He has a board put up on which are given the actual distances and heights and measurements of the various streets and buildings round about with which they are well acquainted. This gives the boys a standard to work upon, and they then go out and guess heights and distances, and other objects given to them by Mr. Boundy, who has previously ascertained their correct measurements by inquiry or otherwise. In this way they are able to learn a good deal of the subject in the immediate neighbourhood in the middle of the town.

It is often useful for the instructor, if he has a bicycle, to measure a number of distances beforehand by running over them and counting the revolutions of his wheel. He can then make the boys guess those distances, and can check them, knowing the correct distance himself.

GAMES IN PATHFINDING.

Instructor takes a patrol in patrolling formation into a strange town or into an intricate piece of strange country, with a cycling map. He then gives instructions as to where he wants to go to, makes each scout in turn lead the patrol, say for seven minutes if cycling, fifteen minutes if walking. This scout is to find the way entirely by the map, and marks are given for ability in reading, that is to say, each scout is given ten marks on starting, and one is deducted for every mistake that he makes. If he makes no mistake at all throughout the exercise, his ten small marks will count as one real scout mark towards a badge "of merit."

Star-gazing.—Take out the scouts on clear nights and post them separately, and let each find the North Star and Orion, etc., and point them out to you as you come round.

Judging Distance.—Take a patrol and station its members about in different directions and with different background, according to the colour of their clothes; then take another patrol to judge distance of these points. Two competitors are sent in turn to three different points. At the first point they are merely given the compass bearing of the next one, which is some three hundred yards distant, and so on in succession. At each point each pair of scouts notices regarding the enemy—first, how many visible; second, how far off; third, what is their compass direction; fourth, how they are clothed. The best answers win provided they are within the specified time. The time allowed should be one minute for observation at each station, and half a minute for each bit of running.

Find the North.—Scouts are posted thirty yards apart, and each lays down his staff on the ground pointing to what he considers the exact north (or south), without using any instrument. The umpire compares each stick with the compass; the one who guesses nearest wins. This is a useful game to play at night or on sunless days as well as sunny days.

Other Games.—For further games in "Pathfinding," see Appendix, Part VI.

BOOKS TO READ.

"Guide to the Umbrella Star Map," by D. MacEwan, member of the British Astronomical Association, 1s. "The Umbrella Star Map," made by Reid & Todd, 215, Sauchiehall Street, Glasgow. (An ordinary umbrella with all the stars in their proper places on the inside. This map can be correctly set for any day in the year and any hour, showing the approximate positions of the stars.)