'The THREE being the best card, if the sharper can make certain of having a three every time his opponent deals, he must have considerably the best of the game; and this is effected as follows:—the sharper places a three underneath an old gentleman (a card somewhat larger and thicker than the rest of the pack), and it does not signify how much his opponent shuffles the pack, it is about five to one that he does not disturb the OLD GENTLEMAN or the three. The sharper then cuts the cards, which he does by feeling for the old gentleman; the three being then the top card, it is dealt to the sharper by his opponent. That is one way of securing a three, and this alone is quite sufficient to make a certainty of winning.'(67)

(67) Doings in London.

CROSS AND PILE.

Cross and Pile, so called because anciently English coins were stamped on one side with a cross, now bears the names, Head and Tail, and is a pastime well known among the lowest and most vulgar classes of the community, and to whom it is now confined; formerly, however, it held a higher rank and was introduced at Court. Edward II. was partial to this and other frivolous diversions, and spent much of his time in the pursuit of them. In one of his wardrobe 'rolls,' or accounts, we find the following entries—'Item, paid to Henry, the king's barber, for money which he lent to the king to play at Cross and Pile, five shillings. Item, paid to Pires Bernard, usher of the king's chamber, money which he lent the king, and which he lost at Cross and Pile; to Monsieur Robert Wartewille, eight-pence.'

A half-penny is now generally used in playing this game; but any other coin with a head impressed will answer the purpose. One person tosses the half-penny up and the other cries at pleasure HEAD or TAIL, and loses according to the result.

Cross and Pile is evidently derived from the Greek pastime called Ostra Kinda, played by the boys of ancient Greece. Having procured a shell, they smeared it over with pitch on one side and left the other side white. A boy tossed up this shell, and his antagonist called white or black,(68) as he thought proper, and his success was determined by the white or black part of the shell being uppermost.

(68) In the Greek, nux kai hmera, that is, 'night and day.'

It is the favourite game of the boys of London and the vicinity, now, however, considerably, if not entirely, discontinued through the vigilance of the police and the severity of the magistrates. Not long ago, however, I witnessed a sad and striking scene of it at Twickenham. It was on a Sunday morning. Several boys surrounded two players, one of the latter being about 14 years of age, well dressed, and the other of about 10 years, all in tatters and shoeless. The younger urchin had a long run of good luck, whereat his antagonist exhibited much annoyance, swearing intemperately. At length, however, his luck changed in turn, and he went on winning until the former refused to play any longer, saying—'There, you've got back all I won from you.' The bigger boy became enraged at this refusal to continue the play, and seemed inclined to resort to fisticuff, but I interposed and put a stop to the affray. I then questioned the elder boy, and gathered from him that he played as often as he could, sometimes winning or losing from eight to ten shillings. 'And do you generally win? was my next question.' 'No, sir,' he replied, 'I oftener lose.' I shuddered to conjecture what would be the future of this boy. The word of warning I gave him was received with a shrug of the shoulder, and he walked off with the greatest unconcern.

THIMBLE-RIG.

All races, fairs, and other such conglomerations of those whom Heaven had blessed with more money than wit, used to be frequented by minor members of 'The Fancy,' who are technically called flat-catchers, and who picked up a very pretty living by a quick hand, a rattling tongue, a deal board, three thimbles, and a pepper-corn. The game they played with these three curious articles is a sort of Lilliputian game at cups and balls; and the beauty of it lies in dexterously seeming to place the pepper-corn under one particular thimble, getting a green to bet that it was there, and then winning his money by showing that it is not. Every operator at this game was attended by certain of his friends called eggers and bonnetters—the eggers to 'egg' on the green ones to bet, by betting themselves; and the bonnetters to 'bonnet' any green one who might happen to win—that is to say, to knock his hat over his eyes, whilst the operator and the others bolted with the stakes.