When the cards are thus arranged, request a party to cut them. This is only pretence; for you must take care dexterously to replace the cut just as it was before. Let them be cut again, and replace them as before. Your ruse will not be detected, simply because nobody suspects the possibility of the thing.
Now take up the pack, and from the BOTTOM take the first four cards; handing the remainder to a party, sitting before you, saying—'I shall now call every card in succession from the top of the pack in your hand.'
To do this, two things must be remembered; and there is no difficulty in it. First, the numbers 6, 2, 10, 9, 3, king, &c., before given; and next the SUIT of those cards.
Now you know the NUMBERS by heart, and the SUIT is shown by the four cards which you hold in your hand, fan-like, in the usual way. If the first of the four cards be a club, the first card you call will be the six of clubs; if the next be a heart, the next card called will be the two of hearts, and so on throughout the thirteen made up from every row, as before given, and the suits of each card will be indicated successively by the suit of each of your four indicator cards, thus, as the case may be, clubs, hearts, diamonds, spades; clubs, hearts, diamonds, spades, and so on.
After a little private practice, you will readily and rapidly call, as the case may be, from the four cards in your hand:—the six of clubs, two of hearts, ten of diamonds, nine of spades, three of clubs, king of hearts, eight of diamonds, four of spades, ace of clubs, knave of hearts, seven of diamonds, five of spades, queen of clubs—and so on to the last card in the pack.
In the midst of the astonishment produced by this seemingly prodigious display of memory, say—'Now, if you like, we will have a hand at Whist, and I undertake to win every trick if I be allowed to deal.'
Let the Whist party be formed, and get the cards cut as usual—only taking care to REPLACE them, as before enjoined, precisely as they were. Deal the cards, and the result will be that your thirteen cards will be ALL TRUMPS. Let the game proceed until your opponents 'give it up' in utter bewilderment.
This splendid trick seems difficult in description, but it is one of the easiest; and even were it ten times more difficult than it is, the reader will perhaps admit that it is worth mastering. Once committed to memory the figures are never forgotten, and a few repetitions, with the cards before you, will suffice to enable you to retain them.
5. Two persons having each drawn a card and replaced them in the pack, to guess these cards.
Make a set of all the clubs and spades, and another set of hearts and diamonds. Shuffle well each set, and even let them be shuffled by the spectators. Then request a person to draw a card from one of the sets, and another person to draw one from the second set.