CARDS.

The origin of cards is as doubtful as that of dice. All that we know for certain is that they were first used in the East. Some think that the figures at first used on them were of moral import: the Hindoo and Chinese cards are certainly emblematic in a very high degree; the former illustrate the ten avatars, or incarnations of the deity Vishnu; and the so-called 'paper-tickets' of the Chinese typify the stars, the human virtues, and, indeed, every variety of subject. Sir William Jones was convinced that the Hindoo game of Chaturaji—that is, 'the Four Rajahs or Kings'—a species of highly-complicated chess—was the first germ of that parti-coloured pasteboard, which has been the ruin of so many modern fortunes. A pack of Hindoostani cards, in the possession of the Royal Asiatic Society, and presented to Captain Cromline Smith in 1815, by a high caste Brahman, was declared by the donor to be actually 1000 years old: 'Nor,' said the Brahman, 'can any of us now play at them, for they are not like our modern cards at all.' Neither, indeed, do they bear any remarkable resemblance to our own—the pack consisting of no less than eight sorts of divers colours, the kings being mounted upon elephants, and viziers, or second honours, upon horses, tigers, and bulls. Moreover, there are other marks distinguishing the respective value of the common cards, which would puzzle our club-quidnuncs not a little—such as 'a pine-apple in a shallow cup,' and a something like a parasol without a handle, and with two broken ribs sticking through the top. The Chinese cards have the advantage over those of Hindoostan by being oblong instead of circular.

It was not before the end of the 14th century that cards became known in Europe; and it is a curious fact that the French clergy took greatly to card-playing about that time—their favourite game being the rather ungenteel 'All Fours,' as now reputed; for they were specially forbidden that pastime by the Synod of Langres in 1404.

The ancient cards of both Spain and France, particularly the 'court-cards,' exhibit strong marks of the age of chivalry; but here we may observe that the word is written by some ancient writers, 'coate-cards,' evidently signifying no more than figures in particular dresses. The giving pre-eminence or victory to a certain suit, by the name of 'trump,' which is only a corruption of the word 'triumph,' is a strong trait of the martial ideas of the inventors of these games. So that, if the Chinese started the idea, it seems clear that the French and Spanish improved upon it and gave it a plain significance; and there is no reason to doubt that cards were actually employed to amuse Charles VI. in his melancholy and dejection.

The four suits of cards are supposed to represent the four estates of a kingdom:—1. The nobility and gentry; 2. The ecclesiastics or priesthood; 3. The citizens or commercial men; 4. The peasantry or Husbandmen. The nobility are represented in the old Spanish cards by the espada, or sword, corrupted by us into 'spades,'—by the French with piques, 'pikes or spears.' The ecclesiastical order is pointed out by copas, or sacramental cups, which are painted in one of the suits of old Spanish cards, and by coeurs, or 'hearts,' on French cards, as in our own—thereby signifying choir-men, gens de choeur, or ecclesiastics—from choeur de l'eglise, 'the choir of the church,' that being esteemed the most important part or the HEART of the church.

The Spaniards depicted their citizens or commercial men under dineros, a small coin, an emblem very well adapted to the productive classes; the French by carreaux, squares or lozenges—importing, perhaps, unity of interest, equality of condition, regularity of manners, and the indispensable duty of this class of men to deal with one another 'on the square.' The Spaniards made bastos, or knotty clubs, the emblem of the 'bold peasantry,' taken probably from the custom that the plebeians were permitted to challenge or fight each other with sticks and quarter-staves only, but not with the sword, or any arms carried by a gentleman; while the French peasantry were pointed out under the ideas of husbandry, namely, by the trefles, trefoil or clover-grass. So much for the SUITS.

With regard to the depicted figures of cards, each nation likewise followed its own inventions, though grounded in both on those ideas of chivalry which then strongly prevailed. The Spanish cards were made to carry the insignia and accoutrements of the King of Spain, the ace of deneros being emblazoned with the royal arms, supported by an eagle. The French ornamented their cards with fleurs de lis, their royal emblem. The Spanish kings, in conformity to the martial spirit of the times when cards were introduced, were all mounted on horseback, as befitted generals and commanders-in-chief; but their next in command (among the cards) was el caballo, the knight-errant on horseback—for the old Spanish cards had no queens; and the third in order was the soto, or attendant, that is, the esquire, or armour-bearer of the knight—all which was exactly conformable to those ideas of chivalry which ruled the age. It is said that David (king of spades), tormented by a rebellious son, is the emblem of Charles VII., menaced by his son (Louis XI.), and that Argine (queen of clubs) is the anagram of Regina, and the emblem of Marie d'Anjou, the wife of that prince; that Pallas (queen of spades) represents Joan of Arc, the Maid of Orleans; that Rachel (queen of diamonds) is Agnes Sorel; lastly, that Judith (queen of hearts) is the Queen Isabeau. The French call the queens at cards dames.

The four knaves (called in French, valets or varlets) are four valiant captains—Ogier and Lancelot, the companions of Charlemagne, Hector de Gallard, and Lahire, the generals of Charles VII. The remainder of the pack equally presents a sort of martial allegory; the heart is bravery; the spade (espad, 'sword') and the diamond (carreau, that is, a square or shield) are the arms of war; the club (in French trefle, 'trefoil') is the emblem of provisions; and the ace (in French as, from the Latin aes, 'coin') is the emblem of money—the sinews of war.

In accordance with this allegorical meaning, the function of the ace is most significant. It leads captive every other card, queen and king included—thus indicating the omnipotence of gold or mammon!

'To the mighty god of this nether world—To the spirit that roams with banner unfurl'd O'er the Earth and the rolling Sea—And hath conquer'd all to his thraldom Where his eye hath glanced or his footstep sped—Who hath power alike o'er the living and dead—Mammon!(59) I sing to thee!