Prepare a number of paper-bags, all alike, and put in each a different smelling article such as chopped onion in one, tan in another, roseleaves, leather, aniseed, violet powder, orange-peel, etc. Put these packets in a row a couple of feet apart and let each competitor walk down the line and have five seconds' sniff at each. At the end he has one minute in which to write down or to state to the umpire the names of the different objects smelled, from memory, in their correct order.

Far and Near. (For town or country.)

Umpire goes along a given road or line of country with a patrol in patrol formation. He carries a scoring card with the name of each scout on it.

Each scout looks out for the details required and directly he notices one he runs to the umpire and informs him or hands in the article if it is an article he finds. The umpire enters a mark accordingly against his name. The scout who gains most marks in the walk, wins.

Details like the following should be chosen, to develop the scout's observation and to encourage him to look far and near, up and down, etc.

The details should be varied every time the game is played; and about 8 or 10 should be given at a time.

Every match found 1 mark.

Every button found 1 mark.

Birds' foot tracks 2 marks.

Patch noticed on stranger's clothing or boots. 2 marks.