Then test by ordnance maps or otherwise to see how far he was out of the distance and direction ordered.

Send out Scouts in pairs, to compete each pair against the other. Each pair to be started by a different route to gain the same spot, finding the way by map, and to reach the goal without being seen by the others on the way.

This develops map reading, eye for country, concealment, look-out, etc.

For judging time. Send out scouts in different directions, each with a slip of paper, to say how long he is to be away, say seven minutes for one, ten for another, and so on.

Note down his exact time of starting, and take it again on his return. Scouts must be put on their honour not to consult watches or clocks.

N.B.—Many of these games and practices can be carried out in town just as well as in the country.

Books to Read.—In addition to those mentioned in Chap. V., "Heroes of Pioneering," E. Sanderson, (Seely & Co.) "Boys' Book of Exploration" by Tudor Jenks.

ENDURANCE AND HEALTH.

Practices.—Making tooth-brushes, p. [216]. Measurement, [217]. Deep breathing, p. [227]. Drill, p. [235].

Staff exercises (to music if possible).