"But such an amount of play-acting and pose!" I hear someone complain, referring to the Village with contemptuous irritation. "They pretend to be seeking after truth and liberty of thought, and that sort of thing, and yet they are steeped in artificiality."

Yes, to a certain extent that is true—true of a portion of the Village, at any rate, and a certain percentage of the Villagers. But even if it is true, it is the sort of truth that needs only a bit of understanding to make us tender and tolerant instead of scornful and hard. My dear lady, you who complained of the "play-acting," and you other who, agreeing with her, see in the whimsies and pretenses in Our Village only a spectacle of cheap affectation and artifice, have you lived so long and yet do not know that the play-acting instinct is one of the most universal of all instincts—the very first developed, and the very last, I truly believe, to die in our faded bodies? From the moment when we try to play ball with sunbeams through those intermediate years wherein we imagine ourselves everything on earth that we are not, down to those last days of all, when we live, all furtive and unsuspected, a secret life of the spirit—either a life of remembrance or a life of imagination visualising what we have wanted and have missed,—what do we do but pretend,—make believe,—pose, if you will? When we are little we pretend to be knights and ladies, pirates and fairy princesses, soldiers and Red Cross nurses, and sailors and hunters and explorers. We people the window boxes with elves and pixies and the dark corners with Red Indians and bears. The commonplace world about us is not truly commonplace, since our fancy, still fresh from eternity, can transform three dusty shrubs into an enchanted forest, and an automobile into the most deliciously formidable of the Dragon Family. A bit later, our pretending is done more cautiously. We do not confess our shy flights of imagination: we take a prosaic outward pose, and try not to advertise the fact that our geese wear (to our eyes) swans' plumage, and that our individual rôles are (to our own view) always those of heroes and heroines. No one of us but mentally sees himself or herself doing something which is as impracticable as cloud-riding. No one of us but dreams of the impossible and in a shamefaced, almost clandestine, fashion pictures it and lingers over it. All make-believe, you see, only we hate to admit it! The different thing about Greenwich is that there they do admit it, quite a number of them. They accept the pretending, play-acting spirit as a perfectly natural—no, as an inevitable—part of life, and, with a certain whimsical seriousness, not unlike that of real children, they provide for it. You know children can make believe, know that it is make believe, yet enjoy it all the more for that. So can the Villagers. Hence, places like—let us say, as an example—"The Pirate's Den."

It is a very real pirate's den, lighted only by candles. A coffin casts a shadow, and there is a regulation "Jolly Roger," a black flag ornamented with skull and crossbones. Grim? Surely, but even a healthy-minded child will play at gruesome and ghoulish games once in a while.

There is a Dead Man's Chest too,—and if you open it you will find a ladder leading down into mysterious depths unknown. If you are very adventurous you will climb down and bump your head against the cellar ceiling and inspect what is going to be a subterranean grotto as soon as it can be fitted up. You climb up again and sit in the dim, smoky little room and look about you. It is the most perfect pirate's den you can imagine. On the walls hang huge casks and kegs and wine bottles in their straw covers,—all the signs manual of past and future orgies. Yet the "Pirate's Den" is "dry"—straw-dry, brick-dry —as dry as the Sahara. If you want a "drink" the well-mannered "cut-throat" who serves you will give you a mighty mug of ginger ale or sarsaparilla. And if you are a real Villager and can still play at being a real pirate, you drink it without a smile, and solemnly consider it real red wine filched at the edge of the cutlass from captured merchantmen on the high seas. On the big, dark centre table is carefully drawn the map of "Treasure Island."

The pirate who serves you (incidentally he writes poetry and helps to edit a magazine among other things) apologises for the lack of a Stevensonian parrot.

"A chap we know is going to bring one back from the South Sea Islands," he declares seriously. "And we are going to teach it to say, 'Pieces of eight! Pieces of eight!'"

If, while you are at the "Pirate's Den" you care to climb a rickety, but enchanted staircase outside the old building (it's pre-Revolutionary, you know) you will come to the "Aladdin Shop"—where coffee and Oriental sweets are specialties. It is a riot of strange and beautiful colour—vivid and Eastern and utterly intoxicating. A very talented and picturesque Villager has painted every inch of it himself, including the mysterious-looking Arabian gentleman in brilliantly hued wood, who sits cross-legged luring you into the little place of magic. The wrought iron brackets on the wall are patches of vivid tints; the curtains at the windows are colour-dissonances, fascinating and bizarre. As usual there is candlelight. And, as usual, there is the same delicious spirit of seriously and whole-heartedly playing the game. While you are there you are in the East. If it isn't the East to you, you can go away—back to Philistia.

And speaking of candlelight. I went into the poets' favourite "Will o' the Wisp" tea shop once and found the gas-jet lighted! The young girl in charge jumped up, much embarrassed, and turned it out.

"I'm so sorry!" she apologised. "But I wanted to see just a moment, and lighted it!"

I peered at her face in the ghostly candlelight. It was entirely and unmistakably earnest.