25. Sharpened legs. A character is able to whittle his legs to points and use them as spears.

25. Borrowed skin. Hero borrows skin (coat) of deer, mole, or other animal, and entering it moves about without exciting suspicion of enemy.

26. Borrowed eyes. Hero borrows eyes of deer or owl for a blind uncle enabling him to recover his own eyes or to see for a few moments a long lost relative, generally a brother.

27. Stolen eyes. Sorceresses rob young men of their eyes.

28. Quilt of eyes. Quilt made of winking eyes stolen from young men who have looked at the witches who continually sew upon such a quilt.

29. Girls in box. Enchanted girls hidden in a bark box come forth upon demand of conjurer. The enchantment is not of an evil nature.

30. Enchanted feathers. These placed upon hero’s hat give him great power, particularly for running.

31. Enchanted birds. Hero has enchanted birds upon his hat that bring coals to light his pipe.

32. Bark dolls. Dolls are enchanted so that they speak for their maker, deceiving evil pursuer of hero.

33. Talking moccasins. Moccasins placed in lodge talk to evil pursuer, setting him or her astray.