Black has sixty-four “Me” and White fifty-seven “Me.”
III
Black.—Ito Kotaro, fifth degree.
White.—Karigane Junichi, sixth degree.
This game was played in Tokio about January, 1907, and is a fine illustration of the rule of “Ko.” No handicaps were given.
| Black | White | ||
| 1. | C 4. (“Komoku.”) Black being the weaker player, adopts a conservative opening. | 2. | Q 3. |
| 3. | D 17. | 4. | C 15. |
| 5. | E 3. The opening is conventional so far. | 6. | C 9. This is an unusual move. |
| 7. | F 16. | 8. | C 17. |
| 9. | C 18. | 10. | D 16. |
| 11. | E 17. | 12. | Q 17. |
| 13. | R 15. | 14. | R 6. |
| 15. | R 11. | 16. | K 3. |
| 17. | N 17. | 18. | D 12. Not the best move. P 16 would have been better. This part of the game is generallydevoted to the general distribution of stones. |
| 19. | P 16. White’s stone at Q 17 is now shut in. If the black stone at N 17 were at M 17,White could have escaped. | 20. | P 17. |
| 21. | O 17. | 22. | S 16. |
| 23. | R 16. | 24. | R 17. |
| 25. | S 15. | 26. | S 17.[[90]] |
| 27. | P 18. | 28. | Q 18. |
| 29. | O 19. Probably not the best. O 15 would have had greater possibilities. | 30. | S 19. The corner is a typical Go problem. White had to place this stone very carefullyin order to provide for the necessary two “Me.” |
| 31. | J 16. Not the best. O 15 would have been better. | 32. | Q 16. |
| 33. | Q 15. | 34. | P 15. Cutting Black’s connection. The necessity for a black stone at O 15 is now apparent. |
| 35. | O 16. | 36. | P 14. |
| 37. | R 13. | 38. | Q 12. |
| 39. | Q 11. | 40. | P 12. |
| 41. | P 11. | 42. | M 13. |
| 43. | R 8. Not the best move. N 11 would have been more aggressive. | 44. | K 16. White now commences a series of moves to break up Black’s territory at the topof the board. |
| 45. | K 17. | 46. | L 17. |
| 47. | L 16. | 48. | K 15. |
| 49. | L 15. | 50. | J 17. |
| 51. | K 18. | 52. | H 17. |
| 53. | L 18. | 54. | J 15. |
| 55. | H 16. | 56. | G 16. |
| 57. | H 15. | 58. | G 15. |
| 59. | H 14. | 60. | G 17. |
| 61. | J 13. | 62. | O 11. |
| 63. | O 10. | 64. | N 11. |
| 65. | N 10. | 66. | M 11. |
| 67. | K 12. An ineffective move; B 17 would have been better. | 68. | B 17. |
| 69. | B 18. | 70. | F 15. |
| 71. | F 18. Black must defend his corner, which is already much reduced in size. | 72. | A 18.[[91]] |
| 73. | G 19. | 74. | L 14. |
| 75. | K 14. The three white stones, J 15, K 15, and K 16 are dead. They were sacrificedin order to break up Black’s territory at the top of the board. | 76. | M 15. |
| 77. | M 16. | 78. | Q 8. |
| 79. | Q 7. | 80. | R 7. |
| 81. | P 8. | 82. | S 8. |
| 83. | Q 9. Takes. | 84. | R 9. |
| 85. | O 13. An effort to deprive the white group of the necessary “Me” and to envelop them. | 86. | O 14. |
| 87. | N 13. | 88. | N 14. |
| 89. | L 10. | 90. | L 11. |
| 91. | K 10. K 11 would not do; White could break through in that case. | 92. | R 12. |
| 93. | S 12. | 94. | Q 13. |
| 95. | S 10. | 96. | R 14. |
| 97. | S 14. | 98. | S 13. Takes. |
