Croqueterie.—The implements of the game—namely, balls, mallets, stakes and bridges.
Dead Ball.—A rover struck against the starting stake, and thereby struck out of the game.
Double Point.—Two points made on the same blow.
Enemy.—A player on the opposite side.
Flank Bridges.—Those on the right and left of a line between the stakes.
Flinch.—When in executing the "croquet" the playing ball escapes from under the foot, it is said to "flinch."
Front of a Bridge.—That side from which a ball must proceed in running it; the side toward the starting stake for the first half round; the side towards the turning stake for the last half round.
Friends.—Players on the same side.
Grand Round.—The grand round consists in running all the bridges, (the central ones in both directions,) and tolling the turning stake, in proper order; after completing which the ball becomes a rover.
Half Round.—The first half round includes running the central bridges and those on the left flank, and is to be made before tolling the stake; the second half round includes the central bridges and those on the left flank which are to be run in the reverse order between tolling and striking out.