First, the ace of hearts is thrown aside and the card behind it is turned up. Then, the six of clubs (black) is placed on the seven of diamonds (red) and the five of hearts (red) is put on the six of clubs. The card immediately behind the six and, also, the one behind the five are turned face up. Next, the three of diamonds (red) is put on the four of clubs (black), and the card behind the three is turned up. But the four and the three can go on the five of hearts. So the card below the four is turned. In addition, the cards turned up by the movements of those mentioned may help to continue the sequences.
No. 27.—The "Lay-Out" for Tens.
No. 28.—See Opposite.
DEMON.—For this game, one pack of cards is required. After it has been thoroughly shuffled, four cards are placed in line, face up, and then thirteen cards are dealt, face down, in a stack. Some people call this stack the rubbish heap. Next, one card is turned up: it is known as the formation card.
Before any more is done, the four cards placed in line are examined. Should one of them be of the opposite color to another, and of one degree lower in value, it is put on the higher card. Thus, a red ten goes on a black jack and a black queen on a red king, and so on. If at this point, or at any subsequent time in the game, one of the four files, originally formed by the four cards first set down, becomes vacant, then it is filled by taking a card from the rubbish heap.
Now, let us think of the formation card. Naturally, there are three more of the same value in the pack. Whenever any of these three are discovered, they are placed beside the original formation card. The game is to get out the four formation cards and to build up on them in their proper sequence and in the same suit. Any card uncovered in the play, in building up the alternate sequences on the original files, or turned up from the rubbish heap, may be used for the purpose.
When the lay-out has been arranged, the cards in hand are turned over in threes and used for file sequences or formation building. On reaching the end of the pack in hand, it is picked up and turned over in threes again. And this is continued as often as any cards may be used from the pack. When no more cards can be used, there is no point in turning over the threes any more and the game ceases. If the four formation cards have been found and built up with the twelve subsequent cards following them, the game has been successful; but when this is impossible the game has failed.
Note that in a case where the formation card is, say, a six, it is built upon in the following order: seven, eight, nine, ten, jack, queen, king, ace, two, three, four and five.