What can be the fellow’s game now? Bellamont rose and walking across the room, allowed the shimmering texture to ripple through his fingers.
“A present for Lady Bellamont—” It is a wonderful thing; Bellamont can see that.
Emmott steps up as close as politeness permits and glancing about, artfully whispers, “From Captain Kidd,” and throws his head back with a wide smile like a doting parent playing the rôle of Santa Claus.
“Kidd!” cries the earl. “Kidd!”
Yes, the old partner of Bellamont, Livingston and Company had turned up. All sorts of notions chase themselves through the governor’s brain like hare and hounds, and chiefly he is afraid; he fears this notorious colleague of his has shown up to be the ruin of them all. Why on earth didn’t the fellow stay out in the East Indies. To Emmott this is as plain as the ripple on a smooth pool of water.
He rubs his hands one over the knuckles of the other and looks all sorts of meanings.
“An incredibly prosperous voyage,” he murmurs, “incredibly. A mere trifle—the captain wishes to send Lady Bellamont something really worth while.”
He almost sneers at the magnificent shawl.
The governor sits down and gazes out over the harbor. Now, it is probable that if the notorious partner had shown up with nothing but a story of hard luck, the governor would not have sat down in just the way he does; but a partner coming back, even with a sooty reputation, but stuffed with treasure, well, one must think the matter out. There was one’s original investment in the old Adventure to be protected, one must remember.
Emmott continues: