Diagram 2.—Gathering stroke, to double object-ball and effect carom. Cue-ball ¼ below, 1
16 left, object-ball 15
16 right; stroke, “ordinary.” Object-ball cushions at a, b, gathering at c. The cue-ball travels very slowly to the carom-ball, speed merely sufficient to effect carom.

These strokes appear in all parts of the table, and the player should search for those he has practised, selecting always that which will give the best result in position. He who displays the best judgment in thus calculating will make the most successful player.

PLATE XXX.
SLOWING CUE-BALL DOUBLING OBJECT-BALL.

Illustrating a stroke that is of difficult accomplishment but very effective.

Cue-ball ¼ below, object-ball 15
16 left; stroke, “hard.” Object-ball cushions at a, b, c, d, and rests beyond d. The object-ball is struck nearly “dead” full to cross the table, as the lines indicate; the cue-ball is “slowed” through the ¼ below delivery, effecting carom on ball 2. This stroke requires much practice, as the compound doubling of the cue-ball is of difficult execution when combined with the “slowed” cue-ball.

Care should be used in the placing of the cue-ball for the execution of the stroke.

PLATE XXXI.
COMPOUND ANGLES.

A series of caroms with the object and cue-ball in same position, illustrating the player’s control over the cue-ball.