counting was carried on was always a source of wonder to the lookers-on, and the fact that the counting was done by tens is almost invariably mentioned. Between two people betting simply on the odd number no further rules were necessary. To determine which had the heap containing the odd number, there was no need to foot up the total number of tens. It was to be settled by what was left over after the last pile of complete tens was set aside. The number itself might be either one, three, five, seven or nine. In the more complicated form of the game, this led to giving different values to these numbers, the nine being always supreme and the one on which the highest bets were wagered. It was generally understood that the holder of this number swept the board taking all bets on other numbers as well as those on the nine. It was easy to bet beads against beads and skins against skins, in a simple game of odd or even, but when the element of different values for different combinations was introduced, some medium of exchange was needed to relieve the complications. Stones of fruit were employed just as chips or counters are used in modern gambling games, and a regular bank was practically instituted. Each player took a certain number of these counters, as the equivalent of the value of the merchandise which he proposed to hazard on the game, whether it was a gun, a blanket, or some other article. Here we have all the machinery of a regular gambling game at cards, but the resemblance does not stop here. The players put up their bets precisely as they now do in a game of faro, selecting their favorite number and fixing the amount, measured in the standard of the game, which they wished to hazard. "By the side of the straws which are on the ground are found the (grains) counters," says Perrot, "which the players have bet on the game." In another place, the method of indicating the bets is stated as follows: "he (meaning apparently the one who has bet) is also obliged to make two other heaps. In one he will place five, in the other seven straws, with as many (grains) counters as he pleases." These phrases may fairly be interpreted to mean that a record of the bets, somewhat of the same style as that kept with counters upon a faro table, was constantly before the players. Complicated rules determined when the players won or lost; when the bets were to be doubled and when they were to abide the chance of another count. The loser at the game, even after all that he had with him was gone, was sometimes permitted to continue the game on his promise to pay. If ill luck still pursued him the winner could refuse him credit and decline to play for stakes that he could not see.
The game often lasted for several days, one after another of the sides relieving his comrades at the play until one of the two sides had lost everything, it being, says Perrot, [Footnote: p. 19.] "a maxim of the savages not to quit play until one side or the other had lost everything." Those who had bet at the game had the right to substitute any person whom they pleased to play for them. "Should any dispute arise on this point," says Perrot, "between the winners and the losers, the disputants backed by their respective sides would probably come to blows, blood would be shed and the whole thing would be very difficult to settle." Cheating often took place at this game. Its exposure was considered praiseworthy and its practice denounced. If doubts were expressed as to the accuracy of a count, the matter was peacefully adjusted by a re-count by two of the spectators.