| 99. | T 13. “Watari.” | 100. | L 12. |
| 101. | N 12. | 102. | M 10. |
| 103. | M 9. | 104. | K 11. |
| 105. | J 11. White is now shut in. | 106. | O 12. White saves his group in this way because he can get the position called “Magarishimoku wa me” no matter what Black does. |
| 107. | R 4. | 108. | Q 4. |
| 109. | R 3. | 110. | R 2. |
| 111. | S 2. | 112. | Q 2. |
| 113. | S 5. | 114. | Q 6. |
| 115. | S 1. Black’s corner is small, but it will surely live. | 116. | Q 8. Takes. “Ko.”[[92]] |
| 117. | P 7. | 118. | P 9. |
| 119. | R 8. “Ko.” | 120. | T 3. An effort to destroy the corner. |
| 121. | S 3. | 122. | Q 8. “Ko.” |
| 123. | P 10. | 124. | N 4. White eventually wins the game by means of the territory he now maps out. |
| 125. | E 16. | 126. | E 15. |
| 127. | D 14. “Nozoku.” | 128. | D 15. |
| 129. | C 7. | 130. | J 10. |
| 131. | L 8. | 132. | H 11. |
| 133. | J 12. | 134. | J 9. |
| 135. | G 11. Not very good. Black should have played at K 8. | 136. | N 8. |
| 137. | N 9. | 138. | K 8. |
| 139. | L 9. Black must play here to protect his two stones. | 140. | B 4. |
| 141. | B 3. | 142. | D 4. |
| 143. | C 3. | 144. | C 5. |
| 145. | C 6. An unusual way of playing the corner. | 146. | N 6. |
| 147. | L 6. | 148. | K 5. |
| 149. | K 6. | 150. | J 5. |
| 151. | J 6. | 152. | H 6. |
| 153. | H 7. | 154. | G 10. |
| 155. | F 11. | 156. | G 7. |
| 157. | G 6. | 158. | H 5. |
| 159. | G 8. | 160. | F 7. |
| 161. | F 8. | 162. | H 8. |
| 163. | J 7. Note how the center fills up without either side getting territory there. | 164. | F 10. |
| 165. | E 8. | 166. | E 7. |
| 167. | E 11. | 168. | E 10.[[93]] |
| 169. | D 11. | 170. | D 8. |
| 171. | D 7. | 172. | F 5. |
| 173. | E 5. | 174. | F 6. |
| 175. | C 14. | 176. | M 7. |
| 177. | R 8. “Ko.” A weak move. White’s position is already better, and Black should playat B 14, where he might have a chance to kill White’s group, in the upper left-handcorner. | 178. | B 14. White’s group is now safe. |
| 179. | B 13. | 180. | A 14. |
| 181. | C 12. | 182. | B 16. This is an interesting problem. If White plays at B 15, Black could kill thegroup. |
| 183. | L 7. | 184. | D 5. |
| 185. | C 8. | 186. | D 9. |
| 187. | B 5. | 188. | B 6. |
| 189. | A 4. Takes. | 190. | D 6. |
| 191. | B 7. | 192. | B 8. |
| 193. | A 6. Takes. | 194. | F 2. Defending his large territory on the lower edge of the board. |
| 195. | E 4. | 196. | Q 8. “Ko.” Attacking Black’s group which has still to form the necessary two “Me.” |
| 197. | J 8. | 198. | H 9. White cannot afford to fill the “Ko” at R 8. |
| 199. | R 8. “Ko.” | 200. | G 18. |
| 201. | H 19. | 202. | Q 8. “Ko.” Returning to the attack. |
| 203. | O 9. Takes. | 204. | E 6. A necessary connection. |
| 205. | G 4. Invading White’s territory. | 206. | G 5. Takes. White must do this or lose ten stones. |
| 207. | E 2. | 208. | G 3.[[94]] |
| 209. | P 6. | 210. | P 5. |
| 211. | M 5. | 212. | N 5. |
| 213. | M 4. | 214. | M 3. This ends Black’s invasion. |
