SMUGGLERS.

One game which can be played either by night or day is that of
"Smugglers."

A patrol of smugglers endeavour to land from the seaward in a boat to conceal their goods, which consist of nothing more valuable than "a brick to each man," in a place called the "Smugglers' Cave," and then to get away in their boat again.

Other Scouts arc distributed as "preventive men" to watch the coast for a considerable distance with sentries. So soon as one of these preventive men sees a smuggler land he gives the alarm, and collects the rest to attack them; but the attack cannot be successful unless there are at least as many preventive men on the spot as smugglers, and if the smugglers succeed in depositing their goods in the Smugglers' Cave and then getting away again before they are attacked by an equal number of preventive men, they win the game.

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TREASURE ISLAND.

Another exciting game which tests the Scoutcraft of a patrol is that where they approach the shore in a boat and look out for marks which have been told to them, and, on finding these, they land, find a map hidden away, which gives further clues by means of landmarks, compass directions, tidemarks, and so on, to where the hidden treasure is to be found. Only a certain time will be allowed for finding it.

This game can be made a competition for one patrol against another, each patrol taking it in turn to carry out the same task. Naturally, each patrol would be very careful to wipe out all footmarks and tracks.

Then there can be whale hunts, as given in the book Scouting for Boys, and also "Shipwreck," when everybody on board ship will take their places and carry out orders for getting the women and children safely away, followed by the men of the ship.

"Castaways on a Desert Island" may also be practised, when they have to get ashore on rafts and otherwise, and rig up such shelters as they can out of the materials available, and light their fires and cook their food, and so on.