When good players commence the game, from the first they have in mind the entire board, and they generally play a stone in each of the four corners and one or two around the edges of the board, sketching out, as it were, the territory which they ultimately hope to obtain. They do not at once attack each other’s stones, and it is not until the game is well advanced that anything like a hand to hand conflict occurs. Beginners are likely to engage at once in a close conflict. Their minds seem to be occupied with an intense desire to surround and capture the first stones the adversary places on the board, and often their opposing groups of stones, starting in one corner, will spread out in a struggling mass from that point all over the board. There is no surer indication of the play of a novice than this. It is just as if a battle were to commence without the guidance of a commanding officer, by indiscriminate fisticuffs among [[59]]the common soldiers. Of the other extreme, or “Ji dori Go,” we have already spoken. Another way in which the play of experts may be recognized is that all the stones of a good player are likely to be connected in one or at most two groups, while poorer players find their stones divided up into small groups each of which has to struggle to form the necessary two “Me” in order to insure survival.

Assuming that we have advanced far enough to avoid premature encounters or “Ji dori Go,” and are placing our stones in advantageous positions, decently and in order, the question arises, how many spaces can be safely skipped from stone to stone in advancing our frontiers; that is to say, how far can stones be separated and yet be potentially connected, and therefore safe against attack? The answer is, that two spaces can safely be left if there are no adversary’s stones in the immediate vicinity. To demonstrate this, let us suppose that Black has stones at R 13 and R 16, and White tries to cut them off from each other. White’s best line of attack would be as follows:

White Black
R 14 S 14
R 15 S 15
Q 16 R 17
Q 13 R 12
Q 12

and Black has made good his connection, or Black at his fourth move could play at Q 14, then

W B
Q 15 R 12
P 14 takes.

[[60]]

There are other continuations, but they are still worse for White. If, however, the adversary’s stones are already posted on the line of advance sometimes it is only safe to skip one point, and of course in close positions the stones must be played so that they are actually connected. The Japanese call this skipping of “Me” by the terms “Ikken tobi,” “Nikken tobi,” “Sangen tobi,” etc., which literally means “to fly one, two, or three spaces.” Although this is plain enough, these relations are nevertheless shown on [Plate 13], Diagrams I, II, and III. When stones of opposite colors on the same line are separated by vacant space in a similar way (Diagram IV), then the terms “Ikken kakari,” “Nikken kakari,” etc., are used. “Kakari” really means “to hang” or “to be related,” but as used in this sense it might be translated “to attack.”

Sometimes the stones are placed in relation to each other like the Knight’s move in Chess. The Knight in Japanese is called “Keima,” or “the honorable horse,” and if the stones are of the same color the relation is called “Keima” or “Kogeima,” “Ko” being the diminutive. If the stones are of opposite colors, then the phrase “Keima” or “Kogeima kakari” is used as in the previous case. The Japanese also designate a relation similar to the Knight’s move, but farther apart, by special words; thus, if the stones are one space farther apart, it is called “Ogeima,” or “the Great Knight’s move,” and if the stone is advanced one step still farther, it is called “Daidaigeima,” or “the Great Great Knight’s move.” On [Plate 13], Diagrams V, VI, and VII, are shown “Kogeima,” “Ogeima,” and “Daidaigeima.”

Plate 13