“I’ll do my best, anyhow. Who is he, and where shall I find him?”

McGinty took his eternal half-chewed, half-smoked cigar from the corner of his mouth, and proceeded to draw a rough diagram on a page torn from his notebook.

“He’s the chief foreman of the Iron Dike Company. He’s a hard citizen, an old colour sergeant of the war, all scars and grizzle. We’ve had two tries at him; but had no luck, and Jim Carnaway lost his life over it. Now it’s for you to take it over. That’s the house—all alone at the Iron Dike crossroad, same as you see here on the map—without another within earshot. It’s no good by day. He’s armed and shoots quick and straight, with no questions asked. But at night—well, there he is with his wife, three children, and a hired help. You can’t pick or choose. It’s all or none. If you could get a bag of blasting powder at the front door with a slow match to it—”

“What’s the man done?”

“Didn’t I tell you he shot Jim Carnaway?”

“Why did he shoot him?”

“What in thunder has that to do with you? Carnaway was about his house at night, and he shot him. That’s enough for me and you. You’ve got to settle the thing right.”

“There’s these two women and the children. Do they go up too?”

“They have to—else how can we get him?”

“It seems hard on them; for they’ve done nothing.”