Black has sixty-four “Me” and White fifty-seven “Me.”

[[Contents]]

III

Black.—Ito Kotaro, fifth degree.

White.—Karigane Junichi, sixth degree.

This game was played in Tokio about January, 1907, and is a fine illustration of the rule of “Ko.” No handicaps were given.

BlackWhite
1. C 4. (“Komoku.”) Black being the weaker player, adopts a conservative opening.2. Q 3.
3. D 17.4. C 15.
5. E 3. The opening is conventional so far.6. C 9. This is an unusual move.
7. F 16.8. C 17.
9. C 18.10. D 16.
11. E 17.12. Q 17.
13. R 15.14. R 6.
15. R 11.16. K 3.
17. N 17.18. D 12. Not the best move. P 16 would have been better. This part of the game is generallydevoted to the general distribution of stones.
19. P 16. White’s stone at Q 17 is now shut in. If the black stone at N 17 were at M 17,White could have escaped.20. P 17.
21. O 17.22. S 16.
23. R 16.24. R 17.
25. S 15.26. S 17.[[90]]
27. P 18.28. Q 18.
29. O 19. Probably not the best. O 15 would have had greater possibilities.30. S 19. The corner is a typical Go problem. White had to place this stone very carefullyin order to provide for the necessary two “Me.”
31. J 16. Not the best. O 15 would have been better.32. Q 16.
33. Q 15.34. P 15. Cutting Black’s connection. The necessity for a black stone at O 15 is now apparent.
35. O 16.36. P 14.
37. R 13.38. Q 12.
39. Q 11.40. P 12.
41. P 11.42. M 13.
43. R 8. Not the best move. N 11 would have been more aggressive.44. K 16. White now commences a series of moves to break up Black’s territory at the topof the board.
45. K 17.46. L 17.
47. L 16.48. K 15.
49. L 15.50. J 17.
51. K 18.52. H 17.
53. L 18.54. J 15.
55. H 16.56. G 16.
57. H 15.58. G 15.
59. H 14.60. G 17.
61. J 13.62. O 11.
63. O 10.64. N 11.
65. N 10.66. M 11.
67. K 12. An ineffective move; B 17 would have been better.68. B 17.
69. B 18.70. F 15.
71. F 18. Black must defend his corner, which is already much reduced in size.72. A 18.[[91]]
73. G 19.74. L 14.
75. K 14. The three white stones, J 15, K 15, and K 16 are dead. They were sacrificedin order to break up Black’s territory at the top of the board.76. M 15.
77. M 16.78. Q 8.
79. Q 7.80. R 7.
81. P 8.82. S 8.
83. Q 9. Takes.84. R 9.
85. O 13. An effort to deprive the white group of the necessary “Me” and to envelop them.86. O 14.
87. N 13.88. N 14.
89. L 10.90. L 11.
91. K 10. K 11 would not do; White could break through in that case.92. R 12.
93. S 12.94. Q 13.
95. S 10.96. R 14.
97. S 14.98. S 13. Takes.
99. T 13. “Watari.”100. L 12.
101. N 12.102. M 10.
103. M 9.104. K 11.
105. J 11. White is now shut in.106. O 12. White saves his group in this way because he can get the position called “Magarishimoku wa me” no matter what Black does.
107. R 4.108. Q 4.
109. R 3.110. R 2.
111. S 2.112. Q 2.
113. S 5.114. Q 6.
115. S 1. Black’s corner is small, but it will surely live.116. Q 8. Takes. “Ko.”[[92]]
117. P 7.118. P 9.
119. R 8. “Ko.”120. T 3. An effort to destroy the corner.
121. S 3.122. Q 8. “Ko.”
123. P 10.124. N 4. White eventually wins the game by means of the territory he now maps out.
125. E 16.126. E 15.
127. D 14. “Nozoku.”128. D 15.
129. C 7.130. J 10.
131. L 8.132. H 11.
133. J 12.134. J 9.
135. G 11. Not very good. Black should have played at K 8.136. N 8.
137. N 9.138. K 8.
139. L 9. Black must play here to protect his two stones.140. B 4.
141. B 3.142. D 4.
143. C 3.144. C 5.
145. C 6. An unusual way of playing the corner.146. N 6.
147. L 6.148. K 5.
149. K 6.150. J 5.
151. J 6.152. H 6.
153. H 7.154. G 10.
155. F 11.156. G 7.
157. G 6.158. H 5.
159. G 8.160. F 7.
161. F 8.162. H 8.
