The Hindoo Code—a promulgation of very high antiquity—denounces gambling, which proves that there were desperate gamesters among the Hindoos in the earliest times. Men gamed, too, it would appear, after the example set them by the gods, who had gamesters among them. The priests of Egypt assured Herodotus that one of their kings visited alive the lower regions called infernal, and that he there joined a gaming party, at which he both lost and won.(3) Plutarch tells a pretty Egyptian story to the effect, that Mercury having fallen in love with Rhea, or the Earth, and wishing to do her a favour, gambled with the Moon, and won from her every seventieth part of the time she illumined the horizon—all which parts he united together, making up FIVE DAYS, and added them to the Earth's year, which had previously consisted of only 360 days.(4)
(3) Herod. 1. ii.
(4) Plutarch, De Isid. et Osirid.
But not only did the gods play among themselves on Olympus, but they gambled with mortals. According to Plutarch, the priest of the temple of Hercules amused himself with playing at dice with the god, the stake or conditions being that if he won he should obtain some signal favour, but if he lost he would procure a beautiful courtesan for Hercules.(5)
(5) In Vita Romuli.
By the numerous nations of the East dice, and that pugnacious little bird the cock, have been and are the chief instruments employed to produce a sensation—to agitate their minds and to ruin their fortunes. The Chinese have in all times, we suppose, had cards—hence the absurdity of the notion that they were 'invented' for the amusement of Charles VI. of France, in his 'lucid intervals,' as is constantly asserted in every collection of historic facts. The Chinese invented cards, as they invented almost everything else that administers to our social and domestic comfort.(6)
(6) Observations on Cards, by Mr Gough, in Archaeologia, vol. viii. 1787.
The Asiatic gambler is desperate. When all other property is played away, he scruples not to stake his wife, his child, on the cast of a die or on the courage of the martial bird before mentioned. Nay more, if still unsuccessful, the last venture he makes is that of his limbs—his personal liberty—his life—which he hazards on the caprice of chance, and agrees to be at the mercy, or to become the slave, of his fortunate antagonist.
The Malayan, however, does not always tamely submit to this last stroke of fortune. When reduced to a state of desperation by repeated ill-luck, he loosens a certain lock of hair on his head, which, when flowing down, is a sign of war and destruction. He swallows opium or some intoxicating liquor, till he works himself up into a fit of frenzy, and begins to bite and kill everything that comes in his way; whereupon, as the aforesaid lock of hair is seen flowing, it is lawful to fire at and destroy him as quickly as possible—he being considered no better than a mad dog. A very rational conclusion.
Of course the Chinese are most eager gamesters, or they would not have been capable of inventing those dear, precious killers of time—cards, the EVENING solace of so many a household in the most respectable and 'proper' walks of life. Indeed, they play night and day—until they have lost all they are worth, and then they usually go—and hang themselves.