A pair of false dice was arranged as follows:—

{Two fours
On one die, {Two fives
{Two sixes
{Two fives
On the other, {Two threes
{Two aces

With these dice it was impossible to throw what is at Hazard denominated Crabs, or a losing game—that is, aces, or ace and deuce, twelve, or seven. Hence, the caster always called for his main; consequently, as he could neither throw one nor seven, let his chance be what it might, he was sure to win, and he and those who were in the secret of course always took the odds. The false dice being concealed in the left hand, the caster took the box with the fair dice in it in his right hand, and in the act of shaking it caught the fair dice in his hand, and unperceived shifted the box empty to his left, from which he dropped the false dice into the box, which he began to rattle, called his main seven, and threw. Having won his stake he repeated it as often as he thought proper. He then caught the false dice in the same way, shifted the empty box again, and threw till he threw out, still calling the same main, by which artifice he escaped suspicion.

Two gambling adventurers would set out with a certain number of signs and signals. The use of the handkerchief during the game was the certain evidence of a good hand. The use of the snuff-box a sign equally indicative of a bad one. An affected cough, apparently as a natural one, once, twice, three, or four times repeated, was an assurance of so many honours in hand. Rubbing the left eye was an invitation to lead trumps,—the right eye the reverse,—the cards thrown down with one finger and the thumb was a sign of one trump; two fingers and the thumb, two trumps, and so on progressively, and in exact explanation of the whole hand, with a variety of manoeuvres by which chance was reduced to certainty, and certainty followed by ruin.(6)

(6) Bon Ton Magazine, 1791.

CHEATING AT WHIST.

In an old work on cards the following curious disclosures are made respecting cheating at whist:—

'He that can by craft overlook his adversary's game hath a great advantage; for by that means he may partly know what to play securely; or if he can have some petty glimpse of his partner's hand. There is a way by making some sign by the fingers, to discover to their partners what honours they have, or by the wink of one eye it signifies one honour, shutting both eyes two, placing three fingers or four on the table, three or four honours. FOR WHICH REASON ALL NICE GAMSTERS PLAY BEHIND CURTAINS.

'Dealing the cards out by one and one to each person is the best method of putting it out of the dealer's power to impose on you. But I shall demonstrate that, deal the cards which way you will, a confederacy of two sharpers will beat any two persons in the world, though ever so good players, that are not of the gang, or in the secret, and "THREE poll ONE" is as safe and secure as if the money was in their pockets. All which will appear presently.

The first necessary instructions to be observed at Whist, as principals of the secret, which may be likewise transferred to most other games at cards, are:—