The ideas given here are merely offered as suggestions, upon which it is hoped that instructors will develop further games, competitions, and displays.

Several of the games given here are founded on those in Mr. Thompson Seton's "Birchbark Roll of the Woodcraft Indians," called "Spearing the Sturgeon" (Whale Hunt), "Quick Sight" (Spotty Face), "Spot the Rabbit," "Bang the Bear," "Hostile Spy" (Stop Thief), etc.

A number of non-scouting games are quoted from the book "Social—to Save."

SCOUTCRAFT.

Practices and Games.—Kim's Game, p. [54]; Morgan's Game, p. [55]; Scout's War Dance, p. [57]; Scouts' Rally, p. [44]. Teach the scouts to look out trains in Bradshaw's Railway Guide.

"Boom-a-tata."—Kindly supplied by Dr. H. Kingston as a good marching rally.

Boom a-ra-ta.

TRACKING.

Practices.—Street Observation, p. [83]; Telling Character, p. [84]; Scout's Nose, p. [86]; Footmarks, pp. [89], [98], [99]; Deduction, pp. [107], [108].