163. J 7. Note how the center fills up without either side getting territory there.164. F 10.
165. E 8.166. E 7.
167. E 11.168. E 10.[[93]]
169. D 11.170. D 8.
171. D 7.172. F 5.
173. E 5.174. F 6.
175. C 14.176. M 7.
177. R 8. “Ko.” A weak move. White’s position is already better, and Black should playat B 14, where he might have a chance to kill White’s group, in the upper left-handcorner.178. B 14. White’s group is now safe.
179. B 13.180. A 14.
181. C 12.182. B 16. This is an interesting problem. If White plays at B 15, Black could kill thegroup.
183. L 7.184. D 5.
185. C 8.186. D 9.
187. B 5.188. B 6.
189. A 4. Takes.190. D 6.
191. B 7.192. B 8.
193. A 6. Takes.194. F 2. Defending his large territory on the lower edge of the board.
195. E 4.196. Q 8. “Ko.” Attacking Black’s group which has still to form the necessary two “Me.”
197. J 8.198. H 9. White cannot afford to fill the “Ko” at R 8.
199. R 8. “Ko.”200. G 18.
201. H 19.202. Q 8. “Ko.” Returning to the attack.
203. O 9. Takes.204. E 6. A necessary connection.
205. G 4. Invading White’s territory.206. G 5. Takes. White must do this or lose ten stones.
207. E 2.208. G 3.[[94]]
209. P 6.210. P 5.
211. M 5.212. N 5.
213. M 4.214. M 3. This ends Black’s invasion.
215. F 4.216. Q 14.
217. R 13. “Ko.”218. B 19. “Sente.”
219. D 18. Black must connect.220. S 13. “Ko.”
221. R 5.222. Q 5.
223. R 13. “Ko.” Black must win this “Ko” or lose five stones.224. J 18.
225. J 19.226. S 13. “Ko.”
227. L 4. “Sente.”228. L 3.
229. R 13. “Ko.” Black’s group is now safe.230. H 12.
231. S 13. “Ko tsugu.”232. E 13.
233. B 10.234. B 9.
235. F 13.236. E 14.
237. G 14.238. H 3.
239. S 6.240. D 3.
241. D 2.242. C 10.
243. C 11.244. B 11.
245. R 8. “Ko.”246. M 6.
247. L 5.248. Q 8. “Ko.”
249. R 1.250. Q 1.
251. R 8. “Ko.”252. S 7.
253. S 9.254. Q 8. “Ko.”
255. E 12.256. D 13.
257. R 8. “Ko.”258. G 12. “Sente.”
259. F 12.260. Q 8. “Ko.”
261. F 3.262. G 2.
263. R 8. “Ko.”264. T 4.
265. T 2. Black must defend his group.266. Q 8. “Ko.”
267. T 16.268. T 17.
269. R 8. “Ko.”270. T 6.[[95]]
271. T 5. Black must stop the White advance.272. Q 8. “Ko.”
273. Q 19.274. R 19.
275. R 8. “Ko.”276. P 19. “Ko.”
277. O 18.278. Q 8. “Ko.”
279. S 18. If Black can also play at T 19, White’s corner is dead.280. T 18.
281. R 8. “Ko.”282. N 15.
283. L 13. Purposely starting another “Ko.”284. K 13. “Ko.”
285. B 12.286. L 13. “Ko tsugu.”
287. A 11. Takes.288. Q 8. “Ko.”
289. C 13.290. R 8. “Ko tsugu.”
291. K 9. Black must form another “Me” for this group at once.292. O 6.
293. J 4.294. H 4.
295. K 4.296. C 2.
297. B 2.298. E 1.
299. C 1. Takes.300. J 3.
301. T 9. The game is practically over at this point.302. N 16.
303. J 14. Taking three stones.304. O 8.
305. T 19. Takes.306. O 7.
307. P 9. Connecting.308. T 15. Takes.
309. T 8.310. C 19.
311. F 17.312. A 13.
313. A 12.314. A 17.
315. D 19.316. A 19.
317. R 10.318. A 9.
319. A 10.320. Q 19. “Ko tsugu.”
321. A 7.

The game as published ends at this point, but there still remain moves to be made that are not strictly “Dame.” White must kill the three black stones at E 8, F 8, and G 8, [[96]]as that portion of the board is not quite disposed of, and “Seki” might easily occur if White plays badly. The game might continue as follows:

BlackWhite
322. F 1.
323. G 13.324. E 9.
325. H 13.326. H 10. White must connect.
327. A 8.328. F 9.
329. D 10.330. G 9. White must take the three stones.
331. D 1. Stopping White’s advance.332. T 16. “Tsugu.”

The following moves are strictly “Dame”: F 14, H 18, M 8, O 15, T 14. Either side can fill these “Me.”