This, of course, is a fatal fault. The moment your adversary sees your hand go back, he will come out. As you retire for the spring, he will spring. Time is the very essence of single-stick, and the chief object of the player should be to make his attack in the fewest possible motions. For this reason a slightly bent arm is necessary when on guard. Of course if the arm is unduly bent the elbow will be exposed, but a little practice will soon enable any moderately supple man to so hold his arm as to be ready to cut direct from his guard and yet keep his elbow out of peril. And this brings me to a question often discussed amongst players, viz. which is the better guard, the upright or the hanging guard, for general purposes. Although I have been taught to use the hanging guard myself ever since I began to play, I unhesitatingly say that the upright guard is the better one, as enabling a player to save time in the attack. In the hanging guard the knuckles (i.e. the edge) are up and away from the enemy; the wrist must be turned before the edge can be brought into contact with his body, and this takes time, however little. In the upright guard the knuckles (i.e. the edge) are towards your opponent, the arm is ready flexed, everything is in readiness for the blow. If, then, as I believe, the advantages of the two guards, as guards, are equal, the advantage of the upright guard as a position to attack from seems to me undeniable.
In all guards remember that it is not sufficient to oppose some part of your weapon to your adversary’s. You must meet him, if possible, with what the old masters called the “forte” of your blade, that is, the part from the hilt to the middle of the sword, with which you have naturally more power of resistance than with the lower half of the blade. Of course all guards must be made with the edge of the sword outwards, and make sure that you really feel your enemy’s blade (i.e. make a good clean guard) before attempting to return his attack.
There is another matter to which many teachers pay too little attention, but which is as important as any point in the fencer’s art. It is obvious that the player should try, if possible, to hit without being hit. To do this effectively it is necessary in attacking to maintain what fencers call a good “opposition,” that is to say, to so carry your stick in cutting or thrusting at him as to protect yourself in the line in which you are attacking.
This is easier to explain in practice than on paper, but it may perhaps be sufficiently explained by examples. If, for instance, you are cutting at the left side of your opponent’s head, you must, to stop a possible counter from him, keep your hilt almost as high as the top of your own head and carry your hand well across to your own left. If you do this correctly, you will, in case he should cut at your left cheek as you cut at his, stop his cut with the upper part of your stick.
Again, in thrusting at him, if you keep your hand as high as your shoulder, and in a line with your right shoulder, you will protect the upper half of your own body from a counter, so that, even if your thrust fails and does not get home, the upper part of your blade will stop his cut.
It is necessary to study so to attack your opponent that, in the very act of delivering a cut or thrust, you may stop him in as many lines or directions of attack as possible.
If you find your man will counter in spite of all that you can do, take advantage of this habit of his by feinting a cut to draw his counter, stop this, and return.
This will have the effect of making him do the leading, which will be all in your favour.
Hits, Guards, Feints, etc.
For the purposes of instruction and description, the principal hits in single-stick have been numbered and described according to the parts of the body at which they are aimed.