| 215. | F 4. | 216. | Q 14. |
| 217. | R 13. “Ko.” | 218. | B 19. “Sente.” |
| 219. | D 18. Black must connect. | 220. | S 13. “Ko.” |
| 221. | R 5. | 222. | Q 5. |
| 223. | R 13. “Ko.” Black must win this “Ko” or lose five stones. | 224. | J 18. |
| 225. | J 19. | 226. | S 13. “Ko.” |
| 227. | L 4. “Sente.” | 228. | L 3. |
| 229. | R 13. “Ko.” Black’s group is now safe. | 230. | H 12. |
| 231. | S 13. “Ko tsugu.” | 232. | E 13. |
| 233. | B 10. | 234. | B 9. |
| 235. | F 13. | 236. | E 14. |
| 237. | G 14. | 238. | H 3. |
| 239. | S 6. | 240. | D 3. |
| 241. | D 2. | 242. | C 10. |
| 243. | C 11. | 244. | B 11. |
| 245. | R 8. “Ko.” | 246. | M 6. |
| 247. | L 5. | 248. | Q 8. “Ko.” |
| 249. | R 1. | 250. | Q 1. |
| 251. | R 8. “Ko.” | 252. | S 7. |
| 253. | S 9. | 254. | Q 8. “Ko.” |
| 255. | E 12. | 256. | D 13. |
| 257. | R 8. “Ko.” | 258. | G 12. “Sente.” |
| 259. | F 12. | 260. | Q 8. “Ko.” |
| 261. | F 3. | 262. | G 2. |
| 263. | R 8. “Ko.” | 264. | T 4. |
| 265. | T 2. Black must defend his group. | 266. | Q 8. “Ko.” |
| 267. | T 16. | 268. | T 17. |
| 269. | R 8. “Ko.” | 270. | T 6.[[95]] |
| 271. | T 5. Black must stop the White advance. | 272. | Q 8. “Ko.” |
| 273. | Q 19. | 274. | R 19. |
| 275. | R 8. “Ko.” | 276. | P 19. “Ko.” |
| 277. | O 18. | 278. | Q 8. “Ko.” |
| 279. | S 18. If Black can also play at T 19, White’s corner is dead. | 280. | T 18. |
| 281. | R 8. “Ko.” | 282. | N 15. |
| 283. | L 13. Purposely starting another “Ko.” | 284. | K 13. “Ko.” |
| 285. | B 12. | 286. | L 13. “Ko tsugu.” |
| 287. | A 11. Takes. | 288. | Q 8. “Ko.” |
| 289. | C 13. | 290. | R 8. “Ko tsugu.” |
| 291. | K 9. Black must form another “Me” for this group at once. | 292. | O 6. |
| 293. | J 4. | 294. | H 4. |
| 295. | K 4. | 296. | C 2. |
| 297. | B 2. | 298. | E 1. |
| 299. | C 1. Takes. | 300. | J 3. |
| 301. | T 9. The game is practically over at this point. | 302. | N 16. |
| 303. | J 14. Taking three stones. | 304. | O 8. |
| 305. | T 19. Takes. | 306. | O 7. |
| 307. | P 9. Connecting. | 308. | T 15. Takes. |
| 309. | T 8. | 310. | C 19. |
| 311. | F 17. | 312. | A 13. |
| 313. | A 12. | 314. | A 17. |
| 315. | D 19. | 316. | A 19. |
| 317. | R 10. | 318. | A 9. |
| 319. | A 10. | 320. | Q 19. “Ko tsugu.” |
| 321. | A 7. | ||
The game as published ends at this point, but there still remain moves to be made that are not strictly “Dame.” White must kill the three black stones at E 8, F 8, and G 8, [[96]]as that portion of the board is not quite disposed of, and “Seki” might easily occur if White plays badly. The game might continue as follows:
| Black | White | ||
| 322. | F 1. | ||
| 323. | G 13. | 324. | E 9. |
| 325. | H 13. | 326. | H 10. White must connect. |
| 327. | A 8. | 328. | F 9. |
| 329. | D 10. | 330. | G 9. White must take the three stones. |
| 331. | D 1. Stopping White’s advance. | 332. | T 16. “Tsugu.” |
The following moves are strictly “Dame”: F 14, H 18, M 8, O 15, T 14. Either side can fill these “Me.”