A Scout looking out ready to help others.

Scout's Uniform.—Scout hat; Handkerchief (not a white one) round neck; Shirt (not white); Belt, with pouch; Shorts, with hip pocket; Stockings, with coloured garters; Boots or Shoes, with good nails; Long Stick for feeling way; Whistle; Haversack, with food; Coat rolled, with dry socks and vest inside in pockets.

HINTS TO INSTRUCTORS.
HOW TO PRACTISE CHIVALRY.

Make each scout tie a knot in his necktie every morning as a reminder to carry out his idea of doing a good turn every day, till it becomes a habit with him.

Take your boys to an armoury, such as the Tower of London or South Kensington Museum, and explain to them the armour and weapons of the knights.

Make a scout bring in a boy, who is a total stranger, as his guest for the evening to play in club games, and hear camp yarns, etc.

GAMES.

"Knight Errantry."—Scouts go out singly, or in pairs, or as a patrol. If in a town, to find women or children in want of help, and to return and report, on their honour, what they have done. If in the country call at any farms or cottages and ask to do odd jobs—for nothing. The same can be made into a race called a "Good Turn" race.

PLAY.